COLOR

  • Tim Kang – calibrated white light values in sRGB color space

    https://www.linkedin.com/posts/timkang_colorimetry-cinematography-nerdalert-activity-7058330978007584769-9xln

     

    8bit sRGB encoded
    2000K 255 139 22
    2700K 255 172 89
    3000K 255 184 109
    3200K 255 190 122
    4000K 255 211 165
    4300K 255 219 178
    D50 255 235 205
    D55 255 243 224
    D5600 255 244 227
    D6000 255 249 240
    D65 255 255 255
    D10000 202 221 255
    D20000 166 196 255

    8bit Rec709 Gamma 2.4
    2000K 255 145 34
    2700K 255 177 97
    3000K 255 187 117
    3200K 255 193 129
    4000K 255 214 170
    4300K 255 221 182
    D50 255 236 208
    D55 255 243 226
    D5600 255 245 229
    D6000 255 250 241
    D65 255 255 255
    D10000 204 222 255
    D20000 170 199 255

    8bit Display P3 encoded
    2000K 255 154 63
    2700K 255 185 109
    3000K 255 195 127
    3200K 255 201 138
    4000K 255 219 176
    4300K 255 225 187
    D50 255 239 212
    D55 255 245 228
    D5600 255 246 231
    D6000 255 251 242
    D65 255 255 255
    D10000 208 223 255
    D20000 175 199 255

    10bit Rec2020 PQ (100 nits)
    2000K 520 435 273
    2700K 520 466 358
    3000K 520 475 384
    3200K 520 480 399
    4000K 520 495 446
    4300K 520 500 458
    D50 520 510 482
    D55 520 514 497
    D5600 520 514 500
    D6000 520 517 509
    D65 520 520 520
    D10000 479 489 520
    D20000 448 464 520

     

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  • What is a Gamut or Color Space and why do I need to know about CIE

    http://www.xdcam-user.com/2014/05/what-is-a-gamut-or-color-space-and-why-do-i-need-to-know-about-it/

     

    In video terms gamut is normally related to as the full range of colours and brightness that can be either captured or displayed.

     

    Generally speaking all color gamuts recommendations are trying to define a reasonable level of color representation based on available technology and hardware. REC-601 represents the old TVs. REC-709 is currently the most distributed solution. P3 is mainly available in movie theaters and is now being adopted in some of the best new 4K HDR TVs. Rec2020 (a wider space than P3 that improves on visibke color representation) and ACES (the full coverage of visible color) are other common standards which see major hardware development these days.

     

     

    To compare and visualize different solution (across video and printing solutions), most developers use the CIE color model chart as a reference.
    The CIE color model is a color space model created by the International Commission on Illumination known as the Commission Internationale de l’Elcairage (CIE) in 1931. It is also known as the CIE XYZ color space or the CIE 1931 XYZ color space.
    This chart represents the first defined quantitative link between distributions of wavelengths in the electromagnetic visible spectrum, and physiologically perceived colors in human color vision. Or basically, the range of color a typical human eye can perceive through visible light.

     

    Note that while the human perception is quite wide, and generally speaking biased towards greens (we are apes after all), the amount of colors available through nature, generated through light reflection, tend to be a much smaller section. This is defined by the Pointer’s Chart.

     

    In short. Color gamut is a representation of color coverage, used to describe data stored in images against available hardware and viewer technologies.

     

    Camera color encoding from
    https://www.slideshare.net/hpduiker/acescg-a-common-color-encoding-for-visual-effects-applications

     

    CIE 1976

    http://bernardsmith.eu/computatrum/scan_and_restore_archive_and_print/scanning/

     

    https://store.yujiintl.com/blogs/high-cri-led/understanding-cie1931-and-cie-1976

     

    The CIE 1931 standard has been replaced by a CIE 1976 standard. Below we can see the significance of this.

     

    People have observed that the biggest issue with CIE 1931 is the lack of uniformity with chromaticity, the three dimension color space in rectangular coordinates is not visually uniformed.

     

    The CIE 1976 (also called CIELUV) was created by the CIE in 1976. It was put forward in an attempt to provide a more uniform color spacing than CIE 1931 for colors at approximately the same luminance

     

    The CIE 1976 standard colour space is more linear and variations in perceived colour between different people has also been reduced. The disproportionately large green-turquoise area in CIE 1931, which cannot be generated with existing computer screens, has been reduced.

