The illustration below highlights the algorithms most frequently utilized in our everyday activities: They play a key role in everything we do from online shopping recommendations, navigation apps, social media, email spam filters and even smart home devices.
🔹 𝗦𝗼𝗿𝘁𝗶𝗻𝗴 𝗔𝗹𝗴𝗼𝗿𝗶𝘁𝗵𝗺 – Organize data for efficiency. ➜ Example: Sorting email threads or search results.
🔹 𝗗𝗶𝗷𝗸𝘀𝘁𝗿𝗮’𝘀 𝗔𝗹𝗴𝗼𝗿𝗶𝘁𝗵𝗺 – Finds the shortest path in networks. ➜ Example: Google Maps driving routes.
🔹 𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿𝘀 – AI models that understand context and meaning. ➜ Example: ChatGPT, Claude and other LLMs.
The verdict is in: OpenAI’s newest and most capable traditional AI model, GPT-4.5, is big, expensive, and slow, providing marginally better performance than GPT-4o at 30x the cost for input and 15x the cost for output. The new model seems to prove that longstanding rumors of diminishing returns in training unsupervised-learning LLMs were correct and that the so-called “scaling laws” cited by many for years have possibly met their natural end.
Celebrated film editor Walter Murch’s vivid, multifaceted, thought-provoking essay on film editing. Starting with the most basic editing question — Why do cuts work? — Murch takes the reader on a wonderful ride through the aesthetics and practical concerns of cutting film. Along the way, he offers unique insights on such subjects as continuity and discontinuity in editing, dreaming, and reality; criteria for a good cut; the blink of the eye as an emotional cue; digital editing; and much more. In this second edition, Murch revises his popular first edition’s lengthy meditation on digital editing in light of technological changes. Francis Ford Coppola says about this book: “Nothing is as fascinating as spending hours listening to Walter’s theories of life, cinema and the countless tidbits of wisdom that he leaves behind like Hansel and Gretel’s trail of breadcrumbs…….”
Enhanced Capabilities – Improved Prompt Understanding: Achieve more accurate prompt interpretation and stunning video dynamics. – Supports Various Video Ratios: Choose from 16:9, 9:16, 3:4, 4:3, and 1:1 ratios. – Upgraded Styles: Style functionality returns with options like Anime, Realistic, Clay, and 3D. It supports both text-to-video and image-to-video stylization.
New Features – Lipsync: The new Lipsync feature enables users to add text or upload audio, and PixVerse will automatically sync the characters’ lip movements in the generated video based on the text or audio. – Effect: Offers 8 creative effects, including Zombie Transformation, Wizard Hat, Monster Invasion, and other Halloween-themed effects, enabling one-click creativity. – Extend: Extend the generated video by an additional 5-8 seconds, with control over the content of the extended segment.
👍 SOTA Performance: Wan2.1 consistently outperforms existing open-source models and state-of-the-art commercial solutions across multiple benchmarks.
🚀 Supports Consumer-grade GPUs: The T2V-1.3B model requires only 8.19 GB VRAM, making it compatible with almost all consumer-grade GPUs. It can generate a 5-second 480P video on an RTX 4090 in about 4 minutes (without optimization techniques like quantization). Its performance is even comparable to some closed-source models.
🎉 Multiple tasks: Wan2.1 excels in Text-to-Video, Image-to-Video, Video Editing, Text-to-Image, and Video-to-Audio, advancing the field of video generation.
🔮 Visual Text Generation: Wan2.1 is the first video model capable of generating both Chinese and English text, featuring robust text generation that enhances its practical applications.
💪 Powerful Video VAE: Wan-VAE delivers exceptional efficiency and performance, encoding and decoding 1080P videos of any length while preserving temporal information, making it an ideal foundation for video and image generation.
This paper presents an introduction to the color pipelines behind modern feature-film visual-effects and animation.
Authored by Jeremy Selan, and reviewed by the members of the VES Technology Committee including Rob Bredow, Dan Candela, Nick Cannon, Paul Debevec, Ray Feeney, Andy Hendrickson, Gautham Krishnamurti, Sam Richards, Jordan Soles, and Sebastian Sylwan.
The VFX Reference Platform is a set of tool and library versions to be used as a common target platform for building software for the VFX industry. Its purpose is to minimise incompatibilities between different software packages, ease the support burden for integrated pipelines and encourage further adoption of Linux by both studios and software vendors. The Reference Platform is updated annually by a group of software vendors in collaboration with the Visual Effects Society Technology Committee.
