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https://github.com/WhatDreamsCost/Spline-Path-Control
https://whatdreamscost.github.io/Spline-Path-Control/
https://github.com/WhatDreamsCost/Spline-Path-Control/tree/main/example_workflows
Spline Path Control is a simple tool designed to make it easy to create motion controls. It allows you to create and animate shapes that follow splines, and then export the result as a .webm
video file.
This project was created to simplify the process of generating control videos for tools like VACE. Use it to control the motion of anything (camera movement, objects, humans etc) all without extra prompting.
Linear
, Ease-in
, Ease-out
, and Ease-in-out
functions for smooth acceleration and deceleration.https://www.reddit.com/r/midjourney/comments/1lbblfq/ghibli_style_game_guide_included/
Made everything on Edits App
Image Generation on Midjourney
Video Generation on Kling 2.1
I used Joystick png to add buttons,then some asmr video sounds to make it look more lively,I used text as Buttons,
Prompts:
All Prompts are in order just like in video
First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt and knee-length blue shorts. Visible hands pushing open a sun-faded wooden door, forearms resting on the frame. In a dusty hallway mirror reflection: character’s soft Ghibli-style face with windblown hair. Inside a cozy coastal cottage: slanted sunlight through lace curtains, pastel walls with watercolor seascapes, overstuffed bookshelf spilling seashells. Foreground: ‘E: Rest’ prompt over a quilted sofa. Background: steaming teacup on a driftwood table, open window revealing distant lighthouse and Miyazaki fluffy clouds. Soft painterly textures, slight fisheye lens, identical HUD (minimap corner, health bar)
First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt and knee-length blue shorts. View includes visible hands gripping a steering wheel, sunlit arms resting on car door, and rearview mirror showing character’s soft Ghibli-style face with windblown hair. Driving through a vibrant coastal town: cobblestone streets, pastel houses with flower boxes, distant lighthouse. Soft painterly textures, Miyazaki skies with fluffy clouds, slight fisheye lens effect, HUD elements (minimap corner, health bar).
First-person POV video game screenshot, playing as a young protagonist in a loose white t-shirt and faded denim shorts. Visible arms holding a woven basket, sneakers stepping on rain-damp cobblestones. Walking through a chaotic Ghibli street market: cramped stalls selling glowing mushrooms, floating lanterns, and spiral-cut fruits. Fishmonger shouts while soot sprites dart between crates. Foreground: vendor handing you a peach (interactive ‘E’ prompt). Background: yakuza thugs lurking near a steaming noodle cart. Soft painterly lighting, depth of field, subtle HUD (minimap corner, health bar). Studio Ghibli meets Grand Theft Auto
First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt (salt-stained sleeves) and knee-length blue shorts, visible hands gripping a bamboo fishing rod. Kneeling on a mossy dock pier at sunset, arms resting on knees. Foreground: ‘E: Reel In’ prompt as line pulls taut. Background: pastel fishing boats, distant lighthouse under Miyazaki’s fluffy clouds. Glowing koi fish breaching turquoise water, soot sprites stealing bait from a tin. Identical soft painterly textures, fisheye lens effect, HUD (minimap corner, health bar).
Video Prompts :
All Prompts are in order just like in video
The black-haired boy strides from the rustic house toward the ocean, the camera tracking his movement in a GTA-style third-person perspective as coastal winds flutter white curtains and sunlight glimmers on distant sailboats, blending warm interior details with expanding seaside horizons under a tranquil sky.
The brown-haired boy drives a vintage blue convertible along the coastal cobblestone street, colorful flower-adorned buildings passing by as the camera follows the car’s journey toward the sunlit ocean horizon, sea breeze gently tousling his hair under a serene sky.
The young boy navigates the bustling cobblestone market, basket of oranges in arm, as vibrant stalls and fluttering awnings frame his journey, the camera tracking his focused stride through chattering crowds under swaying traditional lanterns.
A school of fish swims gracefully through crystal-clear water, sunlight filtering through the surface, coral reefs swaying gently, creating a serene underwater scene with the camera stationary.
https://edwardurena.gumroad.com/l/ramoo
What it offers:
• Base rigs for multiple character types
• Automatic weight application
• Built-in facial rigging system
• Bone generators with FK and IK options
• Streamlined constraint panel
https://github.com/Grackable/bear_core
BEAR claims to be the most intuitive and easy-to-use rigging tool available, offering production-proven features that streamline the rigging workflow for maximum efficiency and consistency.
https://www.liuisabella.com/RigAnything
RigAnything was developed through a collaboration between UC San Diego, Adobe Research, and Hillbot Inc. It addresses one of 3D animation’s most persistent challenges: automatic rigging.
https://loopyavatar.github.io/
Loopy supports various visual and audio styles. It can generate vivid motion details from audio alone, such as non-speech movements like sighing, emotion-driven eyebrow and eye movements, and natural head movements.
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