     

    If we move from CIE 1931 to the CIE 1976 standard colour space we can see that the improvements made in the gamut for the “new” iPad screen (as compared to the “old” iPad 2) are more evident in the CIE 1976 colour space than in the CIE 1931 colour space, particularly in the blues from aqua to deep blue.

     

     

    https://dot-color.com/2012/08/14/color-space-confusion/

    Despite its age, CIE 1931, named for the year of its adoption, remains a well-worn and familiar shorthand throughout the display industry. CIE 1931 is the primary language of customers. When a customer says that their current display “can do 72% of NTSC,” they implicitly mean 72% of NTSC 1953 color gamut as mapped against CIE 1931.

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  • Scientists claim to have discovered ‘new colour’ no one has seen before: Olo

    https://www.bbc.com/news/articles/clyq0n3em41o

    By stimulating specific cells in the retina, the participants claim to have witnessed a blue-green colour that scientists have called “olo”, but some experts have said the existence of a new colour is “open to argument”.

    The findings, published in the journal Science Advances on Friday, have been described by the study’s co-author, Prof Ren Ng from the University of California, as “remarkable”.

    (A) System inputs. (i) Retina map of 103 cone cells preclassified by spectral type (7). (ii) Target visual percept (here, a video of a child, see movie S1 at 1:04). (iii) Infrared cellular-scale imaging of the retina with 60-frames-per-second rolling shutter. Fixational eye movement is visible over the three frames shown.

    (B) System outputs. (iv) Real-time per-cone target activation levels to reproduce the target percept, computed by: extracting eye motion from the input video relative to the retina map; identifying the spectral type of every cone in the field of view; computing the per-cone activation the target percept would have produced. (v) Intensities of visible-wavelength 488-nm laser microdoses at each cone required to achieve its target activation level.

    (C) Infrared imaging and visible-wavelength stimulation are physically accomplished in a raster scan across the retinal region using AOSLO. By modulating the visible-wavelength beam’s intensity, the laser microdoses shown in (v) are delivered. Drawing adapted with permission [Harmening and Sincich (54)].

    (D) Examples of target percepts with corresponding cone activations and laser microdoses, ranging from colored squares to complex imagery. Teal-striped regions represent the color “olo” of stimulating only M cones.

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  • HDR and Color

    https://www.soundandvision.com/content/nits-and-bits-hdr-and-color

    In HD we often refer to the range of available colors as a color gamut. Such a color gamut is typically plotted on a two-dimensional diagram, called a CIE chart, as shown in at the top of this blog. Each color is characterized by its x/y coordinates.

    Good enough for government work, perhaps. But for HDR, with its higher luminance levels and wider color, the gamut becomes three-dimensional.

    For HDR the color gamut therefore becomes a characteristic we now call the color volume. It isn’t easy to show color volume on a two-dimensional medium like the printed page or a computer screen, but one method is shown below. As the luminance becomes higher, the picture eventually turns to white. As it becomes darker, it fades to black. The traditional color gamut shown on the CIE chart is simply a slice through this color volume at a selected luminance level, such as 50%.

    Three different color volumes—we still refer to them as color gamuts though their third dimension is important—are currently the most significant. The first is BT.709 (sometimes referred to as Rec.709), the color gamut used for pre-UHD/HDR formats, including standard HD.

    The largest is known as BT.2020; it encompasses (roughly) the range of colors visible to the human eye (though ET might find it insufficient!).

    Between these two is the color gamut used in digital cinema, known as DCI-P3.

    sRGB

    D65

     

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  • GretagMacbeth Color Checker Numeric Values and Middle Gray

    The human eye perceives half scene brightness not as the linear 50% of the present energy (linear nature values) but as 18% of the overall brightness. We are biased to perceive more information in the dark and contrast areas. A Macbeth chart helps with calibrating back into a photographic capture into this “human perspective” of the world.

