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Fouad Khan – Confirmed! We Live in a Simulation
Read more: Fouad Khan – Confirmed! We Live in a Simulationhttps://www.scientificamerican.com/article/confirmed-we-live-in-a-simulation/
Ever since the philosopher Nick Bostrom proposed in the Philosophical Quarterly that the universe and everything in it might be a simulation, there has been intense public speculation and debate about the nature of reality.
Yet there have been skeptics. Physicist Frank Wilczek has argued that there’s too much wasted complexity in our universe for it to be simulated. Building complexity requires energy and time.
To understand if we live in a simulation we need to start by looking at the fact that we already have computers running all kinds of simulations for lower level “intelligences” or algorithms.
All computing hardware leaves an artifact of its existence within the world of the simulation it is running. This artifact is the processor speed.
No matter how complete the simulation is, the processor speed would intervene in the operations of the simulation.If we live in a simulation, then our universe should also have such an artifact. We can now begin to articulate some properties of this artifact that would help us in our search for such an artifact in our universe.
The artifact presents itself in the simulated world as an upper limit.Now that we have some defining features of the artifact, of course it becomes clear what the artifact manifests itself as within our universe. The artifact is manifested as the speed of light.
This maximum speed is the speed of light. We don’t know what hardware is running the simulation of our universe or what properties it has, but one thing we can say now is that the memory container size for the variable space would be about 300,000 kilometers if the processor performed one operation per second.We can see now that the speed of light meets all the criteria of a hardware artifact identified in our observation of our own computer builds. It remains the same irrespective of observer (simulated) speed, it is observed as a maximum limit, it is unexplainable by the physics of the universe, and it is absolute. The speed of light is a hardware artifact showing we live in a simulated universe.
Consciousness is an integrated (combining five senses) subjective interface between the self and the rest of the universe. The only reasonable explanation for its existence is that it is there to be an “experience”.
So here we are generating this product called consciousness that we apparently don’t have a use for, that is an experience and hence must serve as an experience. The only logical next step is to surmise that this product serves someone else.
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Gamification techniques for every day production
Read more: Gamification techniques for every day productionhttps://www.zippia.com/advice/gamification-statistics/
- 90% of employees say gamification makes them more productive at work.
- On average, employees experience a 60% engagement increase with a gamified work experience.
- Companies that use gamification are seven times more profitable than those that do not use gamified elements at work—whether with employees or consumers.
- The North American gamification industry, led primarily by the U.S., is valued at $2.72 billion.
- 72% of people say gamification motivates them to do tasks and work harder on the job.
- 67% of students agree that gamified learning is both more engaging and motivating than traditional classes.
hatrabbits.com/en/gamification/
Gamification is the process of using game elements in a non-game context. It has many advantages over traditional learning approaches, including: Increasing learner motivation levels. Improving knowledge retention
10 gamification techniques you can use instantly
- – Create ‘flow’ If a task is too easy, you will get bored. …
- – Let users ‘complete’ a task. …
- – Set up appropriate challenges. …
- – Allow players to customise things. …
- – Allow users to ‘unlock’ stuff. …
- – Make people curious. …
- – Use the element of surprise. …
- – Recognize achievements.
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AI MidJourney – creating images with AI
https://www.deviantart.com/tag/midjourney
https://boingboing.net/2022/03/24/midjourney-sharpens-style-of-ai-art.html
https://www.resetera.com/threads/midjourney-is-lighting-up-the-ai-generated-art-community.586463/
https://www.artstation.com/artwork/G8Lead
Images courtesy of Midjourney’s users
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Eye exercises
Read more: Eye exerciseshttp://www.seeing.org/techniques/
NEAR AND FAR—for improved focus and focusing speed when switching your gaze from close objects to distant objects (such as when checking gauges on a car as you drive). Preparation: Type a chart with six to eight rows of random capital letters, each letter about one-half inch tall (or as tall as necessary for you to read them from 10 feet away). Tack the chart to a wall and stand back 10 feet.
Exercise: Hold a pencil horizontally, with its embossed letters facing you, about six inches from your nose (or as close as possible without it looking blurry). Read any letter on the pencil, then read any letter on the chart. Keep doing this, switching back and forth as fast as you can without letting the letters blur. Over time: Do this with one eye covered, then the other.
PENCIL PUSHUPS—to promote eye teamwork. All you need is a pencil.
Exercise: Hold a pencil horizontally at eye level 12 inches from your face (or as far as necessary to see the pencil clearly). With both eyes, look at one particular letter on the pencil…keep looking while bringing the pencil closer to your face. If the letter blurs or doubles, it means that one eye is no longer accurately on target—so move the pencil back until the letter is clear once more…then try again to slowly bring the pencil closer while keeping the letter in focus.
THE “HOT DOG”—for improved flexibility of the muscles within the eye that allow the lens to change shape. No props are needed.
Exercise: With your hands at chest height about eight inches in front of you, point your index fingers and touch the tips together, so that your index fingers are horizontal. Gaze at any target in the distance and, without changing your focus, raise your fingers into your line of sight. Notice that a “mini hot dog” has appeared between the tips of your fingers. Still gazing at the distant object, pull your fingertips apart slightly—and observe that the hot dog is now floating in the air. Keep the hot dog there for two breaths…then look directly at your fingers for two breaths, noticing that the hot dog disappears. Look again at the distant object and find the hot dog once again. Continue switching your gaze back and forth every two breaths.
As your close-up vision improves, you may find that you need less-powerful reading glasses—or none at all—for your day-to-day activities.
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Rez – python friendly industry standard cross-platform package, environment and versions manager
Read more: Rez – python friendly industry standard cross-platform package, environment and versions managerhttps://github.com/nerdvegas/rez
Rez is a cross-platform package manager with a difference. Using Rez you can create standalone environments configured for a given set of packages. However, unlike many other package managers, packages are not installed into these standalone environments. Instead, all package versions are installed into a central repository, and standalone environments reference these existing packages. This means that configured environments are lightweight, and very fast to create, often taking just a few seconds to configure despite containing hundreds of packages.
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