RANDOM POSTs
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Why Socrates Hated Democracy
Read more: Why Socrates Hated DemocracyDemocracy is only as effective as the education system that surrounds it.
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Hollywood actors’ strike expected alongside screenwriters
Read more: Hollywood actors’ strike expected alongside screenwritershttps://www.bbc.com/news/entertainment-arts-66185585
the negotiating committee of SAG-AFTRA – the union which represents 160,000 actors and performers – has voted unanimously to recommend strike action to its board.
It had been seeking a fairer split of streaming profits and a guarantee that AI will not be used to replace duties performed by actors.
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Autodesk announces new products to replace 123D
We’re incredibly proud of these products, and even more proud of what you all have MADE with them. But we recognize that the portfolio has become complex. We are making some changes to simplify our Autodesk portfolio and workflows for people everywhere who love to make things. We are consolidating these tools and features into key apps such as Tinkercad, Fusion 360, and ReMake.
Today, we are sharing the news that in early 2017, after we complete this consolidation, we’ll be shutting down 123Dapp.com
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LatentSync – Audio Conditioned Latent Diffusion Models for Lip Sync + ComfyUI model
https://huggingface.co/spaces/fffiloni/LatentSync
https://github.com/bytedance/LatentSync
https://github.com/ShmuelRonen/ComfyUI-LatentSyncWrapper
https://www.gyan.dev/ffmpeg/builds
https://github.com/1038lab/ComfyUI-EdgeTTS
https://github.com/cocktailpeanut/fluxgym
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Scene Referred vs Display Referred color workflows
Read more: Scene Referred vs Display Referred color workflowsDisplay Referred it is tied to the target hardware, as such it bakes color requirements into every type of media output request.
Scene Referred uses a common unified wide gamut and targeting audience through CDL and DI libraries instead.
So that color information stays untouched and only “transformed” as/when needed.Sources:
– Victor Perez – Color Management Fundamentals & ACES Workflows in Nuke
– https://z-fx.nl/ColorspACES.pdf
– Wicus
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Texel Density measurement unit
Read more: Texel Density measurement unitTexel density (also referred to as pixel density or texture density) is a measurement unit used to make asset textures cohesive compared to each other throughout your entire world.
It’s measured in pixels per centimeter (ie: 2.56px/cm) or pixels per meter (ie: 256px/m).
https://www.beyondextent.com/deep-dives/deepdive-texeldensity
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