FlashVSR is a streaming, one-step diffusion-based video super-resolution framework with block-sparse attention and a Tiny Conditional Decoder. It reaches ~17 FPS at 768×1408 on a single A100 GPU. A Locality-Constrained Attention design further improves generalization and perceptual quality on ultra-high-resolution videos.
Stable Video Infinity (SVI) is able to generate ANY-length videos with high temporal consistency, plausible scene transitions, and controllable streaming storylines in ANY domains.
OpenSVI: Everything is open-sourced: training & evaluation scripts, datasets, and more.
Infinite Length: No inherent limit on video duration; generate arbitrarily long stories (see the 10‑minute “Tom and Jerry” demo).
Versatile: Supports diverse in-the-wild generation tasks: multi-scene short films, single‑scene animations, skeleton-/audio-conditioned generation, cartoons, and more.
Efficient: Only LoRA adapters are tuned, requiring very little training data: anyone can make their own SVI easily.
VISTA is a modular, configurable framework for optimizing text-to-video generation. Given a user video prompt P, it produces an optimized video V* and its refined prompt P* through two phases: (i) Initialization and (ii) Self-Improvement, inspired by the human video optimization process via prompting. During (i), the prompt is parsed and planned into variants to generate candidate videos (Step 1), after which the best video-prompt pair is selected (Step 2). In (ii), the system generates multi-dimensional, multi-agent critiques (Step 3), refines the prompt (Step 4), produces new videos, and reselects the champion pair (Step 2). This phase continues until a stopping criterion is met or the maximum number of iterations is reached.
We introduce a principle, Oz, for displaying color imagery: directly controlling the human eye’s photoreceptor activity via cell-by-cell light delivery. Theoretically, novel colors are possible through bypassing the constraints set by the cone spectral sensitivities and activating M cone cells exclusively. In practice, we confirm a partial expansion of colorspace toward that theoretical ideal. Attempting to activate M cones exclusively is shown to elicit a color beyond the natural human gamut, formally measured with color matching by human subjects. They describe the color as blue-green of unprecedented saturation. Further experiments show that subjects perceive Oz colors in image and video form. The prototype targets laser microdoses to thousands of spectrally classified cones under fixational eye motion. These results are proof-of-principle for programmable control over individual photoreceptors at population scale.
SeC (Segment Concept) is a breakthrough in video object segmentation that shifts from simple feature matching to high-level conceptual understanding. Unlike SAM 2.1 which relies primarily on visual similarity, SeC uses a Large Vision-Language Model (LVLM) to understand what an object is conceptually, enabling robust tracking through:
Semantic Understanding: Recognizes objects by concept, not just appearance
Scene Complexity Adaptation: Automatically balances semantic reasoning vs feature matching
Superior Robustness: Handles occlusions, appearance changes, and complex scenes better than SAM 2.1
SOTA Performance: +11.8 points over SAM 2.1 on SeCVOS benchmark
How SeC Works
Visual Grounding: You provide initial prompts (points/bbox/mask) on one frame
Concept Extraction: SeC’s LVLM analyzes the object to build a semantic understanding
Smart Tracking: Dynamically uses both semantic reasoning and visual features
Keyframe Bank: Maintains diverse views of the object for robust concept understanding
The result? SeC tracks objects more reliably through challenging scenarios like rapid appearance changes, occlusions, and complex multi-object scenes.
Sphere is a 516′-wide, 366′-tall geodesic dome that houses the world’s highest-resolution screen: a 160,000-square-foot LED wraparound that fills the peripheral vision for 17,600 spectators (20,000 if standing-room areas are included). The curved screen is a 9mm-pixel-pitch, sonically transparent surface of LED panels with 500-nit brightness that produce a high-dynamic-range experience. The audience sits 160′ to 400′ from the screen in theatrical seating, and the screen provides a 155-degree diagonal field of view and a more-than-140-degree vertical field of view.
The image on the screen is 16K (16,384×16,384) driven by 25 synchronized 4K video servers.
Black-body radiation is the type of electromagnetic radiation within or surrounding a body in thermodynamic equilibrium with its environment, or emitted by a black body (an opaque and non-reflective body) held at constant, uniform temperature. The radiation has a specific spectrum and intensity that depends only on the temperature of the body.
A black-body at room temperature appears black, as most of the energy it radiates is infra-red and cannot be perceived by the human eye. At higher temperatures, black bodies glow with increasing intensity and colors that range from dull red to blindingly brilliant blue-white as the temperature increases.
A measure of how large the object appears to an observer looking from that point. Thus. A measure for objects in the sky. Useful to retuen the size of the sun and moon… and in perspective, how much of their contribution to lighting. Solid angle can be represented in ‘angular diameter’ as well.
A solid angle is expressed in a dimensionless unit called a steradian (symbol: sr). By default in terms of the total celestial sphere and before atmospheric’s scattering, the Sun and the Moon subtend fractional areas of 0.000546% (Sun) and 0.000531% (Moon).
On earth the sun is likely closer to 0.00011 solid angle after athmospheric scattering. The sun as perceived from earth has a diameter of 0.53 degrees. This is about 0.000064 solid angle.
The mean angular diameter of the full moon is 2q = 0.52° (it varies with time around that average, by about 0.009°). This translates into a solid angle of 0.0000647 sr, which means that the whole night sky covers a solid angle roughly one hundred thousand times greater than the full moon.
The apparent size of an object as seen by an observer; expressed in units of degrees (of arc), arc minutes, or arc seconds. The moon, as viewed from the Earth, has an angular diameter of one-half a degree.
The angle covered by the diameter of the full moon is about 31 arcmin or 1/2°, so astronomers would say the Moon’s angular diameter is 31 arcmin, or the Moon subtends an angle of 31 arcmin.