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Blender For Noobs – Learn Blender in an hour
Common Blender 3.x keyboard shortcuts
Common Blender 2.x keyboard shortcuts
By Blender for Noobs!Mouse Navigation:
Select = Right mouse button (unless you set it to use the left mouse button)
Dolly = Middle mouse button
Pan = Shift + Middle mouse button
Zoom = Mouse scroll wheelMenus:
T = Object Tool Shelf (toggle)
N= Properties Tool Shelf (toggle)
Shift + A = Add object menuWindow views:
Numpad 1 = Front view Numpad Ctrl + 1 = Back view
Numpad 3 = Right view Numpad Ctrl + 3 = Left view
Numpad 7 = Top view Numpad Ctrl + 7 = Bottom view
Numpad 5 = Orthographic and perspective views (toggle)
Ctrl + Up arrow = Full screen view (toggle)
Ctrl + Alt + Q = 4 window split viewFunctions:
Undo = Ctrl + Z
Redo = Ctrl + Shift + Z
Save = Ctrl + S
Object/Edit mode = TAB (toggle)
Select/Deselect all = A (toggle)
Box select = B
Box deselect = B, then Middle mouse button
Circle select = C
Circle deselect = C, then Middle mouse button
Delete = X
Toggle Solid view and Wireframe view = Z
Toggle Solid view and Render preview = Shift + Z
Render = F12Modeling/Object Manipulation:
Extrude = E
Grab/Move = G
Edge Loop = Ctrl + R
Rotate = R
Merge = Alt + M
Scale = S
Duplicate = Shift + DMaya setup in 2.80+
https://blender.stackexchange.com/questions/130342/maya-viewport-navigation-in-2-80Blender keymap for busy Maya / Unity / Substance Designer users
https://gist.github.com/bitinn/22f6fefe026d8d9e83468864edb8f835Apply/resolve constraints
https://blender.stackexchange.com/questions/1013/kind-of-apply-for-a-clamp-to-constraint
Search for “Apply Visual Transform”Camera movements
https://all3dp.com/2/blender-how-to-move-the-camera/shift+`
W or S move forward/backwards
A or D move left/right
Q or E move up/downAdd keyboard shortcuts
Go to Edit->Preferences
Select Keymap on the left side
Expand 3d View (or interested location)
Expand 3d View (Global)
Scroll to the bottom of the list and click “Add new”Light emission in Cycles
To make an object emit light you use an emission shader. Go to the materials tab on the properties editor, then add a new material and change the shader from the default diffuse to emission.Avoid rendering in a new window.
You can set the Display Mode for the actual rendering in Preferences under Interface/Temporary Windopes. If you’d like to get the old behavior back, set it to ‘Image Editor‘ or ‘Keep User Interface’ and save preferences.Proportional transformation by numbers
By left-clicking and dragging down on the sliders you can select and edit the values for multiple axes simultaneouslyLight power emitted through an element in Cycles
https://blender.stackexchange.com/questions/45209/what-kind-of-units-does-the-cycles-emission-strength-usehttps://blendergrid.com/learn/articles/cycles-physically-correct-brightness
The emission shader strength value isWatt/m^2
The unit is Irradiance – radiant flux emitted by a surface per unit area (watt per square meter).Irradiance is a radiometric “corresponding” unit to Illuminance (also known as Lux), which is a photometric unit measured in lumen per square meter.
Radiometric units are based on physical power, that means all wavelengths are weighted equally, while photometric units take into account the sensitivity of human eye to different wavelengths.
The weighting is determined by the luminosity function (which was measured for human eye and is an agreed-upon standard).Converting Irradiance and Illuminance:
There is a different conversion factor for every wavelength, so the spectral composition of light must be known to make the conversion.At the most sensitive wavelength to the human eye the conversion factor is
1.0 W/m2 = 683.002 lumen/m2 # at wavelength = 555nm (green)
That means the irradiance (power) to make 1 lumen is at it’s minimum at this wavelength (just 1.464 mW/m2).
Luminous efficiency is then the ratio between the actual number of lumens per watt and the theoretical maximum.
Incandescent light bulb has a luminous efficiency of 2% which is very poor. It’s because lot of it’s irradiance is only heat which is not visible. The luminosity function is zero for wavelengths outside the visible spectrum.Control text through drivers and the animation node tree
https://blender.stackexchange.com/questions/31814/how-to-drive-text-based-off-of-a-valueDriving custom properties
Rendering when using Animation Nodes
import bpy
for step in range(0, 40):bpy.context.scene.frame_set(step)
bpy.data.scenes[“Scene”].render.filepath = ‘D:/render/image.jpg_%d.jpg’ % step
bpy.ops.render.render( write_still=True )
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Netflix announces dedicated UK production hub at Shepperton
www.bbc.com/news/entertainment-arts-48854876
Netflix plan is to create a dedicated UK production hub, including 14 sound stages, workshops and office space at the site owned by the Pinewood Group.
The deal, believed to be in place for 10 years, will see the Netflix production hub take up 435,000 square feet of the studios.
FEATURED POSTS
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Claudio Tosti – La vita pittoresca dell’abate Uggeri
https://vivariumnovum.it/saggistica/varia/la-vita-pittoresca-dellabate-uggeri
Book author: Claudio Tosti
Title: La vita pittoresca dell’abate Uggeri – Vol. I – La Giornata Tuscolana- ISBN: 978-8895611990
Video made with Pixverse.ai and DaVinci Resolve
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Richard Walch Puts the Profoto B1 Off-camera Flash to the Test
http://profoto.com/b1
https://www.youtube.com/watch?v=isfxMXpkm_Y
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Christopher Butler – Understanding the Eye-Mind Connection – Vision is a mental process
https://www.chrbutler.com/understanding-the-eye-mind-connection
The intricate relationship between the eyes and the brain, often termed the eye-mind connection, reveals that vision is predominantly a cognitive process. This understanding has profound implications for fields such as design, where capturing and maintaining attention is paramount. This essay delves into the nuances of visual perception, the brain’s role in interpreting visual data, and how this knowledge can be applied to effective design strategies.
This cognitive aspect of vision is evident in phenomena such as optical illusions, where the brain interprets visual information in a way that contradicts physical reality. These illusions underscore that what we “see” is not merely a direct recording of the external world but a constructed experience shaped by cognitive processes.
Understanding the cognitive nature of vision is crucial for effective design. Designers must consider how the brain processes visual information to create compelling and engaging visuals. This involves several key principles:
- Attention and Engagement
- Visual Hierarchy
- Cognitive Load Management
- Context and Meaning