https://www.sdiolatz.info/publications/00ImageGS.html

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Submit ComfyUI workflows to Thinkbox Deadline render farm.
https://github.com/doubletwisted/ComfyUI-Deadline-Plugin
https://docs.thinkboxsoftware.com/products/deadline/latest/1_User%20Manual/manual/overview.html
Deadline 10 is a cross-platform render farm management tool for Windows, Linux, and macOS. It gives users control of their rendering resources and can be used on-premises, in the cloud, or both. It handles asset syncing to the cloud, manages data transfers, and supports tagging for cost tracking purposes.
Deadline 10’s Remote Connection Server allows for communication over HTTPS, improving performance and scalability. Where supported, users can use usage-based licensing to supplement their existing fixed pool of software licenses when rendering through Deadline 10.
# extract one frame at the end of a video
ffmpeg -sseof -0.1 -i intro_1.mp4 -frames:v 1 -q:v 1 intro_end.jpg
-sseof -0.1: This option tells FFmpeg to seek to 0.1 seconds before the end of the file. This approach is often more reliable for extracting the last frame, especially if the video’s duration isn’t an exact multiple of the frame interval.
Super User
-frames:v 1: Extracts a single frame.
-q:v 1: Sets the quality of the output image; 1 is the highest quality.
# extract one frame at the beginning of a video
ffmpeg -i speaking_4.mp4 -frames:v 1 speaking_beginning.jpg
# check video length
ffmpeg -i C:\myvideo.mp4 -f null –
# Convert mov/mp4 to animated gifEdit
ffmpeg -i input.mp4 -pix_fmt rgb24 output.gif
Other useful ffmpeg commandsEdit
Tired of having iTunes messing up your mp3 library? … Time to try MiniTunes!
– Arrange your library by Genre, Artists or Albums.
– Change UI colors at will.
– Edit tags and create playlists.
– Consolidate your library once for all.
– Windows 64 only
https://docs.comfy.org/tutorials/image/qwen/qwen-image-edit
https://huggingface.co/QuantStack/Qwen-Image-Edit-GGUF
Qwen-Image-Edit is the image editing version of Qwen-Image. It is further trained based on the 20B Qwen-Image model, successfully extending Qwen-Image’s unique text rendering capabilities to editing tasks, enabling precise text editing. In addition, Qwen-Image-Edit feeds the input image into both Qwen2.5-VL (for visual semantic control) and the VAE Encoder (for visual appearance control), thus achieving dual semantic and appearance editing capabilities.
https://github.com/PixiEditor/PixiEditor
PixiEditor is a universal 2D editor that was made to provide you with tools and features for all your 2D needs. Create beautiful sprites for your games, animations, edit images, create logos. All packed up in an intuitive and familiar interface.
This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub
https://github.com/NarcisCalin/Galaxy-Engine
https://github.com/mwkm/atoMeow
https://www.shadertoy.com/view/7s3XzX
This demo is created for coders who are familiar with this awesome creative coding platform. You may quickly modify the code to work for video or to stipple your own Procssing drawings by turning them into PImage
and run the simulation. This demo code also serves as a reference implementation of my article Blue noise sampling using an N-body simulation-based method. If you are interested in 2.5D, you may mod the code to achieve what I discussed in this artist friendly article.
Convert your video to a dotted noise.
Our human-centric dense prediction model delivers high-quality, detailed (depth) results while achieving remarkable efficiency, running orders of magnitude faster than competing methods, with inference speeds as low as 21 milliseconds per frame (the large multi-task model on an NVIDIA A100). It reliably captures a wide range of human characteristics under diverse lighting conditions, preserving fine-grained details such as hair strands and subtle facial features. This demonstrates the model’s robustness and accuracy in complex, real-world scenarios.
