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Tencent Hunyuan3D – an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets
https://github.com/tencent/Hunyuan3D-2
Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model – Hunyuan3D-DiT, and a large-scale texture synthesis model – Hunyuan3D-Paint.
The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio – a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets.
It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and e.t.c. -
SLAM XCAM 8K VR180 3D Camera
8K 30FPS VR180 3D Video | Dual 1/1.5″ CMOS Sensors | 10-bit Color | Snapdragon8 GN2 | Android13 | 6.67″AMOLED|5000mAh |100Mbps Data
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Invoke.com – The Gen AI Platform for Pro Studios
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How does Stable Diffusion work?
https://stable-diffusion-art.com/how-stable-diffusion-work/
Stable Diffusion is a latent diffusion model that generates AI images from text. Instead of operating in the high-dimensional image space, it first compresses the image into the latent space.
Stable Diffusion belongs to a class of deep learning models called diffusion models. They are generative models, meaning they are designed to generate new data similar to what they have seen in training. In the case of Stable Diffusion, the data are images.
Why is it called the diffusion model? Because its math looks very much like diffusion in physics. Let’s go through the idea.
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Hunyuan video-to-video re-styling
The open-source community has figured out how to run Hunyuan V2V using LoRAs.
You’ll need to install Kijai’s ComfyUI-HunyuanLoom and LoRAs, which you can either train yourself or find on Civitai.
1) you’ll need HunyuanLoom, after install, workflow found in the repo.
https://github.com/logtd/ComfyUI-HunyuanLoom
2) John Wick lora found here.
https://civitai.com/models/1131159/john-wick-hunyuan-video-lora
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Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs Illuminance
https://www.translatorscafe.com/unit-converter/en-US/illumination/1-11/
The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.
The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.
Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts
Details in the post
(more…)
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Cinematographers Blueprint 300dpi poster
The 300dpi digital poster is now available to all PixelSham.com subscribers.
If you have already subscribed and wish a copy, please send me a note through the contact page.
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HDR and Color
https://www.soundandvision.com/content/nits-and-bits-hdr-and-color
In HD we often refer to the range of available colors as a color gamut. Such a color gamut is typically plotted on a two-dimensional diagram, called a CIE chart, as shown in at the top of this blog. Each color is characterized by its x/y coordinates.
Good enough for government work, perhaps. But for HDR, with its higher luminance levels and wider color, the gamut becomes three-dimensional.
For HDR the color gamut therefore becomes a characteristic we now call the color volume. It isn’t easy to show color volume on a two-dimensional medium like the printed page or a computer screen, but one method is shown below. As the luminance becomes higher, the picture eventually turns to white. As it becomes darker, it fades to black. The traditional color gamut shown on the CIE chart is simply a slice through this color volume at a selected luminance level, such as 50%.
Three different color volumes—we still refer to them as color gamuts though their third dimension is important—are currently the most significant. The first is BT.709 (sometimes referred to as Rec.709), the color gamut used for pre-UHD/HDR formats, including standard HD.
The largest is known as BT.2020; it encompasses (roughly) the range of colors visible to the human eye (though ET might find it insufficient!).
Between these two is the color gamut used in digital cinema, known as DCI-P3.
sRGB
D65