     

    https://en.wikipedia.org/wiki/Middle_gray

     

    In photography, painting, and other visual arts, middle gray or middle grey is a tone that is perceptually about halfway between black and white on a lightness scale in photography and printing, it is typically defined as 18% reflectance in visible light

     

    Light meters, cameras, and pictures are often calibrated using an 18% gray card[4][5][6] or a color reference card such as a ColorChecker. On the assumption that 18% is similar to the average reflectance of a scene, a grey card can be used to estimate the required exposure of the film.

     

    https://en.wikipedia.org/wiki/ColorChecker

     

     

    https://photo.stackexchange.com/questions/968/how-can-i-correctly-measure-light-using-a-built-in-camera-meter

     

    The exposure meter in the camera does not know whether the subject itself is bright or not. It simply measures the amount of light that comes in, and makes a guess based on that. The camera will aim for 18% gray independently, meaning if you take a photo of an entirely white surface, and an entirely black surface you should get two identical images which both are gray (at least in theory). Thus enters the Macbeth chart.

     

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    Note that Chroma Key Green is reasonably close to an 18% gray reflectance.

    http://www.rags-int-inc.com/PhotoTechStuff/MacbethTarget/

     

    No Camera Data

     

    https://upload.wikimedia.org/wikipedia/commons/b/b4/CIE1931xy_ColorChecker_SMIL.svg

     

    RGB coordinates of the Macbeth ColorChecker

     

    https://pdfs.semanticscholar.org/0e03/251ad1e6d3c3fb9cb0b1f9754351a959e065.pdf

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  • Composition – cinematography Cheat Sheet

    https://moodle.gllm.ac.uk/pluginfile.php/190622/mod_resource/content/1/Cinematography%20Cheat%20Sheet.pdf

    Where is our eye attracted first? Why?

    Size. Focus. Lighting. Color.

    Size. Mr. White (Harvey Keitel) on the right.
    Focus. He’s one of the two objects in focus.
    Lighting. Mr. White is large and in focus and Mr. Pink (Steve Buscemi) is highlighted by
    a shaft of light.
    Color. Both are black and white but the read on Mr. White’s shirt now really stands out.


    What type of lighting?

    -> High key lighting.
    Features bright, even illumination and few conspicuous shadows. This lighting key is often used in musicals and comedies.

    Low key lighting
    Features diffused shadows and atmospheric pools of light. This lighting key is often used in mysteries and thrillers.

    High contrast lighting
    Features harsh shafts of lights and dramatic streaks of blackness. This type of lighting is often used in tragedies and melodramas.

     

    What type of shot?

    Extreme long shot
    Taken from a great distance, showing much of the locale. Ifpeople are included in these shots, they usually appear as mere specks

    -> Long shot
    Corresponds to the space between the audience and the stage in a live theater. The long shots show the characters and some of the locale.

    Full shot
    Range with just enough space to contain the human body in full. The full shot shows the character and a minimal amount of the locale.

    Medium shot
    Shows the human figure from the knees or waist up.

    Close-Up
    Concentrates on a relatively small object and show very little if any locale.

    Extreme close-up
    Focuses on an unnaturally small portion of an object, giving that part great detail and symbolic significance.

     

    What angle?

    Bird’s-eye view.
    The shot is photographed directly from above. This type of shot can be disorienting, and the people photographed seem insignificant.

    High angle.
    This angle reduces the size of the objects photographed. A person photographed from this angle seems harmless and insignificant, but to a lesser extent than with the bird’s-eye view.

    -> Eye-level shot.
    The clearest view of an object, but seldom intrinsically dramatic, because it tends to be the norm.

    Low angle.
    This angle increases high and a sense of verticality, heightening the importance of the object photographed. A person shot from this angle is given a sense of power and respect.

    Oblique angle.
    For this angle, the camera is tilted laterally, giving the image a slanted appearance. Oblique angles suggest tension, transition, a impending movement. They are also called canted or dutch angles.

     

    What is the dominant color?

    The use of color in this shot is symbolic. The scene is set in warehouse. Both the set and characters are blues, blacks and whites.

    This was intentional allowing for the scenes and shots with blood to have a great level of contrast.

     

    What is the Lens/Filter/Stock?

    Telephoto lens.
    A lens that draws objects closer but also diminishes the illusion of depth.

    Wide-angle lens.
    A lens that takes in a broad area and increases the illusion of depth but sometimes distorts the edges of the image.

