Despilling is arguably the most important step to get right when pulling a key. A great despill can often hide imperfections in your alpha channel & prevents tedious painting to manually fix edges.
Planning with partial observation is a central challenge in embodied AI. A majority of prior works have tackled this challenge by developing agents that physically explore their environment to update their beliefs about the world state. However, humans can imagine unseen parts of the world through a mental exploration and revise their beliefs with imagined observations. Such updated beliefs can allow them to make more informed decisions at the current step, without having to physically explore the world first. To achieve this human-like ability, we introduce the Generative World Explorer (Genex), a video generation model that allows an agent to mentally explore a large-scale 3D world (e.g., urban scenes) and acquire imagined observations to update its belief about the world .
– Markerless facial mocap: capture facial performance and head motion with a matching geometry – Custom face mesh generation: create digital doubles using snapshots of video frames (available with FaceBundle) – 3D texture mapping: beauty work, (de)ageing, relighting – 3D compositing: add digital make-up, dynamic VFX, hair and more – (NEW) Animation retargeting: convert facial animation to ARKit blendshapes or Rigify rig in one click
The AI Act is a proposed European law on artificial intelligence (AI) – the first law on AI by a major regulator anywhere. The law assigns applications of AI to three risk categories. First, applications and systems that create an unacceptable risk, such as government-run social scoring of the type used in China, are banned. Second, high-risk applications, such as a CV-scanning tool that ranks job applicants, are subject to specific legal requirements. Lastly, applications not explicitly banned or listed as high-risk are largely left unregulated.
Ethan Roffler I recently had the honor of interviewing this VFX genius and gained great insight into what it takes to work in the entertainment industry. Keep in mind, these questions are coming from an artist’s perspective but can be applied to any creative individual looking for some wisdom from a professional. So grab a drink, sit back, and enjoy this fun and insightful conversation.
Ethan To start, I just wanted to say thank you so much for taking the time for this interview!
Daniele My pleasure. When I started my career I struggled to find help. Even people in the industry at the time were not that helpful. Because of that, I decided very early on that I was going to do exactly the opposite. I spend most of my weekends talking or helping students. ;)
Ethan That’s awesome! I have also come across the same struggle! Just a heads up, this will probably be the most informal interview you’ll ever have haha! Okay, so let’s start with a small introduction!
Note. The Median Cut algorithm is typically used for color quantization, which involves reducing the number of colors in an image while preserving its visual quality. It doesn’t directly provide a way to identify the brightest areas in an image. However, if you’re interested in identifying the brightest areas, you might want to look into other methods like thresholding, histogram analysis, or edge detection, through openCV for example.