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Processing – a flexible software sketchbook
Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
» Free to download and open source
» Interactive programs with 2D, 3D or PDF output
» OpenGL integration for accelerated 2D and 3D
» For GNU/Linux, Mac OS X, Windows, Android, and ARM
» Over 100 libraries extend the core software -
Mind games
Read more: Mind gamesIf you have a song stuck in your head that you can’t seem to get out, think of the end of the song and it should go away. This is due to something called the Zeigarnik effect, which is basically your mind having a problem with things left unfinished.
If you want to get your child to do something, say, drink milk, do what Tigerlily1510 says: “Ask your son if he wants milk and he’ll say no, but ask him if he wants milk in a blue cup or a red cup and he’ll choose a colour and drink his milk! Magic!”
Use silence to your advantage when negotiating. People have a natural tendency to be uncomfortable with silence, and will often do whatever it takes to break it. Just be patient.
When you tell a joke in a big group of people, the person who you turn to look at first is the person you’re closest to.
Do this to someone: Tell them to look into your eyes and say they can’t stop looking. Ask them what they had for lunch three days ago and chances are they won’t be able to answer. It’s very hard to remember something without moving your eyes.
Whispering something to someone almost guarantees that they’ll whisper back.
When trying to find something, look right to left instead of left to right. You’re more likely to miss things because your eyes are used to looking one way.
If you want someone to believe a totally untrue story, repeat it three separate times adding details each time. For example: “You can say to someone ‘remember that time at school, when Mr Smith accidentally ran over the math teacher in the teacher’s car park?’ The first time they won’t and will question you, but then repeat the same thing later with a couple of details thrown in and the third time you mention it, they will remember it happening.”
If you want someone to believe your lie, add an embarrassing detail about yourself. For example: “Instead of saying, “No I wasn’t at Jimson James’ house. I was with Randy the whole time.” Try saying, “No I haven’t been to Jimsons’ in a while. I clogged his toilet so I don’t think his parents want me over there for a while… so me and Randy hung out.”
Nodding your head while asking a question makes the other person more likely to agree with you.
When arguing with someone, act much calmer than them. This can cause them to say something particularly irrational which you can use against them.
When you tell a joke in a big group of people, the person who you turn to look at first is the person you’re closest to.
Do this to someone: Tell them to look into your eyes and say they can’t stop looking. Ask them what they had for lunch three days ago and chances are they won’t be able to answer. It’s very hard to remember something without moving your eyes.
Whispering something to someone almost guarantees that they’ll whisper back.
When trying to find something, look right to left instead of left to right. You’re more likely to miss things because your eyes are used to looking one way.
If you want someone to believe a totally untrue story, repeat it three separate times adding details each time. For example: “You can say to someone ‘remember that time at school, when Mr Smith accidentally ran over the math teacher in the teacher’s car park?’ The first time they won’t and will question you, but then repeat the same thing later with a couple of details thrown in and the third time you mention it, they will remember it happening.”
Let’s say you’re carrying something you don’t want to be carrying. Easy fix, just follow rarabara’s advice: “If you want to get get rid of an object, for example walking with a friend after you bought a 2l coke bottle and want him to carry it, just keep talking to him while handing him the bottle, most of the times people will just take the object automatically without thinking.”
Here’s how to win rock, paper, scissors every time: “Right before you are about to count (or interrupt the count) catch the person off-guard with a personal question, or something directed at them. Then immediately after just resume the count like nothing happened. Most of the time the person will throw scissors as a sort of automatic defensive mechanism.” -
Photography basics: Solid Angle measures
Read more: Photography basics: Solid Angle measureshttp://www.calculator.org/property.aspx?name=solid+angle
A measure of how large the object appears to an observer looking from that point. Thus. A measure for objects in the sky. Useful to retuen the size of the sun and moon… and in perspective, how much of their contribution to lighting. Solid angle can be represented in ‘angular diameter’ as well.
http://en.wikipedia.org/wiki/Solid_angle
http://www.mathsisfun.com/geometry/steradian.html
A solid angle is expressed in a dimensionless unit called a steradian (symbol: sr). By default in terms of the total celestial sphere and before atmospheric’s scattering, the Sun and the Moon subtend fractional areas of 0.000546% (Sun) and 0.000531% (Moon).
http://en.wikipedia.org/wiki/Solid_angle#Sun_and_Moon
On earth the sun is likely closer to 0.00011 solid angle after athmospheric scattering. The sun as perceived from earth has a diameter of 0.53 degrees. This is about 0.000064 solid angle.
http://www.numericana.com/answer/angles.htm
The mean angular diameter of the full moon is 2q = 0.52° (it varies with time around that average, by about 0.009°). This translates into a solid angle of 0.0000647 sr, which means that the whole night sky covers a solid angle roughly one hundred thousand times greater than the full moon.
More info
http://lcogt.net/spacebook/using-angles-describe-positions-and-apparent-sizes-objects
http://amazing-space.stsci.edu/glossary/def.php.s=topic_astronomy
Angular Size
The apparent size of an object as seen by an observer; expressed in units of degrees (of arc), arc minutes, or arc seconds. The moon, as viewed from the Earth, has an angular diameter of one-half a degree.
The angle covered by the diameter of the full moon is about 31 arcmin or 1/2°, so astronomers would say the Moon’s angular diameter is 31 arcmin, or the Moon subtends an angle of 31 arcmin.
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