• The Public Domain Is Working Again — No Thanks To Disney

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    www.cartoonbrew.com/law/the-public-domain-is-working-again-no-thanks-to-disney-169658.html

    The law protects new works from unauthorized copying while allowing artists free rein on older works.

    The Copyright Act of 1909 used to govern copyrights. Under that law, a creator had a copyright on his creation for 28 years from “publication,” which could then be renewed for another 28 years. Thus, after 56 years, a work would enter the public domain.

    However, the Congress passed the Copyright Act of 1976, extending copyright protection for works made for hire to 75 years from publication.

    Then again, in 1998, Congress passed the Sonny Bono Copyright Term Extension Act (derided as the “Mickey Mouse Protection Act” by some observers due to the Walt Disney Company’s intensive lobbying efforts), which added another twenty years to the term of copyright.

    it is because Snow White was in the public domain that it was chosen to be Disney’s first animated feature.
    Ironically, much of Disney’s legislative lobbying over the last several decades has been focused on preventing this same opportunity to other artists and filmmakers.

    The battle in the coming years will be to prevent further extensions to copyright law that benefit corporations at the expense of creators and society as a whole.

  • 3D Lighting Tutorial by Amaan Kram

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    http://www.amaanakram.com/lightingT/part1.htm

    The goals of lighting in 3D computer graphics are more or less the same as those of real world lighting.

     

    Lighting serves a basic function of bringing out, or pushing back the shapes of objects visible from the camera’s view.
    It gives a two-dimensional image on the monitor an illusion of the third dimension-depth.

    But it does not just stop there. It gives an image its personality, its character. A scene lit in different ways can give a feeling of happiness, of sorrow, of fear etc., and it can do so in dramatic or subtle ways. Along with personality and character, lighting fills a scene with emotion that is directly transmitted to the viewer.

     

    Trying to simulate a real environment in an artificial one can be a daunting task. But even if you make your 3D rendering look absolutely photo-realistic, it doesn’t guarantee that the image carries enough emotion to elicit a “wow” from the people viewing it.

     

    Making 3D renderings photo-realistic can be hard. Putting deep emotions in them can be even harder. However, if you plan out your lighting strategy for the mood and emotion that you want your rendering to express, you make the process easier for yourself.

     

    Each light source can be broken down in to 4 distinct components and analyzed accordingly.

    · Intensity
    · Direction
    · Color
    · Size

     

    The overall thrust of this writing is to produce photo-realistic images by applying good lighting techniques.