Depth Map: A depth map is a representation of the distance or depth information for each pixel in a scene. It is typically a two-dimensional array where each pixel contains a value that represents the distance from the camera to the corresponding point in the scene. The depth values are usually represented in metric units, such as meters. A depth map provides a continuous representation of the scene’s depth information.
Shaun Severi, Head of Creative Production at the Mill, claimed in a LinkedIn post that 4,500 had lost their jobs in 24 hours: “The problem wasn’t talent or execution — it was mismanagement at the highest levels…the incompetence at the top was nothing short of disastrous.”
According to Severi, successive company presidents “buried the company under massive debt by acquiring VFX Studios…the second president, after a disastrous merger of the post houses, took us public, artificially inflating the company’s value — only for it to come crashing down when the real numbers were revealed….and the third and final president, who came from a car rental company, had no vision of what she was building, selling or managing.”
Color Temperature of a light source describes the spectrum of light which is radiated from a theoretical “blackbody” (an ideal physical body that absorbs all radiation and incident light – neither reflecting it nor allowing it to pass through) with a given surface temperature.
Or. Most simply it is a method of describing the color characteristics of light through a numerical value that corresponds to the color emitted by a light source, measured in degrees of Kelvin (K) on a scale from 1,000 to 10,000.
More accurately. The color temperature of a light source is the temperature of an ideal backbody that radiates light of comparable hue to that of the light source.
Tencent just made Hunyuan3D 2.1 open-source. This is the first fully open-source, production-ready PBR 3D generative model with cinema-grade quality. https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1
What makes it special? • Advanced PBR material synthesis brings realistic materials like leather, bronze, and more to life with stunning light interactions. • Complete access to model weights, training/inference code, data pipelines. • Optimized to run on accessible hardware. • Built for real-world applications with professional-grade output quality.
They’re making it accessible to everyone: • Complete open-source ecosystem with full documentation. • Ready-to-use model weights and training infrastructure. • Live demo available for instant testing. • Comprehensive GitHub repository with implementation details.
In color technology, color depth also known as bit depth, is either the number of bits used to indicate the color of a single pixel, OR the number of bits used for each color component of a single pixel.
When referring to a pixel, the concept can be defined as bits per pixel (bpp).
When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color (all three abbreviated bpc), and also bits per pixel component, bits per color channel or bits per sample (bps). Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often.
Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed (the gamut). The definition of both color precision and gamut is accomplished with a color encoding specification which assigns a digital code value to a location in a color space.
When collecting hdri make sure the data supports basic metadata, such as:
Iso
Aperture
Exposure time or shutter time
Color temperature
Color space Exposure value (what the sensor receives of the sun intensity in lux)
7+ brackets (with 5 or 6 being the perceived balanced exposure)
In image processing, computer graphics, and photography, high dynamic range imaging (HDRI or just HDR) is a set of techniques that allow a greater dynamic range of luminances (a Photometry measure of the luminous intensity per unit area of light travelling in a given direction. It describes the amount of light that passes through or is emitted from a particular area, and falls within a given solid angle) between the lightest and darkest areas of an image than standard digital imaging techniques or photographic methods. This wider dynamic range allows HDR images to represent more accurately the wide range of intensity levels found in real scenes ranging from direct sunlight to faint starlight and to the deepest shadows.
The two main sources of HDR imagery are computer renderings and merging of multiple photographs, which in turn are known as low dynamic range (LDR) or standard dynamic range (SDR) images. Tone Mapping (Look-up) techniques, which reduce overall contrast to facilitate display of HDR images on devices with lower dynamic range, can be applied to produce images with preserved or exaggerated local contrast for artistic effect. Photography
In photography, dynamic range is measured in Exposure Values (in photography, exposure value denotes all combinations of camera shutter speed and relative aperture that give the same exposure. The concept was developed in Germany in the 1950s) differences or stops, between the brightest and darkest parts of the image that show detail. An increase of one EV or one stop is a doubling of the amount of light.
The human response to brightness is well approximated by a Steven’s power law, which over a reasonable range is close to logarithmic, as described by the Weber�Fechner law, which is one reason that logarithmic measures of light intensity are often used as well.
HDR is short for High Dynamic Range. It’s a term used to describe an image which contains a greater exposure range than the “black” to “white” that 8 or 16-bit integer formats (JPEG, TIFF, PNG) can describe. Whereas these Low Dynamic Range images (LDR) can hold perhaps 8 to 10 f-stops of image information, HDR images can describe beyond 30 stops and stored in 32 bit images.