Scene Referred vs Display Referred color workflows
/ colour, production

Display Referred it is tied to the target hardware, as such it bakes color requirements into every type of media output request.

Scene Referred uses a common unified wide gamut and targeting audience through CDL and DI libraries instead.
So that color information stays untouched and only “transformed” as/when needed.

 

 

Sources:
– Victor Perez – Color Management Fundamentals & ACES Workflows in Nuke
– https://z-fx.nl/ColorspACES.pdf
– Wicus

 

Autodesk open sources Aurora – an interactive path tracing renderer that leverages graphics processing unit (GPU) hardware ray tracing
/ production, software

https://forums.autodesk.com/t5/engineering-hub-blog/aurora-a-real-time-path-tracing-renderer-that-enables-fast/ba-p/11322421

 

https://github.com/autodesk/Aurora

 

Goals for Aurora

  • Renders noise-free in 50 milliseconds or less per frame.
  • Intended for design iteration (viewport, performance) rather than final frames (production, quality), which are produced from a renderer like Autodesk Arnold.
  • OS-independent: Runs on Windows, Linux, MacOS.
  • Vendor-independent: Runs on GPUs from AMD, Apple, Intel, NVIDIA.

 

Features

  • Path tracing and the global effects that come with it: soft shadows, reflections, refractions, bounced light, and others.
  • Autodesk Standard Surface materials defined with MaterialX documents.
  • Arbitrary blended layers of materials, which can be used to implement decals.
  • Environment lighting with a wrap-around lat-long image.
  • Triangle geometry with object instancing.
  • Real-time denoising
  • Interactive performance for complex scenes.
  • A USD Hydra render delegate called HdAurora.

 

Peregrine Bokeh moving to Foundry Nuke
/ production, software

After 12 years developing and supporting Bokeh we are excited to announce the product has found a new home with Foundry.

 

https://peregrinelabs.com/blogs/news/bokeh-has-a-new-home

 

Fitpoly or polynomial regression plots for converting sparse data into an usable curve formula
/ production, software

https://www.geogebra.org/calculator

 

  1. enter the sparse data
  2. make a list out of it
  3. use a fitpoly(listname,3) function to return a curve and related formula

 

Virtual Production Offers Real Savings For Studios Of All Sizes
/ hardware, production

https://www.forbes.com/sites/falonfatemi/2022/10/11/virtual-production-offers-real-savings-for-studios-of-all-sizes/?sh=195d56ea4c8d

 

Rob Legato, the award-winning FFX Supervisor whose work you may have seen in movies like Titanic, Avatar and The Jungle Book, is incredibly bullish on virtual production. At the Microsoft Production Summit, presented by NVIDIA NVDA +0.2%& Unreal Engine in Los Angeles, he reported that he recently did a movie with Ben Affleck and Matt Damon in twenty-four days, “Cutting down the days cut down the budget, and it’s amazing what a difference that can make. Productions can now do for $25 million what used to cost $100 million.”

 

Cloud based render farms
/ blender, hardware, production

https://all3dp.com/2/best-render-farm/

 

“Pricing varies between companies, with fee structures based on aspects like file size and minutes of rendering. Here, we’ve put together a list of 10 great render farms, with many offering a free trial or starting credit. And we’re not playing favorites: The 10 companies are listed in alphabetical order!”

 

PBR Color Reference List for Materials – by Grzegorz Baran
/ colour, production

The list should be helpful for every material artist who work on PBR materials as it contains over 200 color values measured with PCE-RGB2 1002 Color Spectrometer device and presented in linear and sRGB (2.2) gamma space.

All color values, HUE and Saturation in this list come from measurements taken with PCE-RGB2 1002 Color Spectrometer device and are presented in linear and sRGB (2.2) gamma space (more info at the end of this video) I calculated Relative Luminance and Luminance values based on captured color using my own equation which takes color based luminance perception into consideration. Bare in mind that there is no ‘one’ color per substance as nothing in nature is even 100% uniform and any value in +/-10% range from these should be considered as correct one. Therefore this list should be always considered as a color reference for material’s albedos, not ulitimate and absolute truth.

 

Nick Saraev – How AI Will Completely Dominate the Animation Industry In Less Than 5 Years
/ A.I., animation, production, quotes

https://nicksaraev.com/ai-animation-is-coming/

 

 

“If you’re looking to get into animation as a career, you have less than five years.

Why?

  1. DALL-E 2 and other AI art models can now produce a near-infinite variety of illustrations using a simple text prompt. By 2025, they’ll outperform human artists on every metric.
  2. AI animation models already exist that can take a static illustration and “imagine” different movements, poses, and frames. You can make the Mona Lisa smile, laugh, or cry – and there’s nothing stopping you from doing that to other images, too.
  3. AI video models are right around the corner. Soon, studios will be able to create smooth videos of any framerate with nothing more than a text prompt. Short films will be next.
Open source Cycles render implemented into Gaffer
/ production, software

https://github.com/GafferHQ/gaffer/releases/tag/1.0.3.0

 

https://github.com/GafferHQ/gaffer/pull/4812

 

This release introduces support for the open source Cycles renderer. This is introduced as an opt-in feature preview intended for early testing and feedback as breaking changes can be expected while we continue to improve Cycles integration in future releases. As such, the use of Cycles is disabled by default but can be enabled via an environment variable. Additionally we’ve added support for viewing parameter history in the Light Editor, automatic render-time translation of UsdPreviewSurface shaders and UsdLuxLights for Arnold and made the usual small fixes and improvements.

StudioBinder.com – Photography basics: What is Dynamic Range in Photography
/ lighting, photography, production

https://www.studiobinder.com/blog/what-is-dynamic-range-photography/

 

https://www.hdrsoft.com/resources/dri.html#bit-depth

 

 

The dynamic range is a ratio between the maximum and minimum values of a physical measurement. Its definition depends on what the dynamic range refers to.

For a scene: Dynamic range is the ratio between the brightest and darkest parts of the scene.

 

For a camera: Dynamic range is the ratio of saturation to noise. More specifically, the ratio of the intensity that just saturates the camera to the intensity that just lifts the camera response one standard deviation above camera noise.

 

For a display: Dynamic range is the ratio between the maximum and minimum intensities emitted from the screen.

 

 

 

 

 

Peter Timberlake – free high quality practice material for compositors
/ production, reference, software

https://www.petertimberlake.com/practicematerial

 

“…a bunch of high quality practice material for compositors looking to build their reels. Contains all plates, roto, CG elements, matte paintings, and everything required to start compositing.

 

 

Academy Software Foundation Siggraph 2022 – New Developments in MaterialX and OSL
/ production, software

https://www.materialx.org/assets/ASWF_OSD2022_MaterialX_OSL_Final.pdf

 

Local copy:

StableDiffusion text-to-image applied to videos
/ A.I., production

 

stablediffusion text-to-image checkpoints are now available for research purposes upon request at https://github.com/CompVis/stable-diffusion

 

https://github.com/CompVis/stable-diffusion

 

https://arxiv.org/pdf/2112.10752.pdf

Amazon makes AWS Thinkbox software available free
/ production, software

http://www.cgchannel.com/2022/08/amazon-makes-all-aws-thinkbox-software-available-free/

 

Amazon Web Services (AWS) has made its AWS Thinkbox software products – Deadline, Draft, Krakatoa, Frost, XMesh, Sequoia and Stoke – available for free.

Anyone with a free AWS account can download the software, with 50,000 one-year licences available for each. Users of Deadline and Krakatoa can also obtain Usage-Based Licensing (UBL) render time for free.