BREAKING NEWS
LATEST POSTS
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Narcis Calin’s Galaxy Engine – A free, open source simulation software
This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub
https://github.com/NarcisCalin/Galaxy-Engine
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Introduction to BytesIO
When you’re working with binary data in Python—whether that’s image bytes, network payloads, or any in-memory binary stream—you often need a file-like interface without touching the disk. That’s where
BytesIO
from the built-inio
module comes in handy. It lets you treat a bytes buffer as if it were a file.What Is
BytesIO
?- Module:
io
- Class:
BytesIO
- Purpose:
- Provides an in-memory binary stream.
- Acts like a file opened in binary mode (
'rb'
/'wb'
), but data lives in RAM rather than on disk.
from io import BytesIO
Why Use
BytesIO
?- Speed
- No disk I/O—reads and writes happen in memory.
- Convenience
- Emulates file methods (
read()
,write()
,seek()
, etc.). - Ideal for testing code that expects a file-like object.
- Emulates file methods (
- Safety
- No temporary files cluttering up your filesystem.
- Integration
- Libraries that accept file-like objects (e.g., PIL,
requests
) will work withBytesIO
.
- Libraries that accept file-like objects (e.g., PIL,
Basic Examples
1. Writing Bytes to a Buffer
(more…)from io import BytesIO # Create a BytesIO buffer buffer = BytesIO() # Write some binary data buffer.write(b'Hello, \xF0\x9F\x98\x8A') # includes a smiley emoji in UTF-8 # Retrieve the entire contents data = buffer.getvalue() print(data) # b'Hello, \xf0\x9f\x98\x8a' print(data.decode('utf-8')) # Hello, 😊 # Always close when done buffer.close()
- Module:
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Marigold – repurposing diffusion-based image generators for dense predictions
Marigold repurposes Stable Diffusion for dense prediction tasks such as monocular depth estimation and surface normal prediction, delivering a level of detail often missing even in top discriminative models.
Key aspects that make it great:
– Reuses the original VAE and only lightly fine-tunes the denoising UNet
– Trained on just tens of thousands of synthetic image–modality pairs
– Runs on a single consumer GPU (e.g., RTX 4090)
– Zero-shot generalization to real-world, in-the-wild imageshttps://mlhonk.substack.com/p/31-marigold
https://arxiv.org/pdf/2505.09358
https://marigoldmonodepth.github.io/
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Runway Aleph
https://runwayml.com/research/introducing-runway-aleph
Generate New Camera Angles
Generate the Next Shot
Use Any Style to Transfer to a Video
Change Environments, Locations, Seasons and Time of Day
Add Things to a Scene
Remove Things from a Scene
Change Objects in a Scene
Apply the Motion of a Video to an Image
Alter a Character’s Appearance
Recolor Elements of a Scene
Relight Shots
Green Screen Any Object, Person or Situation
FEATURED POSTS
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Composition and The Expressive Nature Of Light
http://www.huffingtonpost.com/bill-danskin/post_12457_b_10777222.html
George Sand once said “ The artist vocation is to send light into the human heart.”
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Pika Labs – generate AI videos from stills with embedded text messages
https://discord.com/invite/pika
generate AI videos with encrypted text message using this amazing new mind-blowing feature from Pika Labs !
- command: /encrypt_text
- message: The text to encrypt
- prompt: The theme of the video, previous parameters still apply
- image (optional): A reference image for the video theme.
- font (optional): you can choose from 5 available font styles
- -w: A weight factor for the embedded message
- -size: The size of the embedded text
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The Public Domain Is Working Again — No Thanks To Disney
www.cartoonbrew.com/law/the-public-domain-is-working-again-no-thanks-to-disney-169658.html
The law protects new works from unauthorized copying while allowing artists free rein on older works.
The Copyright Act of 1909 used to govern copyrights. Under that law, a creator had a copyright on his creation for 28 years from “publication,” which could then be renewed for another 28 years. Thus, after 56 years, a work would enter the public domain.
However, the Congress passed the Copyright Act of 1976, extending copyright protection for works made for hire to 75 years from publication.
Then again, in 1998, Congress passed the Sonny Bono Copyright Term Extension Act (derided as the “Mickey Mouse Protection Act” by some observers due to the Walt Disney Company’s intensive lobbying efforts), which added another twenty years to the term of copyright.
it is because Snow White was in the public domain that it was chosen to be Disney’s first animated feature.
Ironically, much of Disney’s legislative lobbying over the last several decades has been focused on preventing this same opportunity to other artists and filmmakers.The battle in the coming years will be to prevent further extensions to copyright law that benefit corporations at the expense of creators and society as a whole.
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Victor Perez – The Color Management Handbook for Visual Effects Artists
Digital Color Principles, Color Management Fundamentals & ACES Workflows