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BREAKING NEWS

LATEST POSTS

  • Best Render Engines for Blender

    pIXELsHAM.com
    Sep 18, 2023
    blender, software

    Views : 434
  • Photoshop 2024 is HERE. All New Features

    pIXELsHAM.com
    Sep 18, 2023
    software

    Views : 240
  • Swarm- Procedural Insect System For Blender

    pIXELsHAM.com
    Sep 18, 2023
    blender, software

    Views : 292
  • 3D Gaussian Splatting for Real-Time Radiance Field Rendering

    pIXELsHAM.com
    Sep 17, 2023
    A.I., photogrammetry, production, software

     

     

    https://github.com/graphdeco-inria/gaussian-splatting

     

    https://arxiv.org/pdf/2308.04079.pdf

     

    Views : 771
  • Simulon – a Hollywood production studio app in the hands of an independent creator with access to consumer hardware, LDRi to HDRi through ML

    pIXELsHAM.com
    Sep 17, 2023
    A.I., IOS, lighting, photogrammetry, software

    Divesh Naidoo: The video below was made with a live in-camera preview and auto-exposure matching, no camera solve, no HDRI capture and no manual compositing setup. Using the new Simulon phone app.

    LDR to HDR through ML

    https://www.linkedin.com/posts/divesh-naidoo-48809934_vfx-3d-virtualproduction-ugcPost-7099810817679749120-2yPO

    https://simulon.typeform.com/betatest

    Process example

    (more…)
    Views : 743
  • Catherine Tate – The Interpreter Sketch

    pIXELsHAM.com
    Sep 17, 2023
    jokes

    Views : 233
  • WING IT! – Blender Open Movie

    pIXELsHAM.com
    Sep 16, 2023
    animation, blender

    Views : 192
  • Switching from Unity to Godot side by side Guide (2023)

    pIXELsHAM.com
    Sep 15, 2023
    production, software

     

     

     

    Views : 289
  • ProPainter: Improving Propagation and Transformer for Video Inpainting and Cleanup

    pIXELsHAM.com
    Sep 15, 2023
    production, software

    https://shangchenzhou.com/projects/ProPainter/

     

    https://github.com/sczhou/ProPainter

     

     

    Views : 437
  • Battle Scenes of The Hobbit: The Battle of the Five Armies | Wētā FX

    pIXELsHAM.com
    Sep 15, 2023
    production, trailers

    Views : 217
  • o3de.org – The open source, real-time 3D engine

    pIXELsHAM.com
    Sep 15, 2023
    software

    https://o3de.org/

    Former CryEngine

     

     

    Views : 318
  • Why every game developer is mad with Unity right now, explained

    pIXELsHAM.com
    Sep 14, 2023
    ves

    https://www.gamesindustry.biz/unitys-self-combustion-engine-this-week-in-business

     

    $1.3 billion – Unity’s lifetime accumulated deficit as of December 31, 2021. Unity has never had a profitable quarter in its history. It has posted modest operating profits in the past three quarters for the first time ever,

     

    Unity lit money on fire for decades to buy a market advantage that overrules the basic economic incentives that supposedly ensure free markets work best for customers. It was successful in doing that because it’s very hard for a sustainable business to compete against one that is fine losing billions of dollars.

     

    First, you make yourself essential to the market, even if it costs you billions to get there. Then once you hit a threshold – let’s say, I don’t know, 70% of the market – you lean into the enshittification process. You charge more for your services, you give your customers worse terms, you turn the heat up slowly and continuously, confident in the knowledge that people are so locked in to your business and have so few viable alternatives that they may grumble but they will ultimately put up with it.

     

    And it’s such a common strategy in so many industries today that there’s just no sense of horror or outrage from the onlookers. Industry watchers and Serious Business People have seen this play out so many times they just acknowledge it’s happening and treat it as if it’s a perfectly cool and normal thing and not illegal predatory pricing.

     

    I think this new Runtime Fee makes perfect sense from a mile-high point of view, if you think about Unity as a business where you just turn whichever dials and pull whatever levers will make the numbers go up the most.

    The only problem is it makes no sense at all if you instead think about Unity as a game development tool that game developers should want to use.

     

    https://www.pcgamer.com/why-every-game-developer-is-mad-right-now-explained

     

    https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten

     

     

    “The uproar is primarily driven by two factors: Unity is attaching a flat per-install fees to games that use its engine, and it’s arbitrarily scrapping existing deals and making the changes retroactive. 

     

    The policy announced yesterday will see a “Runtime Fee” charged to games that surpass certain installation and revenue thresholds. For Unity Personal, the free engine that many beginning and small indie developers use, those thresholds are $200,000 earned over the previous 12 months, and 200,000 installs; one those marks are met, developers will be charged 20 cents every time someone installs their game.

     

    Another big issue is that Unity has made this change retroactive: It supersedes any existing agreements with Unity that developers may have made, and it applies to games that were released even before any of this happened. The revenue threshold will be based on sales after January 1, 2024, when the new pricing system takes effect, but sales that occurred before that date will count toward the install threshold. 

     

     

    Views : 194
  • Lockdown 3 for After Effects

    pIXELsHAM.com
    Sep 14, 2023
    software

    Views : 258
  • Unity bosses sold stock days before development fees announcement, raising eyebrows

    pIXELsHAM.com
    Sep 14, 2023
    ves

    https://www.eurogamer.net/unity-bosses-sold-stock-days-before-development-fees-announcement-raising-eyebrows

     

    Unity executives sold thousands of shares in the weeks leading up to last night’s hugely controversial announcement it will soon charge developers when one of their games is downloaded.