https://microsoft.github.io/DAViD
The state of the art in human-centric computer vision achieves high accuracy and robustness across a diverse range of tasks. The most effective models in this domain have billions of parameters, thus requiring extremely large datasets, expensive training regimes, and compute-intensive inference. In this paper, we demonstrate that it is possible to train models on much smaller but high-fidelity synthetic datasets, with no loss in accuracy and higher efficiency. Using synthetic training data provides us with excellent levels of detail and perfect labels, while providing strong guarantees for data provenance, usage rights, and user consent. Procedural data synthesis also provides us with explicit control on data diversity, that we can use to address unfairness in the models we train. Extensive quantitative assessment on real input images demonstrates accuracy of our models on three dense prediction tasks: depth estimation, surface normal estimation, and soft foreground segmentation. Our models require only a fraction of the cost of training and inference when compared with foundational models of similar accuracy.
QuickTime (.mov) files are fundamentally time-based, not frame-based, and so don’t have a built-in, uniform “first frame/last frame” field you can set as numeric frame IDs. Instead, tools like Shotgun Create rely on the timecode track and the movie’s duration to infer frame numbers. If you want Shotgun to pick up a non-default frame range (e.g. start at 1001, end at 1064), you must bake in an SMPTE timecode that corresponds to your desired start frame, and ensure the movie’s duration matches your clip length.
QuickTime uses a tmcd
(timecode) track. You can bake in an SMPTE track via FFmpeg’s -timecode
flag or via Compressor/encoder settings:
ffmpeg -i input.mov \
-c copy \
-timecode 00:00:41:17 \
output.mov
This adds a timecode track beginning at 00:00:41:17, which Shotgun maps to frame 1001.
Shotgun infers the last frame from the movie’s duration. To end on frame 1064:
FFmpeg trim example:
ffmpeg -i input.mov \
-c copy \
-timecode 00:00:41:17 \
-t 00:00:02.667 \
output_trimmed.mov
This results in a 64-frame clip (1001→1064) at 24 fps.
Aider enables developers to interactively generate, modify, and test code by leveraging both cloud-hosted and local LLMs directly from the terminal or within an IDE. Key capabilities include comprehensive codebase mapping, support for over 100 programming languages, automated git commit messages, voice-to-code interactions, and built-in linting and testing workflows. Installation is straightforward via pip or uv, and while the tool itself has no licensing cost, actual usage costs stem from the underlying LLM APIs, which are billed separately by providers like OpenAI or Anthropic.
Sourcetree and GitHub Desktop are both free, GUI-based Git clients aimed at simplifying version control for developers. While they share the same core purpose—making Git more accessible—they differ in features, UI design, integration options, and target audiences.
Feature | Sourcetree | GitHub Desktop |
---|---|---|
Branch Visualization | Detailed graph view with drag-and-drop for rebasing/merging | Linear graph, simpler but less configurable |
Staging & Commit | File-by-file staging, inline diff view | All-or-nothing staging, side-by-side diff |
Interactive Rebase | Full support via UI | Basic support via command line only |
Conflict Resolution | Built-in merge tool integration (DiffMerge, Beyond Compare) | Contextual conflict editor with choice panels |
Submodule Management | Native submodule support | Limited; requires CLI |
Custom Actions / Hooks | Define custom actions (e.g., launch scripts) | No UI for custom Git hooks |
Git Flow / Hg Flow | Built-in support | None |
Performance | Can lag on very large repos | Generally snappier on medium-sized repos |
Memory Footprint | Higher RAM usage | Lightweight |
Platform Integration | Atlassian Bitbucket, Jira | Deep GitHub.com / Enterprise integration |
Learning Curve | Steeper for beginners | Beginner-friendly |
https://github.com/Bubblebird-Studio/NoiseGenerator
It currently support the following noise models:
Support for Blue Noise is planned.
You can freely use it here: https://noisegen.bubblebirdstudio.com/
https://github.com/zibojia/MiniMax-Remover
MiniMax-Remover is a fast and effective video object remover based on minimax optimization. It operates in two stages: the first stage trains a remover using a simplified DiT architecture, while the second stage distills a robust remover with CFG removal and fewer inference steps.
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