Netflix Animation’s management reboot and cancellations
https://ca.news.yahoo.com/netflix-animation-erased-executives-fired-220251819.html
Phil Rynda, whose official title is Netflix’s Director of Creative Leadership and Development for Original Animation, was let go this week, along with several of his staff, TheWrap can exclusively report and Netflix has confirmed.
MARCEL PICHERT – 12 Nuke Toolsets for a smarter and faster comp workflow
https://www.marcelpichert.com/post/12-toolsets-for-a-smarter-and-faster-comp-workflow
http://www.nukepedia.com/miscellaneous/m_toolsets
Efficient-Workflow Toolsets:
– degrain
– prerender
– concatenation
Keying Toolsets:
– IBK stacker
– Keying Setup Basic
– Keying Setup Plus
Projection Toolsets:
– uv project
– project warp
– project shadow
Mini Toolsets:
– rotate normals
– clamp saturation
– check comp
Netflix shares loss may trigger a free, ad-supported streaming
Announcing its Q1 2022 results, the streaming leader revealed that it had lost 200,000 subscribers in the quarter, prompting an investor sell-off that lopped off more than a third of the SVOD’s value in after-hours trading.
Netflix co-CEO Reed Hastings then revealed in an earnings call that the streamer would roll out cheaper ad-supported versions of its service, with plans being explored “over the next year or two.”
https://www.bbc.com/news/business-61173561
Squeezed consumers are cutting back on streaming services to save money, while some feel there is too much content to choose from amid an avalanche of competition from rivals such as Disney and Amazon.
“Netflix’s wider problem, along with the rest of the sector is that consumers don’t have unlimited funds, and that one or two subscriptions is usually enough,” said Michael Hewson, an analyst at CMC Markets.
Netflix remains the world’s leading streaming service with more than 220 million subscribers. It is increasingly producing its own content and shows such as the Crown, Bridgerton and Squid Game have been global hits.
The firm had enjoyed uninterrupted quarterly growth in subscribers since October 2011 but on Tuesday it admitted it was losing customers to rivals, while struggling to expand due to password sharing.
It also said a decision to raise prices in key markets had cost it 600,000 subscribers in North America alone, while its exit from Russia over Ukraine lost it 700,000.
OpenVDB and NanoVDB in Unreal Engine
NanoVDB, is NVIDIA’s version of the OpenVDB library. This solution offers one significant advantage over OpenVDB, namely GPU support. It accelerates processes such as filtering, volume rendering, collision detection, ray tracing, etc., and allows you to generate and load complex special effects, all in real time.
Nevertheless, the NanoVDB structure does not significantly compress volume size. Therefore, it’s not so commonly applied in game development.
github.com/eidosmontreal/unreal-vdb
Example file: https://lnkd.in/gMqmFwCj
Rez – python friendly cross-platform package manager
https://github.com/nerdvegas/rez
Rez is a cross-platform package manager with a difference. Using Rez you can create standalone environments configured for a given set of packages. However, unlike many other package managers, packages are not installed into these standalone environments. Instead, all package versions are installed into a central repository, and standalone environments reference these existing packages. This means that configured environments are lightweight, and very fast to create, often taking just a few seconds to configure despite containing hundreds of packages.
Shutter Speed and Rolling Shutter
https://www.studiobinder.com/blog/what-is-rolling-stutter
Rendering rolling shutter in Arnold
Rolling_shutter is used to simulate the type of rolling shutter effect seen in footage shot with digital cameras that use CMOS-based sensors such as Blackmagics, Alexas, REDs, and even iPhones. This method is implemented by rolling (moving) the shutter across the camera area instead of the entire image area all at the same time.
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_cameras_html
Disney’s Moana Island Scene – Free data set
https://www.disneyanimation.com/resources/moana-island-scene/
This data set contains everything necessary to render a version of the Motunui island featured in the 2016 film Moana.
