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BREAKING NEWS

LATEST POSTS

  • Computer powered by colony of blue-green algae has run for six months

    pIXELsHAM.com
    May 18, 2022
    hardware

    https://www.newscientist.com/article/2319584-computer-powered-by-colony-of-blue-green-algae-has-run-for-six-months/

     

    Views : 633
  • Fernando Herrera – 12ish Principles of Animation

    pIXELsHAM.com
    May 18, 2022
    animation

     

    “This is how I organize the 12 principles in my head. Not being pretentious and reinventing the wheel or anything, I just use it for myself, with some different names for a few that are better adapted to CG or more concise in one word.
    Organizing them in layers helps me keep track of it a lot easier. The layers I separated them into are pretty self explanatory. Appeal rules over everything and I know I have to keep the “Mindset” ones alive in my head as much as I can, and the others I can turn to at the proper moments and as a group, so instead of tackling all 12 at once and getting overwhelmed, I can look at the “Technique” and “Observation” groups separately at times for a more organized approach.

     

    I use “Mixed Workflows” instead of “Straight Ahead and Pose to Pose”. This principle is not necessarily to use SA and PP, it’s a reminder to variate, have a planned approach, but not leaving aside the natural feel of other workflows. like Layered Animation, etc.

     

    “Contrast” I decided to branch this into a new principle coming from Exaggeration. It’s to remind myself that to keep my shot interesting I need variation and contrast on everything, motion, poses, timing, spacing, etc.

     

    “Slow in and out” I prefer to call it “Spacing” because it’s just one word and it’s a broader concept that includes Slow in and out. Not to mention in and out always confused the heck out of me.

     

    “Solid Posing” instead of “Solid Drawing”, more applicable to CG.

     

    “Inertia” instead of “Follow Through and Overlapping Action”. Inertia is the same as Follow Through and Drag combined in one word. And Overlapping Action I separated into its own principle because it has another meaning, actions overlapping and having varied timing, (even though everyone uses “Overlap” as a nickname for everything anyway, I still like to separate it).

    In the end I realized they weren’t 12 anymore lol, so I call it 12ish, because 13 is bad juju.

     

    TLDR: Organizing the principles in layers and changing some names because I’m too lazy to write big words.

     

    Hope this is useful to someone. Cheers!

    Fernando Herrera”

    Views : 629
  • XR Bootcamp – Comparing Unity vs Unreal for VR, MR or AR Development Projects

    pIXELsHAM.com
    May 16, 2022
    production, software, VR

    https://xrbootcamp.com/unity-vs-unreal-engine-for-xr-development/

     

    Views : 780
  • Arvid Schneider – Creating a Realistic CGI Crystal

    pIXELsHAM.com
    May 13, 2022
    design, production

     

    Views : 706
  • Ninety Days in Unreal Engine 5

    pIXELsHAM.com
    May 12, 2022
    software

    https://quixel.com/blog/2022/5/12/ninety-days-in-unreal-engine-5

     

     

    https://www.artstation.com/search?sort_by=relevance&query=ninety%20days

     

    Views : 728
  • Google Immersive View (2022)

    pIXELsHAM.com
    May 12, 2022
    A.I., photogrammetry

    Views : 641
  • A.I. controlling micro flying robots in the wild

    pIXELsHAM.com
    May 11, 2022
    A.I.

    https://www.science.org/doi/10.1126/scirobotics.abm5954

     

     

     

     

    Views : 611
  • fxguide.com – A.I. and lip-syncing to support foreign production – The Neural Rendering of The Champion

    pIXELsHAM.com
    May 11, 2022
    A.I., production

    https://www.fxguide.com/fxfeatured/the-neural-rendering-of-the-champion/

     

    Views : 570
  • Lorenzo Drago – A Photorealistic Railway Station Made With Camera Matching & Unreal Engine 5

    pIXELsHAM.com
    May 10, 2022
    lighting, production, software

    https://80.lv/articles/a-realistic-railway-station-made-with-camera-matching-ue5/

     

    Views : 769
  • Wolfcrow – Top 100 Films for Gorgeous Cinematography

    pIXELsHAM.com
    May 10, 2022
    composition, lighting, photography

    Views : 671
  • Blender CAD Sketcher Intro | Constraint Driven Design

    pIXELsHAM.com
    May 8, 2022
    blender, modeling, production, software

    The beginning of the CAD modeling in Blender has just arrived with CAD Sketcher. A still early in development project to bring CAD Parametric and Constraint Driven Design to blender 3.0 Includes everything from tangents, distances, angles, equal and more.

