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  • CG Nomads Ltd GSOPs 2.6 makes Gaussian Splatting available in both Karma and Solaris within Houdini

    pIXELsHAM.com
    Jul 3, 2025
    photogrammetry

    https://radiancefields.com/gsops-2-6-adds-3dgs-support-for-solaris-and-karma

    https://github.com/cgnomads/GSOPs

    Views : 1
  • The secret mistake embedded in the meter and the speed of light

    pIXELsHAM.com
    Jul 3, 2025
    cool

    Views : 2
  • Ralph Bakshi – Surviving In Tough Times

    pIXELsHAM.com
    Jul 3, 2025
    animation, ves
    Views : 3
  • Relighting with WAN VACE and Nuke

    pIXELsHAM.com
    Jul 2, 2025
    A.I., production

    Views : 8
  • Python Environment Dependency Management -UV vs pip and venv

    pIXELsHAM.com
    Jul 1, 2025
    python

    https://medium.com/codeelevation/97-of-python-devs-still-use-pip-venv-uv-makes-that-obsolete-b7b24716abd3

    python_uv_vs_pip_venv_tutorialDownload
    Views : 2
  • Persistence of vision illusion

    pIXELsHAM.com
    Jul 1, 2025
    cool

    Views : 2
  • eufyMake E1 UV Printer – This Machine is Unbelievable

    pIXELsHAM.com
    Jul 1, 2025
    hardware

    Views : 4
  • Blender 3D Sketching – Voxel Modelling Dragon Concept Art With Quicktools

    pIXELsHAM.com
    Jul 1, 2025
    blender, design

    Views : 3
  • Researchers from Beihang University have developed a 2-cm-long wireless bug-microbot capable of ultra-fast running speeds

    pIXELsHAM.com
    Jul 1, 2025
    hardware

    Views : 5
  • Kacha – Re-designing furnitures

    pIXELsHAM.com
    Jul 1, 2025
    design

    https://kachafurniture.com/

    Views : 4
  • How The Agatha Christie Course AI Was Made | BBC Maestro

    pIXELsHAM.com
    Jul 1, 2025
    A.I., production, trailers

    Views : 3
  • Hunyuan-GameCraft – High-dynamic Interactive Game Video Generation with Hybrid History Condition

    pIXELsHAM.com
    Jun 28, 2025
    A.I., production

    https://www.arxiv.org/pdf/2506.17201

    https://huggingface.co/papers/2506.17201

    https://hunyuan-gamecraft.github.io/

    Views : 9
  • Pixel3DMM – Versatile Screen-Space Priors for Single-Image 3D Face Model Reconstruction

    pIXELsHAM.com
    Jun 27, 2025
    A.I., modeling

    https://simongiebenhain.github.io/pixel3dmm/

    Views : 5
  • Microsoft Planetary Computer Data Catalog – Petabytes of environmental monitoring data, in consistent, analysis-ready formats

    pIXELsHAM.com
    Jun 26, 2025
    reference

    https://planetarycomputer.microsoft.com/catalog

    Views : 4
  • LumaLabs – Modify Video

    pIXELsHAM.com
    Jun 26, 2025
    A.I., animation, production

    https://docs.lumalabs.ai/docs/modify-video

    https://docs.lumalabs.ai/reference/modifyvideo

    https://pypi.org/project/lumaai/

    https://www.npmjs.com/package/lumaai/v/1.15.0

    https://lumalabs.ai/api/pricing

    Views : 3
  • FXGuide – ACES 2.0 with ILM’s Alex Fry

    pIXELsHAM.com
    Jun 25, 2025
    colour, production
    fxpodcast: ACES 2.0 with ILM’s Alex Fry

    https://draftdocs.acescentral.com/background/whats-new/

    ACES 2.0 is the second major release of the components that make up the ACES system. The most significant change is a new suite of rendering transforms whose design was informed by collected feedback and requests from users of ACES 1. The changes aim to improve the appearance of perceived artifacts and to complete previously unfinished components of the system, resulting in a more complete, robust, and consistent product.

    Highlights of the key changes in ACES 2.0 are as follows:

    • New output transforms, including:
      • A less aggressive tone scale
      • More intuitive controls to create custom outputs to non-standard displays
      • Robust gamut mapping to improve perceptual uniformity
      • Improved performance of the inverse transforms
    • Enhanced AMF specification
    • An updated specification for ACES Transform IDs
    • OpenEXR compression recommendations
    • Enhanced tools for generating Input Transforms and recommended procedures for characterizing prosumer cameras
    • Look Transform Library
    • Expanded documentation

    Rendering Transform

    The most substantial change in ACES 2.0 is a complete redesign of the rendering transform.

    ACES 2.0 was built as a unified system, rather than through piecemeal additions. Different deliverable outputs “match” better and making outputs to display setups other than the provided presets is intended to be user-driven. The rendering transforms are less likely to produce undesirable artifacts “out of the box”, which means less time can be spent fixing problematic images and more time making pictures look the way you want.

    Key design goals

    • Improve consistency of tone scale and provide an easy to use parameter to allow for outputs between preset dynamic ranges
    • Minimize hue skews across exposure range in a region of same hue
    • Unify for structural consistency across transform type
    • Easy to use parameters to create outputs other than the presets
    • Robust gamut mapping to improve harsh clipping artifacts
    • Fill extents of output code value cube (where appropriate and expected)
    • Invertible – not necessarily reversible, but Output > ACES > Output round-trip should be possible
    • Accomplish all of the above while maintaining an acceptable “out-of-the box” rendering

    Views : 18
  • Atelier Loop @tatami_loop – Skeleton and muscle pose references

    pIXELsHAM.com
    Jun 25, 2025
    animation, design, reference

    https://twitter.com/tatami_loop

    Views : 6
  • ComfyUI – SeedVR2_VideoUpscaler

    pIXELsHAM.com
    Jun 24, 2025
    A.I.

    https://github.com/numz/ComfyUI-SeedVR2_VideoUpscaler

    https://github.com/ByteDance-Seed/SeedVR

    Views : 12
1 2 3 … 354
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