Rajiv Talreja on retaining talent through quality of life balance
Industrial revolution: people took a job for survival
Information revolution: people took a job for standard of living
Digital social revolution: people are taking a job for quality of life
Björn Ottosson – OKHSV and OKHSL – Two new color spaces for color picking
https://bottosson.github.io/misc/colorpicker
https://bottosson.github.io/posts/colorpicker/
In the Munsell color system, colors are described with three parameters, designed to match the perceived appearance of colors: Hue, Chroma and Value. The parameters are designed to be independent and each have a uniform scale. This results in a color solid with an irregular shape. The parameters are designed to be independent and each have a uniform scale. This results in a color solid with an irregular shape. Modern color spaces and models, such as CIELAB, Cam16 and Björn Ottosson own Oklab, are very similar in their construction.
By far the most used color spaces today for color picking are HSL and HSV, two representations introduced in the classic 1978 paper “Color Spaces for Computer Graphics”. HSL and HSV designed to roughly correlate with perceptual color properties while being very simple and cheap to compute.
Today HSL and HSV are most commonly used together with the sRGB color space.
One of the main advantages of HSL and HSV over the different Lab color spaces is that they map the sRGB gamut to a cylinder. This makes them easy to use since all parameters can be changed independently, without the risk of creating colors outside of the target gamut.
The main drawback on the other hand is that their properties don’t match human perception particularly well.
Reconciling these conflicting goals perfectly isn’t possible, but given that HSV and HSL don’t use anything derived from experiments relating to human perception, creating something that makes a better tradeoff does not seem unreasonable.
With this new lightness estimate, we are ready to look into the construction of Okhsv and Okhsl.
Mania Carta – Photorealistic Characters Made in Blender
Maniacarta is an Artist based in Tokyo, her Artworks are unique and she strive to create the best characters that have soul in the World.
https://80.lv/articles/marvelous-photorealistic-characters-made-in-blender-by-mania-carta/
https://www.instagram.com/mania_carta/
Gamification techniques for every day production
https://www.zippia.com/advice/gamification-statistics/
- 90% of employees say gamification makes them more productive at work.
- On average, employees experience a 60% engagement increase with a gamified work experience.
- Companies that use gamification are seven times more profitable than those that do not use gamified elements at work—whether with employees or consumers.
- The North American gamification industry, led primarily by the U.S., is valued at $2.72 billion.
- 72% of people say gamification motivates them to do tasks and work harder on the job.
- 67% of students agree that gamified learning is both more engaging and motivating than traditional classes.
hatrabbits.com/en/gamification/
Gamification is the process of using game elements in a non-game context. It has many advantages over traditional learning approaches, including: Increasing learner motivation levels. Improving knowledge retention
10 gamification techniques you can use instantly
- – Create ‘flow’ If a task is too easy, you will get bored. …
- – Let users ‘complete’ a task. …
- – Set up appropriate challenges. …
- – Allow players to customise things. …
- – Allow users to ‘unlock’ stuff. …
- – Make people curious. …
- – Use the element of surprise. …
- – Recognize achievements.
Aputure AL-F7 – dimmable Led Video Light, CRI95+, 3200-9500K
High CRI of ≥95
256 LEDs with 45° beam angle
3200 to 9500K variable color temperature
1 to 100% Stepless Dimming, 1500 Lux Brightness at 3.3′
LCD Info Screen. Powered by an L-series battery, D-Tap, or USB-C
Because the light has a variable color range of 3200 to 9500K, when the light is set to 5500K (daylight balanced) both sets of LEDs are on at full, providing the maximum brightness from this fixture when compared to using the light at 3200 or 9500K.
The LCD screen provides information on the fixture’s output as well as the charge state of the battery. The screen also indicates whether the adjustment knob is controlling brightness or color temperature. To switch from brightness to CCT or CCT to brightness, just apply a short press to the adjustment knob.
The included cold shoe ball joint adapter enables mounting the light to your camera’s accessory shoe via the 1/4″-20 threaded hole on the fixture. In addition, the bottom of the cold shoe foot features a 3/8″-16 threaded hole, and includes a 3/8″-16 to 1/4″-20 reducing bushing.