     

    https://www.cadsketcher.com/

     

     

    Get it here:
    https://makertales.gumroad.com/l/CADsketcher

    Views : 1,037
  • colorsystem.com – Colour order systems in history, art and science

    pIXELsHAM.com
    May 8, 2022
    colour, reference

    http://www.colorsystem.com

     

    Views : 537
  • Ron Haimov – PBR Albedo guide for Lighting Artists

    pIXELsHAM.com
    May 3, 2022
    colour, lighting, photography, production

    https://www.linkedin.com/pulse/pbr-albedo-values-guide-lighting-artists-only-ron-haimov/

     

    Views : 1,005
  • Disco Diffusion V4.1 Google Colab, Dall-E, Starryai – creating images with AI

    pIXELsHAM.com
    Apr 30, 2022
    A.I., design, production

    Disco Diffusion (DD) is a Google Colab Notebook which leverages an AI Image generating technique called CLIP-Guided Diffusion to allow you to create compelling and beautiful images from just text inputs. Created by Somnai, augmented by Gandamu, and building on the work of RiversHaveWings, nshepperd, and many others.

    Phone app: https://www.starryai.com/

     

     

    docs.google.com/document/d/1l8s7uS2dGqjztYSjPpzlmXLjl5PM3IGkRWI3IiCuK7g

     

     

     

    colab.research.google.com/drive/1sHfRn5Y0YKYKi1k-ifUSBFRNJ8_1sa39

     

    Colab, or “Colaboratory”, allows you to write and execute Python in your browser, with

    – Zero configuration required
    – Access to GPUs free of charge
    – Easy sharing

     

     

     

     

    https://80.lv/articles/a-beautiful-roman-villa-made-with-disco-diffusion-5-2/

     

     

     

    Views : 7,493
  • Steve Spaz Williams – On the future of VFX

    pIXELsHAM.com
    Apr 29, 2022
    quotes, ves

    Views : 574
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FEATURED POSTS

  • Jeremy Vickery – Power In The Grays

    pIXELsHAM.com
    Feb 7, 2024
    colour, composition, lighting

    Views : 107
  • Introducting ComfyUI Native API Nodes

    pIXELsHAM.com
    May 22, 2025
    A.I.

    https://blog.comfy.org/p/comfyui-native-api-nodes

    Models Supported

    • Black Forest Labs Flux 1.1[pro] Ultra, Flux .1[pro]
    • Kling 2.0, 1.6, 1.5 & Various Effects
    • Luma Photon, Ray2, Ray1.6
    • MiniMax Text-to-Video, Image-to-Video
    • PixVerse V4 & Effects
    • Recraft V3, V2 & Various Tools
    • Stability AI Stable Image Ultra, Stable Diffusion 3.5 Large
    • Google Veo2
    • Ideogram V3, V2, V1
    • OpenAI GPT4o image
    • Pika 2.2

    Views : 15
  • portraits ideas through photoshop actions

    pIXELsHAM.com
    Oct 28, 2017
    photography, software

    http://bashooka.com/photoshop/25-marvelous-portrait-photoshop-actions/

    Views : 1,158
  • Why Is Blue So Rare In Nature?

    pIXELsHAM.com
    Jul 9, 2021
    colour

    Views : 660
  • WebInteractions.gallery – Collection of animated elements from all over the Web

    pIXELsHAM.com
    Jun 12, 2024
    design

    https://www.webinteractions.gallery/

     

    Views : 57
  • DiffusionLight: HDRI Light Probes for Free by Painting a Chrome Ball

    pIXELsHAM.com
    Dec 26, 2023
    lighting, photography, production

    https://diffusionlight.github.io/

     

    https://www.pixelsham.com/wp-content/uploads/2023/12/man_face.mp4

     

    https://github.com/DiffusionLight/DiffusionLight

     

    https://github.com/DiffusionLight/DiffusionLight?tab=MIT-1-ov-file#readme

     

    https://colab.research.google.com/drive/15pC4qb9mEtRYsW3utXkk-jnaeVxUy-0S

     

    “a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate images in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR difusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.”

     

    Views : 196
Views : 17,646

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