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NVidia – High-Fidelity 3D Mesh Generation at Scale with Meshtron
https://developer.nvidia.com/blog/high-fidelity-3d-mesh-generation-at-scale-with-meshtron/
Meshtron provides a simple and scalable, data-driven solution for generating intricate, artist-like meshes of up to 64K faces at 1024-level coordinate resolution. This is over an order of magnitude higher face count and 8x higher coordinate resolution compared to existing methods.
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Alberto Taiuti – World Models, the AI technology that could displace 3D
https://substack.com/inbox/post/153106976
https://techcrunch.com/2024/12/14/what-are-ai-world-models-and-why-do-they-matter/
A model that can generate the next frame of a 3D scene based on the previous frame(s) and user input, trained on video data, and running in real-time.
World models enable AI systems to simulate and reason about their environments, pushing forward autonomous decision-making and real-world problem-solving.
The key insight is that by training on video data, these models learn not just how to generate images, but also:
- the physics of our world (objects fall down, water flows, etc)
- how objects look from different angles (that chair should look the same as you walk around it)
- how things move and interact (a ball bouncing off a wall, a character walking on sand)
- basic spatial understanding (you can’t walk through walls)
Some companies, like World Labs, are taking a hybrid approach: using World Models to generate static 3D representations that can then be rendered using traditional 3D engines (in this case, Gaussian Splatting). This gives you the best of both worlds: the creative power of AI generation with the multiview consistency and performance of traditional rendering.
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Zach Goldberg – The Startup CTO Handbook
https://github.com/ZachGoldberg/Startup-CTO-Handbook
You can buy the book on Amazon or Audible
Hi, thanks for checking out the Startup CTO’s Handbook! This repository has the latest version of the content of the book. You’re welcome and encouraged to contribute issues or pull requests for additions / changes / suggestions / criticisms to be included in future editions. Please feel free to add your name to ACKNOWLEDGEMENTS if you do so.
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Momentum-GS – Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction
https://jixuan-fan.github.io/Momentum-GS_Page
https://github.com/Jixuan-Fan/Momentum-GS
A novel approach that leverages momentum-based self-distillation to promote consistency and accuracy across the blocks while decoupling the number of blocks from the physical GPU count.
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