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Open Source Nvidia Omniverse
blogs.nvidia.com/blog/2019/03/18/omniverse-collaboration-platform/
developer.nvidia.com/nvidia-omniverse
An open, Interactive 3D Design Collaboration Platform for Multi-Tool Workflows to simplify studio workflows for real-time graphics.
It supports Pixar’s Universal Scene Description technology for exchanging information about modeling, shading, animation, lighting, visual effects and rendering across multiple applications.
It also supports NVIDIA’s Material Definition Language, which allows artists to exchange information about surface materials across multiple tools.
With Omniverse, artists can see live updates made by other artists working in different applications. They can also see changes reflected in multiple tools at the same time.
For example an artist using Maya with a portal to Omniverse can collaborate with another artist using UE4 and both will see live updates of each others’ changes in their application.
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Double Negative pulls plans of listing on Stock Exchange
DNEG said last month it was looking to raise £150m from a float on the LSE’s Main Market. This valued the firm at more than £600m.
But yesterday it said it has decided to postpone the listing due to ‘ongoing market uncertainty’.
The London-based group added that it had received ‘a strong level of interest from investors’ and still intends to go public once market conditions improve.
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Magic Leap looking for 9th round of investments
Having burned through $2.6bn – that’s billion – on its way to producing an AR headset that has so many limitations it seemingly has zero chance of becoming a consumer device, the upstart has announced it is now part way through series E funding.
That’s just a Silicon Valley way of saying it’s on a fifth formal round of begging to banks and venture capitalists to help it keep going before the biz finally starts making money. In reality, it is the manufacturer’s eighth funding round, with the most recent being a cash influx of $280m in April this year. That money appears to be running out, or just simply not enough, just six months later.
www.theregister.co.uk/2019/11/14/magic_leap_imoney/
MagicLeap loses cfo Scott Henry and effects wizard John Gaeta following news of funding woes
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MDL – NVidia Material Definition Language
www.nvidia.com/en-us/design-visualization/technologies/material-definition-language/
THE NVIDIA MATERIAL DEFINITION LANGUAGE (MDL) gives you the freedom to share physically based materials and lights between supporting applications.
For example, create an MDL material in an application like Allegorithmic Substance Designer, save it to your library, then use it in NVIDIA® Iray® or Chaos Group’s V-Ray, or any other supporting application.
Unlike a shading language that produces programs for a particular renderer, MDL materials define the behavior of light at a high level. Different renderers and tools interpret the light behavior and create the best possible image.
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TERMINOLOGY USED on FILM SETS
www.ubcp.com/wp-content/uploads/Terminology-on-Film-Sets.pdf
TERMINOLOGY USED on FILM SETS
“10-4”: Short for “I understand” or “copy.”
“10-100”: Short for “Going to the honey wagon”; a trip to the bathroom.
“What’s your 20?” Short for “Where are you?”
“Action”: Director’s cue for the actors and/or action to begin.
“Back to First Marks”: Instruction for actors/extras to return to their first positions; also referred to as “Ones.”
“Background”: Cue for extras and any other background action elements to begin their action.
Call Time: The time you must be on set or location, ready to work.
Circus: Makeup, Hair and Wardrobe Trucks, Honey wagons, Mobile Dressing Rooms and Catering.
Company Move: Short for “We’re on the move’; this means that the entire unit is finished at that location and is
“Cut”: The call to stop the action. Before releasing any lock-up make sure you hear cut from the 1st AD.
Day for Night: Using special camera lenses, lighting and film stock to create a night look during the day.
Exterior: Outdoor shot
Extras: Performers hired to provide background action; also known as the “background performers”.
Genie Lift: A raising platform/crane used mainly for high angle shots and lighting for exterior night shots.
“Go Again”: Repeat the same shot. (Get used to hearing this one).
Honey-wagon: Washroom truck.
Hot Set: The set is ready for shooting and must remain exactly as is for continuity (high priority).
Interior: Indoor shot.
“Lock It Up”: Short for “Be quiet and get ready for cameras to roll
Martini Shot: Last shot before wrap; also “Window Shot”
MOS: Mute On Screen. Camera is rolling but not recording sound.
Pick-Up: Re-filming part of a scene from a specific point in the action.
“Picture’s up”: Rehearsal is complete; cameras will roll on the next action.
“Roll Camera”: Cue to the camera operator to begin rolling film.
“Roll Sound”: Cue to the sound mixer to begin recording sound.
“Rolling”: Film and sound are rolling, action is about to begin. Be quiet and still!
Room Tone: Recording dead air (no dialogue) for matching sound ambience during post-production. Be quiet!
“Speed”: Response heard from Sound Mixer after “Roll Sound”, meaning that themachine is up to speed.
“Stand By”: Hold your positions for a temporary delay, and be prepared for rolling.
Star Wagon: Mobile dressing room for actors
Tow Shot: A sequence where a picture car is towed by a camera truck for traveling car scenes.
“Turn Around”: Reversing the camera angle 180 degrees. This is not to be confused with crew turnaround, which is the
required rest period between workdays.
Wild Sound: Recording specific dialogue or sounds without the camera rolling, for editing purposes; also “wild lines.”
Wrap: The end of the shooting day (finally!).
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