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FEATURED POSTS
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Daniele Tosti Interview for the magazine InCG, Taiwan, Issue 28, 201609
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VFX pipeline – Render Wall management topics
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UV maps
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Photography basics: Exposure Value vs Photographic Exposure vs Il/Luminance vs Pixel luminance measurements
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Black Body color aka the Planckian Locus curve for white point eye perception
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Gamma correction
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Sensitivity of human eye
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Kling 1.6 and competitors – advanced tests and comparisons
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