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Chandigarh Design School – GO48 International Challenge
GO48 Challenge is an international competition that celebrates the creative skills of the global community comprising students, artists, designers, faculty, professionals and industry experts.
The contest would have 5 Exciting Competitions, each comprising of 2 Challenges, all bound by the common thread 48.
That means, you submit your art/design solution, either in 48 minutes or 48 hours.To this effect, you can work on design solutions in the following 10 Challenges:
Go48 Graphix : Visual Communication Design : LoGO48 and MotionX.
Go48 Anim8 : 2d & 3d Animation : 3D As8 and Anim8.
Go48 Live : Filmmaking : Photography and Live!
Go48 GameIT : Game Design : CharACTer and Game IT.
Go48 UI/UX : User Interaction / User Experience Design : UI Eye and XD48.
chandigarhdesignschool.com/go48-competition/
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Epic Games Invests in SideFX
www.sidefx.com/community/epic-games-invests-in-sidefx/
Epic Games is now a minority investor in SideFX
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Big tech snags Hollywood talent to pursue enhanced reality
https://www.cultofmac.com/726927/apple-among-the-tech-giants-snapping-up-vfx-experts-to-work-on-ar/
Silicon Valley’s biggest companies are snapping up the people and technology behind some of Hollywood’s blockbusters in an effort to improve their augmented- and virtual-reality offerings.
“It’s harder to make as much money working in visual effects,” said Paul Debevec, a veteran of the visual-effects industry who is now a professor at the University of Southern California. About 4½ years ago Google hired Mr. Debevec, an award-winning pioneer in the creation of convincing digital humans, to help the company advance extended reality.
Working in visual effects in film and TV can mean long, unpredictable hours, limited compensation, poor job security and paltry benefits—many call it the “cool tax” one pays for the pleasure of working in Hollywood.
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Framestore acquires Company 3 / Method
In a press release, Framestore said the acquisition and resulting scaled-up business “represents the next phase of the industry, uniquely uniting all aspects that support the making of entertainment and communications content – from concepts, through to digital and post-production.”
www.broadcastnow.co.uk/tech/framestore-acquires-company-3-/-method/5154656.article
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