RANDOM POSTs
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How to Build a Hackintosh
Read more: How to Build a Hackintoshhttps://www.freecodecamp.org/news/build-a-hackintosh/
A Hackintosh is a non-Mac computer system, made with PC parts, that runs the macOS operating system.
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The Most Expensive Places To Live In The VFX Industry
Read more: The Most Expensive Places To Live In The VFX Industry(vfxsoldier.wordpress.com)
VFX Artist Aruna Inversin has a great post on Vancouver’s skyrocketing real estate prices:
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Unity Presents New “Runtime Fees” Based on Game Installs and Revenue
Read more: Unity Presents New “Runtime Fees” Based on Game Installs and Revenuehttps://80.lv/articles/unity-presents-new-fees-based-on-game-installs-and-revenue/
The new program is called the Unity Runtime Fee and the main principle is based on how often users install games. Unity thinks “an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share”.
This is bound to kill all developers who count on free downloads but profitable venues of income like in-app purchase. Which count for a vast majority of the 30% of the market that Unity holds onto.
The extra bill will be estimated by Unity based on non-specific data.
Unity does not have a ‘known’ way to track installs. Likely due to privacy laws. Thus they will need to ‘estimate’ installs and bill clients based on that. … …. Data which is aggregated with no identifying features isn’t really prevented. Unity’s claim that they can’t distinguish between an install and reinstall or even a paid versus pirated copy actually reinforces the idea that they aren’t using any identifying information, so it would be compliant to privacy laws. … Assumption is that they will get some data from distributors like AppStore, GooglePlay, Valve, Sony, Microsoft, etc… and estimate from there.
“It hurts because we didn’t agree to this. We used the engine because you pay up front and then ship your product. We weren’t told this was going to happen. We weren’t warned. We weren’t consulted,” explained the Facepunch Studios founder. “We have spent 10 years making Rust on Unity’s engine. We’ve paid them every year. And now they changed the rules.”
“It’s our fault. All of our faults. We sleepwalked into it. We had a ton of warnings,” they added. “We should have been pressing the eject button when Unity IPO’d in 2020. Every single thing they’ve done since then has been the exact opposite of what was good for the engine.
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Tencent Hunyuan3D – an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets
https://github.com/tencent/Hunyuan3D-2
Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model – Hunyuan3D-DiT, and a large-scale texture synthesis model – Hunyuan3D-Paint.
The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio – a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets.
It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and e.t.c. -
Sun cone angle (angular diameter) as perceived by earth viewers
Read more: Sun cone angle (angular diameter) as perceived by earth viewersAlso see:
https://www.pixelsham.com/2020/08/01/solid-angle-measures/
The cone angle of the sun refers to the angular diameter of the sun as observed from Earth, which is related to the apparent size of the sun in the sky.
The angular diameter of the sun, or the cone angle of the sunlight as perceived from Earth, is approximately 0.53 degrees on average. This value can vary slightly due to the elliptical nature of Earth’s orbit around the sun, but it generally stays within a narrow range.
Here’s a more precise breakdown:
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- Average Angular Diameter: About 0.53 degrees (31 arcminutes)
- Minimum Angular Diameter: Approximately 0.52 degrees (when Earth is at aphelion, the farthest point from the sun)
- Maximum Angular Diameter: Approximately 0.54 degrees (when Earth is at perihelion, the closest point to the sun)
This angular diameter remains relatively constant throughout the day because the sun’s distance from Earth does not change significantly over a single day.
To summarize, the cone angle of the sun’s light, or its angular diameter, is typically around 0.53 degrees, regardless of the time of day.
https://en.wikipedia.org/wiki/Angular_diameter
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The Great Camera Shootout 2011
Read more: The Great Camera Shootout 2011Cameras Tested: Arri Alexa, Sony F-35, Sony F3, Canon 5D Mark II, Canon 7D, Canon 1D Mark IV, Nikon D7000, Weisscam HS-2, Phantom Flex, Panasonic AG-AF100, RED ONE M-X and 35mm Kodak 5213 and 5219 film.
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BorisFX Silhouette 2024 – What’s New in Roto
Read more: BorisFX Silhouette 2024 – What’s New in Rotohttps://cdn.borisfx.com/borisfx/store/silhouette/2024-0/Silhouette-2024-WhatsNew.pdf
Matte Assist ML
Automatically generates a matte over time based on single or multiple
keyframed roto shapes or input mattes using machine learning object
segmentation and propagation.Optical Flow ML
Generates machine learning powered optical flow data for use in one of the
Roto based node’s Flow Tracker: Roto, Roto Blend, Tracker, Power Mask,
Morph and Depth. Optical flow estimates per-pixel motion between frames and
can be used to track shapes and objects.Retime ML
A machine learning motion estimation and retiming model that produces
smooth motion. Expands or contracts the timing of a selected range of frames. -
Tatsuji Nojima – Houdini 19 – Redshift beach water simulation
Read more: Tatsuji Nojima – Houdini 19 – Redshift beach water simulationHoudini 19
Particles Fluid : 398GB [24h]
Whitewater : 509GB [5.5h]
Render : Redshift [12min/frame]CPU : Intel Core i9-10940X
RAM : 256GB
GPU : RTX 3090 , RTX 2080Ti x2
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