Epic is changing Unreal Engine’s pricing for non-game developers
/ ves

The change will happen sometime next year and will charge some users on a per-seat model, similar to Photoshop pricing.

 

Game developers using Unreal Engine won’t be affected and will continue to pay for a license based on a royalty model. However, users in industries like film or automotive will be moved to per-seat pricing, meaning they’ll be charged for the subscription the same way someone might pay for Photoshop.

 

https://www.theverge.com/2023/10/5/23905082/epic-unreal-engine-pricing-change-film-automotive

OpenVDB and NanoVDB in Unreal Engine
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NanoVDB, is NVIDIA’s version of the OpenVDB library.  This solution offers one significant advantage over OpenVDB, namely GPU support. It accelerates processes such as filtering, volume rendering, collision detection, ray tracing, etc., and allows you to generate and load complex special effects, all in real time.

Nevertheless, the NanoVDB structure does not significantly compress volume size. Therefore, it’s not so commonly applied in game development.

 

github.com/eidosmontreal/unreal-vdb

 

Example file: https://lnkd.in/gMqmFwCj

 

 

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