    Fast film stock.
    Highly sensitive to light, it can register an image with little illumination. However, the final product tends to be grainy.

    Slow film stock.
    Relatively insensitive to light, it requires a great deal of illumination. The final product tends to look polished.

    The lens is not wide-angle because there isn’t a great sense of depth, nor are several planes in focus. The lens is probably long but not necessarily a telephoto lens because the depth isn’t inordinately compressed.

    The stock is fast because of the grainy quality of the image.

     

    Subsidiary Contrast; where does the eye go next?

    The two guns.

     

    How much visual information is packed into the image? Is the texture stark, moderate, or highly detailed?

    Minimalist clutter in the warehouse allows a focus on a character driven thriller.

     

    What is the Composition?

    Horizontal.
    Compositions based on horizontal lines seem visually at rest and suggest placidity or peacefulness.

    Vertical.
    Compositions based on vertical lines seem visually at rest and suggest strength.

    -> Diagonal.
    Compositions based on diagonal, or oblique, lines seem dynamic and suggest tension or anxiety.

    -> Binary. Binary structures emphasize parallelism.

    Triangle.
    Triadic compositions stress the dynamic interplay among three main

    Circle.
    Circular compositions suggest security and enclosure.

     

    Is the form open or closed? Does the image suggest a window that arbitrarily isolates a fragment of the scene? Or a proscenium arch, in which the visual elements are carefully arranged and held in balance?

    The most nebulous of all the categories of mise en scene, the type of form is determined by how consciously structured the mise en scene is. Open forms stress apparently simple techniques, because with these unself-conscious methods the filmmaker is able to emphasize the immediate, the familiar, the intimate aspects of reality. In open-form images, the frame tends to be deemphasized. In closed form images, all the necessary information is carefully structured within the confines of the frame. Space seems enclosed and self-contained rather than continuous.

    Could argue this is a proscenium arch because this is such a classic shot with parallels and juxtapositions.

     

    Is the framing tight or loose? Do the character have no room to move around, or can they move freely without impediments?

    Shots where the characters are placed at the edges of the frame and have little room to move around within the frame are considered tight.

    Longer shots, in which characters have room to move around within the frame, are considered loose and tend to suggest freedom.

    Center-framed giving us the entire scene showing isolation, place and struggle.

     

    Depth of Field. On how many planes is the image composed (how many are in focus)? Does the background or foreground comment in any way on the mid-ground?

    Standard DOF, one background and clearly defined foreground.

     

    Which way do the characters look vis-a-vis the camera?

    An actor can be photographed in any of five basic positions, each conveying different psychological overtones.

    Full-front (facing the camera):
    the position with the most intimacy. The character is looking in our direction, inviting our complicity.

    Quarter Turn:
    the favored position of most filmmakers. This position offers a high degree of intimacy but with less emotional involvement than the full-front.

    -> Profile (looking of the frame left or right):
    More remote than the quarter turn, the character in profile seems unaware of being observed, lost in his or her own thoughts.

    Three-quarter Turn:
    More anonymous than the profile, this position is useful for conveying a character’s unfriendly or antisocial feelings, for in effect, the character is partially turning his or her back on us, rejecting our interest.

    Back to Camera:
    The most anonymous of all positions, this position is often used to suggest a character’s alienation from the world. When a character has his or her back to the camera, we can only guess what’s taking place internally, conveying a sense of concealment, or mystery.

    How much space is there between the characters?

    Extremely close, for a gunfight.

     

    The way people use space can be divided into four proxemic patterns.

    Intimate distances.
    The intimate distance ranges from skin contact to about eighteen inches away. This is the distance of physical involvement–of love, comfort, and tenderness between individuals.

    -> Personal distances.
    The personal distance ranges roughly from eighteen inches away to about four feet away. These distances tend to be reserved for friends and acquaintances. Personal distances preserve the privacy between individuals, yet these rages don’t necessarily suggest exclusion, as intimate distances often do.

    Social distances.
    The social distance rages from four feet to about twelve feet. These distances are usually reserved for impersonal business and casual social gatherings. It’s a friendly range in most cases, yet somewhat more formal than the personal distance.

    Public distances.
    The public distance extends from twelve feet to twenty-five feet or more. This range tends to be formal and rather detached.

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LIGHTING