     

    Behind the scenes, CEO John Riccitiello shifted 2000 shares last week on 6th September, as noted by Yahoo Finance, which noted this move was part of a trend over the past year where the exec has sold more than 50,000 shares in total and bought none.

    Views : 240
  • DNEG announces pay cuts of up to 25% and artists’ repayment loans

    pIXELsHAM.com
    Sep 13, 2023
    ves

    EDIT 20230919

    https://www.cartoonbrew.com/artist-rights/vfx-giant-dneg-puts-forth-new-salary-reduction-proposal-after-worker-backlash-to-initial-proposal-232735.html

    Revised Proposal: Initially met with backlash, DNEG has revised its proposal over the weekend. They’ve introduced a third option that focuses on reducing work hours instead of salaries, along with additional paid leave to compensate for the income reduction.

     

    1. A salary reduction of 20% to 25% for seven months, with paid leave to compensate.
    2. A temporary 50% salary reduction, supplemented by a company loan, totalling 90% of the original salary, repayable over three years.
    3. Reduced working hours to a 3-day week for seven months, with no hourly rate reduction.

     

     

    https://www.linkedin.com/posts/avuuk_animation-visualeffects-dneg-activity-7107674426275442688-Fd1d

     

    Today, we want to address a concerning development at DNEG. They very recently announced pay cuts of up to 25% for its employees, coupled with a rather unconventional approach to compensate for these losses through ‘loans’, which their staff need to repay overtime.

     

    As of now, DNEG is imposing these pay cuts for a period of 7 months. To ‘help’ offset the financial impact on their staff, the company is offering ‘loans’ to their employees. While offering financial support during challenging times is usually commendable, the repayment terms are causing deep concern within the Animation & Visual Effects community, especially around their legality.

     

    The loan offered by DNEG comes with a significant catch: employees are required to pay back the loan over a three-year period. This means that even after the pay cuts are reinstated, employees will be obligated to allocate a portion of their salaries to repay the company. Aledgedly, there is no interest on the loan (tbc). This approach has sparked a considerable backlash within our industry.

     

    We at the Animation & Visual Effects Union voice very strong concern and opposition to the pay cuts, as well as the loan method. We believe pay cuts should not be compensated through loans with long-term repayment plans, placing a heavy burden on the employees who are already facing financial challenges.

     

    This situation underscores the importance of open dialogue and collaboration between employers and employees during challenging times. While businesses often need to make tough decisions to navigate economic uncertainties, it’s crucial to strike a balance that doesn’t disproportionately impact the livelihoods of their dedicated workforce.

     

    What can be done about this?

     

    If you are a member of the Animation & Visual Effects Union, get in touch with us immediately and do not accept any pay cuts yet. You can email your BECTU official Stefan Vassalos stefan.vassalos@prospect.org.uk to get advice and organise with your colleagues at DNEG.

     

    Remember, you MUST give your consent for a paycut. It is ILLEGAL to impose a cut without it. You DO NOT have to consent to a pay cut. Legal action can and will be taken against paycuts without consent. Anyone affected please get in touch with us immediately so we can represent and protect you and your livlihood as much as possible. BECTU has the power and resources to challenge moments like this, so it is imperitive YOU take action and contact us. Talk to your colleagues and get in touch. It is only through solidarity and collective effort that we can address these challenges and shape a brighter future for our industry.

     

    Please feel free to share your thoughts and insights on this matter. Your input and perspective are valuable as we navigate these unprecedented times together.

    Views : 259
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FEATURED POSTS

  • Studio Binder – Cinematic Film Composition — Roger Deakins on Blocking, Staging & Composition in Cinematography

    pIXELsHAM.com
    Jan 13, 2022
    composition, lighting

    Views : 880
  • Andrea Spinazzola – Multi region workflow in ComfyUI for controlled composition

    pIXELsHAM.com
    Jan 9, 2025
    A.I.

    https://trustpicasso.gumroad.com/l/multi_region_wf

    https://www.linkedin.com/posts/aspinazzola_comfyui-fluxredux-regionalprompting-activity-7283030334005215232-pELW

    Views : 27
  • Finn Jager – From HEIC (High Efficiency Image Container) iPhone to a Multichannel EXR

    pIXELsHAM.com
    Apr 27, 2025
    photography, software

    Finn Jäger has spent some time in making a sleeker tool for all you VFX nerds out there, it takes a HEIC iPhone still and exports a Multichannel EXR – the cool thing is it also converts it to acesCG and it merges the SDR base image with the gain map according to apples math hdr_rgb = sdr_rgb * (1.0 + (headroom – 1.0) * gainmap)

    https://github.com/finnschi/heic-shenanigans

    Views : 20
  • White Balance is Broken!

    pIXELsHAM.com
    Aug 16, 2025
    colour, Featured, lighting, photography

    Views : 7
  • SOFLES — LIMITLESS

    pIXELsHAM.com
    Nov 27, 2013
    design

    Views : 993
  • Thomas Flight – The Best Cinematography I’ve Ever Seen

    pIXELsHAM.com
    Dec 2, 2024
    colour, composition, lighting

    Views : 21
Views : 17,347

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