RANDOM POSTs
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What are you really selling? Smart ADs
Read more: What are you really selling? Smart ADshttps://www.demandcurve.com/newsletters/growth-newsletter-199
Look at the “benefit of a benefit.”
Step 1:
Write a list of your product’s benefits AND its downsides.
Step 2:
Analyze each and ask, “what’s a unexpected / obvious / helpful / interesting / funny / convenient / comforting / amazing / wild / beautiful / exciting / weird… benefit of this benefit/downside?”
In other words, what’s a second-order benefit of that benefit/downside?
It can either be directly for the user (kids on a trampoline) or for the real buyer/user (relaxed parent).
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Spatial Media Metadata Injector – for 360 videos
Read more: Spatial Media Metadata Injector – for 360 videosThe Spatial Media Metadata Injector adds metadata to a video file indicating that the file contains 360 video. Use the metadata injector to prepare 360 videos for upload to YouTube.
github.com/google/spatial-media/releases/tag/v2.1
The Windows release requires a 64-bit version of Windows. If you’re using a 32-bit version of Windows, you can still run the metadata injector from the Python source code as follows:
- Install Python.
- Download and extract the metadata injector source code.
- From the “spatialmedia” directory in Windows Explorer, double click on “gui”. Alternatively, from the command prompt, change to the “spatialmedia” directory, and run “python gui.py”.
360.Video.Metadata.Tool.mac.zip
360.Video.Metadata.Tool.win.zip
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Michio Kaku on Predicting the future
Read more: Michio Kaku on Predicting the futureThe human brain always lives in the past. Averaging 80 milliseconds after an event has happened.
In sport, athletes prove their brain allows them to see/react to events closer to real time, almost perceiving things in slow motion, given their higher perception rate, which puts them at the cutting edge of physical activities.
A mix of training and natural perception talent.
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Vue and PlantFactory – The Worlds Best 3D Environment Tool Is Now Free Forever!
Read more: Vue and PlantFactory – The Worlds Best 3D Environment Tool Is Now Free Forever!Vue, PlantFactory and PlantCatalog
https://www.bentley.com/software/e-on-software-free-downloads/
https://www.bentley.com/software/e-on-software-free-downloads/
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How to paint a boardgame miniatures
Read more: How to paint a boardgame miniaturesSteps:
- soap wash cleaning
- primer
- base-coat layer (black/white)
- detailing
- washing aka shade (could be done after highlighting)
- highlights aka dry brushing (could be done after washing)
- varnish (gloss/satin/matte)
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How to automatically clean and re-topologize point clouds into quads for free using Instant Meshes
Read more: How to automatically clean and re-topologize point clouds into quads for free using Instant Mesheshttps://www.blendernation.com/2015/11/16/instant-meshes-a-free-qaud-based-autoretopology-program/
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Equirectangular 360 videos/photos to Unity3D to VR
Read more: Equirectangular 360 videos/photos to Unity3D to VRSUMMARY
- A lot of 360 technology is natively supported in Unity3D. Examples here: https://assetstore.unity.com/packages/essentials/tutorial-projects/vr-samples-51519
- Use the Google Cardboard VR API to export for Android or iOS. https://developers.google.com/vr/?hl=en https://developers.google.com/vr/develop/unity/get-started-ios
- Images and videos are for the most equirectangular 2:1 360 captures, mapped onto a skybox (stills) or an inverted sphere (videos). Panoramas are also supported.
- Stereo is achieved in different formats, but mostly with a 2:1 over-under layout.
- Videos can be streamed from a server.
- You can export 360 mono/stereo stills/videos from Unity3D with VR Panorama.
- 4K is probably the best average resolution size for mobiles.
- Interaction can be driven through the Google API gaze scripts/plugins or through Google Cloud Speech Recognition (paid service, https://assetstore.unity.com/packages/add-ons/machinelearning/google-cloud-speech-recognition-vr-ar-desktop-desktop-72625 )
DETAILS
- Google VR game to iOS in 15 minutes
- Step by Step Google VR and responding to events with Unity3D 2017.x
https://boostlog.io/@mohammedalsayedomar/create-cardboard-apps-in-unity-5ac8f81e47018500491f38c8
https://www.sitepoint.com/building-a-google-cardboard-vr-app-in-unity/- Gaze interaction examples
https://assetstore.unity.com/packages/tools/gui/gaze-ui-for-canvas-70881
https://s3.amazonaws.com/xrcommunity/tutorials/vrgazecontrol/VRGazeControl.unitypackage
https://assetstore.unity.com/packages/tools/gui/cardboard-vr-touchless-menu-trigger-58897
- Basics details about equirectangular 2:1 360 images and videos.
- Skybox cubemap texturing, shading and camera component for stills.
- Video player component on a sphere’s with a flipped normals shader.
- Note that you can also use a pre-modeled sphere with inverted normals.
- Note that for audio you will need an audio component on the sphere model.
- Setup a Full 360 stereoscopic video playback using an over-under layout split onto two cameras.
- Note you cannot generate a stereoscopic image from two 360 captures, it has to be done through a dedicated consumer rig.
http://bernieroehl.com/360stereoinunity/
VR Actions for Playmaker
https://assetstore.unity.com/packages/tools/vr-actions-for-playmaker-52109100 Best Unity3d VR Assets
http://meta-guide.com/embodiment/100-best-unity3d-vr-assets…find more tutorials/reference under this blog page
(more…)
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