The God of War Texture Optimization Algorithm: Mip Flooding
/ production, software

https://www.artstation.com/blogs/se_carri/XOBq/the-god-of-war-texture-optimization-algorithm-mip-flooding

 

“delve into an algorithm developed by Sean Feeley, a Senior Staff Environment Tech Artist that is part of the creative minds at Santa Monica Studio. This algorithm, originally designed to address edge inaccuracy on foliage, has the potential to revolutionize the way we approach texture optimization in the gaming industry. ”

 

Python – top 50 interview questions
/ python, software
TurboSquid move towards supporting AI against its own policies
/ A.I., software, ves

https://www.turbosquid.com/ai-3d-generator

 

The AI is being trained using a mix of Shutterstock 2D imagery and 3D models drawn from the TurboSquid marketplace. However, it’s only being trained on models that artists have approved for this use. 

 

People cannot generate a model and then immediately sell it. However, a generated 3D model can be used as a starting point for further customization, which could then be sold on the TurboSquid marketplace. However, models created using our generative 3D tool—and their derivatives—can only be sold on the TurboSquid marketplace.

 

https://resources.turbosquid.com/general-info/terms-agreements/turbosquids-policy-on-publishing-ai-generated-content/

 

TurboSquid does not accept AI-generated content from our artists
As AI-powered tools become more accessible, it is important for us to address the impact AI has on our artist community as it relates to content made licensable on TurboSquid. TurboSquid, in line with its parent company Shutterstock, is taking an ethically responsible approach to AI on its platforms. We want to ensure that artists are properly compensated for their contributions to AI projects while supporting customers with the protections and coverage issued through the TurboSquid license.

 

In order to ensure that customers are protected, that intellectual property is not misused, and that artists’ are compensated for their work, TurboSquid will not accept content uploaded and sold on our marketplace that is generated by AI. Per our Publisher Agreement, artists must have proven IP ownership of all content that is submitted. AI-generated content is produced using machine learning models that are trained using many other creative assets. As a result, we cannot accept content generated by AI because its authorship cannot be attributed to an individual person, and we would be unable to ensure that all artists who were involved in the generation of that content are compensated.

How to View Apple’s Spatial Videos
/ IOS, photography

https://blog.frame.io/2024/02/01/how-to-capture-and-view-vision-pro-spatial-video/

 

Apple’s Immersive Videos format is a special container for 3D or “spatial” video. You can capture spatial video to this format either by using the Vision Pro as a head-mounted camera, or with an iPhone 15 Pro or 15 Pro Max. The headset offers better capture because its cameras are more optimized for 3D, resulting in higher resolution and improved depth effects.

 

While the iPhone wasn’t designed specifically as a 3D camera, it can use its primary and ultrawide cameras in landscape orientation simultaneously, allowing it to capture spatial video—as long as you hold it horizontally. Computational photography is used to compensate for the lens differences, and the output is two separate 1080p, 30fps videos that capture a 180-degree field of view.

 

These spatial videos are stored using the MV-HEVC (Multi-View High-Efficiency Video Coding) format, which uses H.265 compression to crunch this down to approximately 130MB per minute, including spatial audio. Unlike conventional stereoscopic formats—which combine the two views into a flattened video file that’s either side-by-side or top/bottom—these spatial videos are stored as discrete tracks within the file container.

 

Spatialify is an iOS app designed to view and convert various 3D formats. It also works well on Mac OS, as long as your Mac has an Apple Silicon CPU. And it supports MV-HEVC, so you’ll be all set. It’s just $4.99, a genuine bargain considering what it does. Find Spatialify here.

 

 

Practical Python cheat sheet
/ python, software
Meher Krishna Patel – Pandas Guide
/ python, software
Tatev Aslanyan – Machine Learning for Beginners 2024: Theory to Practice with Python Project
/ A.I., python, software

 

Especially Crafted For:

  • Budding Data Scientists and Python enthusiasts
  • Innovators in Machine Learning and AI fields
  • Engineers looking to transition into ML roles
  • Product Managers eager to incorporate ML insights
  • Educational pioneers and high school students exploring tech
  • Anyone intrigued by the potential of ML and Python
Romain Chauliac – LightIt a lighting script for Maya and Arnold
/ lighting, production

LightIt is a script for Maya and Arnold that will help you and improve your lighting workflow.
Thanks to preset studio lighting components (lights, backdrop…), high quality studio scenes and HDRI library manager.

 

 

https://www.artstation.com/artwork/393emJ

 

https://wzx.gumroad.com/l/lightit

Vahan Sosoyan MakeHDR – an OpenFX open source plug-in for merging multiple LDR images into a single HDRI
/ lighting, software

https://github.com/Sosoyan/make-hdr

 

Feature notes

  • Merge up to 16 inputs with 8, 10 or 12 bit depth processing
  • User friendly logarithmic Tone Mapping controls within the tool
  • Advanced controls such as Sampling rate and Smoothness

 

Available at cross platform on Linux, MacOS and Windows Works consistent in compositing applications like Nuke, Fusion, Natron.

Meta’s Quest headsets add spatial video and pinch controls to compete with Vision Pro
/ hardware, photography

https://www.theverge.com/2024/2/1/24058088/meta-quest-3-spatial-video-vision-pro

 

The spatial video support will allow wearers to view 3D footage captured with Apple’s headset or an iPhone 15 Pro / Pro Max.

 

Tim Peters – the Zen of Python
/ jokes, production, python, software

A Zen of Python is a list of 19 guiding principles for writing beautiful code. Zen of Python was written by Tim Peters and later added to Python.

 

Here is how you can access the Zen of Python.

import this
print(this)

Output:

The Zen of Python, by Tim Peters

  • Beautiful is better than ugly.
  • Explicit is better than implicit.
  • Simple is better than complex.
  • Complex is better than complicated.
  • Flat is better than nested.
  • Sparse is better than dense.
  • Readability counts.
  • Special cases aren’t special enough to break the rules.
  • Although practicality beats purity.
  • Errors should never pass silently.
  • Unless explicitly silenced.
  • In the face of ambiguity, refuse the temptation to guess.
  • There should be one– and preferably only one –obvious way to do it.
  • Although that way may not be obvious at first unless you’re Dutch.
  • Now is better than never.
  • Although never is often better than *right* now.
  • If the implementation is hard to explain, it’s a bad idea.
  • If the implementation is easy to explain, it may be a good idea.
  • Namespaces are one honking great idea — let’s do more of those!

 

Goga Tandashvili – bas-relief master
/ design
@moltenimmersiveart Goga Tandashvili is a master of the art of Bas-Relief. Using this technique, he creates stunning figures that are slightly raised from a flat surface, bringing scenes inspired by the natural world to life. #Art #Artists #GogaTandashvili #BasReliefSculpture #ArtInspiredByNature #ImpressionistArt #BasRelief #Sculptures #Sculptor #Molten #MoltenArt #MoltenImmersiveArt #MoltenAffect #Curation #Curator #ArtCuration #ArtCurator #DorothyDiStefano ♬ original sound – Molten Immersive Art