BREAKING NEWS
LATEST POSTS
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Bennett Waisbren – ChatGPT 4 video generation
1. Rankin/Bass – That nostalgic stop-motion look like Rudolph the Red-Nosed Reindeer. Cozy and janky.
2. Don Bluth – Lavish hand-drawn fantasy. Lush lighting, expressive eyes, dramatic weight.
3. Fleischer Studios – 1930s rubber-hose style, like Betty Boop and Popeye. Surreal, bouncy, jazz-age energy.
4. Pixar – Clean, subtle facial animation, warm lighting, and impeccable shot composition.
5. Toei Animation (Classic Era) – Foundation of mainstream anime. Big eyes, clean lines, iconic nostalgia.
6. Cow and Chicken / Cartoon Network Gross-Out – Elastic, grotesque, hyper-exaggerated. Ugly-cute characters, zoom-ins on feet and meat, lowbrow chaos.
7. Max Fleischer’s Superman – Retro-futurist noir from the ’40s, bold shadows and heroic lighting.
8. Sylvain Chomet – French surrealist like The Triplets of Belleville. Slender, elongated, moody weirdness. -
GIMP 3.0 review – 20 years on from 2.0, has GIMP kept up with the times?
https://www.gimp.org/release-notes/gimp-3.0.html
Highlights
- Need to tweak a filter you applied hours ago? New in GIMP 3.0 is non-destructive editing for most commonly-used filters. See the changes in real time with on-canvas preview.
- Exchange files with more applications, including BC7 DDS files as well as better PSD export and many new formats.
- Don’t know how big to make your drawing? Simply set your paint tool to expand layers automatically as needed.
- Making pro-quality text got easier, too. Style your text, apply outlines, shadows, bevels, and more, and you can still edit your text, change font and size, and even tweak the style settings.
- Organizing your layers has become much easier with the ability to select multiple items at once, move them or transform them all together!
- Color Management was again improved, as our long-term project to make GIMP an advanced image editor for all usages.
- Updated graphical toolkit (GTK3) for modern desktop usage.
- New Wilber logo!
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Reve Image 1.0 Halfmoon – A new model trained from the ground up to excel at prompt adherence, aesthetics, and typography
A little-known AI image generator called Reve Image 1.0 is trying to make a name in the text-to-image space, potentially outperforming established tools like Midjourney, Flux, and Ideogram. Users receive 100 free credits to test the service after signing up, with additional credits available at $5 for 500 generations—pretty cheap when compared to options like MidJourney or Ideogram, which start at $8 per month and can reach $120 per month, depending on the usage. It also offers 20 free generations per day.
FEATURED POSTS
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Magnific.ai Relight – change the entire lighting of a scene
It’s a new Magnific spell that allows you to change the entire lighting of a scene and, optionally, the background with just:
1/ A prompt OR
2/ A reference image OR
3/ A light map (drawing your own lights)https://x.com/javilopen/status/1805274155065176489
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Black Body color aka the Planckian Locus curve for white point eye perception
http://en.wikipedia.org/wiki/Black-body_radiation
Black-body radiation is the type of electromagnetic radiation within or surrounding a body in thermodynamic equilibrium with its environment, or emitted by a black body (an opaque and non-reflective body) held at constant, uniform temperature. The radiation has a specific spectrum and intensity that depends only on the temperature of the body.
A black-body at room temperature appears black, as most of the energy it radiates is infra-red and cannot be perceived by the human eye. At higher temperatures, black bodies glow with increasing intensity and colors that range from dull red to blindingly brilliant blue-white as the temperature increases.
The Black Body Ultraviolet Catastrophe Experiment
In photography, color temperature describes the spectrum of light which is radiated from a “blackbody” with that surface temperature. A blackbody is an object which absorbs all incident light — neither reflecting it nor allowing it to pass through.
The Sun closely approximates a black-body radiator. Another rough analogue of blackbody radiation in our day to day experience might be in heating a metal or stone: these are said to become “red hot” when they attain one temperature, and then “white hot” for even higher temperatures. Similarly, black bodies at different temperatures also have varying color temperatures of “white light.”
Despite its name, light which may appear white does not necessarily contain an even distribution of colors across the visible spectrum.
Although planets and stars are neither in thermal equilibrium with their surroundings nor perfect black bodies, black-body radiation is used as a first approximation for the energy they emit. Black holes are near-perfect black bodies, and it is believed that they emit black-body radiation (called Hawking radiation), with a temperature that depends on the mass of the hole.
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Animation/VFX/Game Industry JOB POSTINGS by Chris Mayne
Chris is now using Google’s Looker Studio (this may better help those that aren’t able to use the filters on the spreadsheet):
https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB
Older format: docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit#gid=0
For any studios that would like to add positions to this, please feel free to use the following form:
https://docs.google.com/forms/d/e/1FAIpQLSeXziY3GQ8N7bxM-GxwDoZ7AimguHru0105PLVQtNYygswIlw/viewform
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Gamma correction
http://www.normankoren.com/makingfineprints1A.html#Gammabox
https://en.wikipedia.org/wiki/Gamma_correction
http://www.photoscientia.co.uk/Gamma.htm
https://www.w3.org/Graphics/Color/sRGB.html
http://www.eizoglobal.com/library/basics/lcd_display_gamma/index.html
https://forum.reallusion.com/PrintTopic308094.aspx
Basically, gamma is the relationship between the brightness of a pixel as it appears on the screen, and the numerical value of that pixel. Generally Gamma is just about defining relationships.
Three main types:
– Image Gamma encoded in images
– Display Gammas encoded in hardware and/or viewing time
– System or Viewing Gamma which is the net effect of all gammas when you look back at a final image. In theory this should flatten back to 1.0 gamma.