AOUSD – Pixar, Adobe, Apple, Autodesk, and NVIDIA Form Alliance for OpenUSD to Drive Open Standards for 3D Content
/ production, software, ves

https://www.linuxfoundation.org/press/announcing-alliance-for-open-usd-aousd

 

https://aousd.org/

 

The alliance seeks to standardize the 3D ecosystem by advancing the capabilities of Open Universal Scene Description (OpenUSD). By promoting greater interoperability of 3D tools and data, the alliance will enable developers and content creators to describe, compose, and simulate large-scale 3D projects and build an ever-widening range of 3D-enabled products and services.

NVIDIA to Acquire Arm for $40 Billion
/ hardware, ves

nvidianews.nvidia.com/news/nvidia-to-acquire-arm-for-40-billion-creating-worlds-premier-computing-company-for-the-age-of-ai

The combination brings together NVIDIA’s leading AI computing platform with Arm’s vast ecosystem to create the premier computing company for the age of artificial intelligence, accelerating innovation while expanding into large, high-growth markets.

NVIDIA Real Time Marbles RTX through the Omniverse Platform
/ hardware, production

Marbles runs on a single Quadro RTX 8000 simulating complex physics in a real-time ray traced world.

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Open Source Nvidia Omniverse
/ lighting, production, software

blogs.nvidia.com/blog/2019/03/18/omniverse-collaboration-platform/

 

developer.nvidia.com/nvidia-omniverse

 

An open, Interactive 3D Design Collaboration Platform for Multi-Tool Workflows to simplify studio workflows for real-time graphics.

 

It supports Pixar’s Universal Scene Description technology for exchanging information about modeling, shading, animation, lighting, visual effects and rendering across multiple applications.

 

It also supports NVIDIA’s Material Definition Language, which allows artists to exchange information about surface materials across multiple tools.

 

With Omniverse, artists can see live updates made by other artists working in different applications. They can also see changes reflected in multiple tools at the same time.

 

For example an artist using Maya with a portal to Omniverse can collaborate with another artist using UE4 and both will see live updates of each others’ changes in their application.

MDL – NVidia Material Definition Language
/ production, software

www.nvidia.com/en-us/design-visualization/technologies/material-definition-language/

developer.nvidia.com/mdl-sdk

THE NVIDIA MATERIAL DEFINITION LANGUAGE (MDL) gives you the freedom to share physically based materials and lights between supporting applications.

For example, create an MDL material in an application like Allegorithmic Substance Designer, save it to your library, then use it in NVIDIA® Iray® or Chaos Group’s V-Ray, or any other supporting application.

Unlike a shading language that produces programs for a particular renderer, MDL materials define the behavior of light at a high level. Different renderers and tools interpret the light behavior and create the best possible image.

Nvidia – Ira
/ production
Generative AI Glossary
/ A.I.

https://education.civitai.com/generative-ai-glossary/