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BREAKING NEWS

LATEST POSTS

  • Stan Lee on Spiderman

    pIXELsHAM.com
    Nov 11, 2021
    quotes
    https://www.pixelsham.com/wp-content/uploads/2021/11/StanLeeOnSpiderman.mp4
    Views : 498
  • Peter Jackson Selling Weta Digital’s VFX Tech Division to Unity for $1.625 Billion

    pIXELsHAM.com
    Nov 9, 2021
    ves

    https://www.fxguide.com/fxfeatured/unity-weta-deal/

     

    variety.com/2021/digital/news/unity-acquires-weta-digital-1235107544/

    Under the deal, Unity is obtaining the Weta Digital suite of VFX tools and technology and its team of 275 engineers, who will join Unity’s Create Solutions division.

    Joe Marks, Weta’s chief technology officer, will join Unity as CTO of Weta Digital.

    Weta Digital’s VFX and animation teams will continue to exist as a standalone entity, known as WetaFX, which is expected to become Unity’s largest customer in the media and entertainment space. WetaFX, with about 1,700 employees, will remain majority-owned by Jackson and led by CEO Prem Akkaraju. The proposed deal is expected to close before the end of 2021, subject to regulatory approvals.

    Views : 554
  • PyTorch Implementation of AnimeGANv2 – Real time anime engine filter

    pIXELsHAM.com
    Nov 8, 2021
    A.I., software

    github.com/bryandlee/animegan2-pytorch

    Views : 2,017
  • New Oculus Quest Rendering Tech Promises Massive Gains in App Performance

    pIXELsHAM.com
    Nov 6, 2021
    hardware

    www.roadtovr.com/oculus-quest-application-spacewarp-asw/

    www.facebook.com/watch/?v=2968524790068355

    Views : 621
  • Nick Chamberlain Advanced Compositing for VFX | Week 1 Lessons for Nuke Artists

    pIXELsHAM.com
    Nov 5, 2021
    production, software

    Views : 941
  • Overlapper secondary animation helper

    pIXELsHAM.com
    Nov 4, 2021
    animation, production, software

    dkolpakov.gumroad.com/l/Overlapper

    Views : 685
  • Pixar Lightyear | Teaser Trailer

    pIXELsHAM.com
    Nov 4, 2021
    trailers

    Views : 566
  • How to DENOISE your CG in POST | Blender & Nuke Tutorial

    pIXELsHAM.com
    Nov 4, 2021
    blender, production, software

    Views : 978
  • How to increase the quality and decrease resolution of your archaeological 3D models – resampling photogrammetry

    pIXELsHAM.com
    Nov 1, 2021
    modeling, photogrammetry

    www.digitalarchns.com/refinemesh/

    Views : 910
  • K-Lens One – A Light Field Lens that captures RGB + Depth

    pIXELsHAM.com
    Nov 1, 2021
    hardware, photography

    www.newsshooter.com/2021/10/31/klens-one-a-light-field-lens-that-captures-rgb-depth/

     

    https://www.dpreview.com/news/9729848884/hands-on-with-the-k-lens-a-light-field-lens-that-captures-3d-data-for-post-capture-refocusing

     

     

    A mirror system (Image Multiplier) in the K|Lens splits the light rays into 9 separate images that are mapped on the camera sensor. All 9 of these images have slightly different perspectives. The best way to picture it is if you imagine using 9 separate cameras in a narrow array at the same time.




    Views : 816
  • Floating point precision and errors in 3D production

    pIXELsHAM.com
    Oct 31, 2021
    production, software

    https://blog.demofox.org/2017/11/21/floating-point-precision

     

    https://www.h-schmidt.net/FloatConverter/IEEE754.html

     

    The challenge with precision limits in production is tightly connected to the context of the assets, camera and procedural requirements the render scene needs to support.
    For example a far away camera chasing a plane may not reveal issues that the same scene may show with a far away camera’s closeup of a displaced water drop on the plane’s windshield.
    This is a rough example, but it helps putting things in perspective.

    Always best testing for specific patterns or targets within a given setup.

    Views : 458
  • How to improve your lighting in Unreal

    pIXELsHAM.com
    Oct 28, 2021
    production, software

    Views : 783
  • Animate a Character in 15 Minutes in Blender

    pIXELsHAM.com
    Oct 28, 2021
    animation, blender

    Views : 847
  • Rokoko mocap suite testing

    pIXELsHAM.com
    Oct 27, 2021
    animation

    www.rokoko.com/

    Views : 800
  • Neat Video – best noise reduction for digital video

    pIXELsHAM.com
    Oct 27, 2021
    production, software

    www.neatvideo.com/

    Views : 609
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FEATURED POSTS

  • 50 Companies Leading the A.I. machine learning Revolution

    pIXELsHAM.com
    Mar 24, 2018
    A.I., ves

    http://fortune.com/2017/02/23/artificial-intelligence-companies/?xid=soc_socialflow_facebook_FORTUNE

    Views : 1,134
  • Why Steven Spielberg Avoids a Wide Open Aperture

    pIXELsHAM.com
    Jan 12, 2025
    composition, photography

    Views : 28
  • Virtual Production volumes study

    pIXELsHAM.com
    Aug 2, 2023
    colour, photography, production

    Color Fidelity in LED Volumes
    https://theasc.com/articles/color-fidelity-in-led-volumes

     

    Virtual Production Glossary
    https://vpglossary.com/

     

    What is Virtual Production – In depth analysis
    https://www.leadingledtech.com/what-is-a-led-virtual-production-studio-in-depth-technical-analysis/

     

    A comparison of LED panels for use in Virtual Production:
    Findings and recommendations

    https://eprints.bournemouth.ac.uk/36826/1/LED_Comparison_White_Paper%281%29.pdf

    Views : 327
  • Comic Book graphic design references

    pIXELsHAM.com
    May 22, 2018
    design

    http://comicbookgraphicdesign.com/

    Views : 7,200
  • Machine Learning base lighting reconstruction

    pIXELsHAM.com
    Feb 2, 2021
    A.I., lighting

    Views : 661
Views : 17,684

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