RANDOM POSTs
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Cinesite group secures $235m funding package
Read more: Cinesite group secures $235m funding packagehttps://www.televisual.com/news/cinesite-group-secures-235m-funding-package/
The Cinesite Group has agreed a new long term financial arrangement that ensures our ability to continue supporting our talent and customers across the world, which is a massive vote of confidence for the talent working within all the studios and what has been built within the Cinesite group
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braindump.me – Building an AI game studio: what we’ve learned so far
Read more: braindump.me – Building an AI game studio: what we’ve learned so farhttps://braindump.me/blog-posts/building-an-ai-game-studio
Braindump is an attempt to imagine what game creation could be like in the brave new world of LLMs and generative AI to give you an entire AI game studio, complete with coders, artists, and so on, to help you create your dream game.
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HSMR – Reconstructing Humans with a Biomechanically Accurate Skeleton
https://isshikihugh.github.io/HSMR
https://github.com/IsshikiHugh/HSMR
https://huggingface.co/spaces/IsshikiHugh/HSMR
https://colab.research.google.com/drive/1RDA9iKckCDKh_bbaKjO8bQ0-Lv5fw1CB?usp=sharing
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What is Neural Rendering?
Read more: What is Neural Rendering?https://www.zumolabs.ai/post/what-is-neural-rendering
“The key concept behind neural rendering approaches is that they are differentiable. A differentiable function is one whose derivative exists at each point in the domain. This is important because machine learning is basically the chain rule with extra steps: a differentiable rendering function can be learned with data, one gradient descent step at a time. Learning a rendering function statistically through data is fundamentally different from the classic rendering methods we described above, which calculate and extrapolate from the known laws of physics.”
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Indian animation industry caught in cleft stick
There are 20 big and 250-300 smaller players in the animation industry in AP. But 35-40% of studios call it quits every year with quality work being lost to China, Malaysia and Indonesia. Problems faced by the industry * Capital intensive: High production costs, thanks to expensive software and equipment, high VAT and service taxes * Power woes: Unhindered power supply difficult due to state’s power crunch * Lack of talent: Youths don’t see the gaming and animation industry as a viable career option * Govt not GAME for it: The government’s Gaming, Animation, Media and Entertainment (GAME) policy has been in the proposal stage for long
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posemy.art – Create Poses for Drawing Reference and AI apps in Seconds for Free
Export into compatible formats for stable diffusion:
Open Pose, Depth, Canny, Normals and Regular images
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