RANDOM POSTs
-
Blender Fluent – Hard surfacing modeling kit
Read more: Blender Fluent – Hard surfacing modeling kithttps://cgthoughts.gumroad.com/l/HtPBE
https://cgthoughts.gumroad.com/l/fluent_power_trip?layout=profile
https://cgthoughts.com/fluent/doc/
https://www.youtube.com/channel/UCpPFCb5Kl7hmLaCMk-HYOswhttps://www.youtube.com/channel/UC5wQifaWffrZr_2nMUD_qVQ
-
Tom Waits on mankind
Read more: Tom Waits on mankindif there is one thing we can say about mankind, it is, there is nothing kind about man
-
Big tech snags Hollywood talent to pursue enhanced reality
https://www.cultofmac.com/726927/apple-among-the-tech-giants-snapping-up-vfx-experts-to-work-on-ar/
Silicon Valley’s biggest companies are snapping up the people and technology behind some of Hollywood’s blockbusters in an effort to improve their augmented- and virtual-reality offerings.
“It’s harder to make as much money working in visual effects,” said Paul Debevec, a veteran of the visual-effects industry who is now a professor at the University of Southern California. About 4½ years ago Google hired Mr. Debevec, an award-winning pioneer in the creation of convincing digital humans, to help the company advance extended reality.
Working in visual effects in film and TV can mean long, unpredictable hours, limited compensation, poor job security and paltry benefits—many call it the “cool tax” one pays for the pleasure of working in Hollywood.
-
Tobia Montanari – Memory Colors: an essential tool for Colorists
Read more: Tobia Montanari – Memory Colors: an essential tool for Coloristshttps://www.tobiamontanari.com/memory-colors-an-essential-tool-for-colorists/
“Memory colors are colors that are universally associated with specific objects, elements or scenes in our environment. They are the colors that we expect to see in specific situations: these colors are based on our expectation of how certain objects should look based on our past experiences and memories.
For instance, we associate specific hues, saturation and brightness values with human skintones and a slight variation can significantly affect the way we perceive a scene.
Similarly, we expect blue skies to have a particular hue, green trees to be a specific shade and so on.
Memory colors live inside of our brains and we often impose them onto what we see. By considering them during the grading process, the resulting image will be more visually appealing and won’t distract the viewer from the intended message of the story. Even a slight deviation from memory colors in a movie can create a sense of discordance, ultimately detracting from the viewer’s experience.”
-
The Price Of The VFX Overtime Death March
Read more: The Price Of The VFX Overtime Death Marchvfxsoldier.wordpress.com An article is making the rounds promoting the 40-hour week and explains how long work hours have proven to cost workers and their employers more of their time, their money, and their health.
-
Fouad Khan – Confirmed! We Live in a Simulation
Read more: Fouad Khan – Confirmed! We Live in a Simulationhttps://www.scientificamerican.com/article/confirmed-we-live-in-a-simulation/
Ever since the philosopher Nick Bostrom proposed in the Philosophical Quarterly that the universe and everything in it might be a simulation, there has been intense public speculation and debate about the nature of reality.
Yet there have been skeptics. Physicist Frank Wilczek has argued that there’s too much wasted complexity in our universe for it to be simulated. Building complexity requires energy and time.
To understand if we live in a simulation we need to start by looking at the fact that we already have computers running all kinds of simulations for lower level “intelligences” or algorithms.
All computing hardware leaves an artifact of its existence within the world of the simulation it is running. This artifact is the processor speed.
No matter how complete the simulation is, the processor speed would intervene in the operations of the simulation.If we live in a simulation, then our universe should also have such an artifact. We can now begin to articulate some properties of this artifact that would help us in our search for such an artifact in our universe.
The artifact presents itself in the simulated world as an upper limit.Now that we have some defining features of the artifact, of course it becomes clear what the artifact manifests itself as within our universe. The artifact is manifested as the speed of light.
This maximum speed is the speed of light. We don’t know what hardware is running the simulation of our universe or what properties it has, but one thing we can say now is that the memory container size for the variable space would be about 300,000 kilometers if the processor performed one operation per second.We can see now that the speed of light meets all the criteria of a hardware artifact identified in our observation of our own computer builds. It remains the same irrespective of observer (simulated) speed, it is observed as a maximum limit, it is unexplainable by the physics of the universe, and it is absolute. The speed of light is a hardware artifact showing we live in a simulated universe.
Consciousness is an integrated (combining five senses) subjective interface between the self and the rest of the universe. The only reasonable explanation for its existence is that it is there to be an “experience”.
So here we are generating this product called consciousness that we apparently don’t have a use for, that is an experience and hence must serve as an experience. The only logical next step is to surmise that this product serves someone else.
-
wifi detector mechanics
Read more: wifi detector mechanicshttp://electronics.howstuffworks.com/gadgets/travel/wifi-detectors1.htm
A wireless signal can travel only so far. Specifically, a typical signal can extend as far as 1,000 feet (304.8 meters) in an unobstructed, open area and about 300 feet (91.44 meters) in a closed area that has obstructions
COLLECTIONS
| Featured AI
| Design And Composition
| Explore posts
POPULAR SEARCHES
unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke
FEATURED POSTS
Social Links
DISCLAIMER – Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.
