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Elle Griffin – Every company should be owned by its employees
https://www.elysian.press/p/employee-ownership
The article advocates for employee ownership of companies, using Central States Manufacturing as a model. The company, owned by its employees through an Employee Stock Ownership Plan (ESOP), demonstrates how such structures can create significant wealth for workers across all levels, improve long-term company performance, and reduce wealth inequality. Employee ownership aligns worker and company interests, leading to sustainable growth and better employee benefits. The article highlights the benefits of ESOPs and calls for broader adoption and awareness of such models.
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SAG-AFTRA Calls Strike Against Major Video Game Studios
SAG-AFTRA has called a strike against major video game companies, set to begin on July 26, 2024. This decision follows a vote by union members, with 98.32% in favor of authorizing the strike. The union has been negotiating with companies like Activision, Disney, EA, Insomniac Games, and others since October 2022 to renew the Interactive Media Agreement.
The core issues leading to the strike include demands for wage increases to combat inflation, protections against the use of artificial intelligence, and basic safety precautions. SAG-AFTRA seeks an 11% retroactive increase in rates for video game performers, followed by 4% annual increases, similar to their demands in the film and TV industries
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Christopher Butler – Understanding the Eye-Mind Connection – Vision is a mental process
https://www.chrbutler.com/understanding-the-eye-mind-connection
The intricate relationship between the eyes and the brain, often termed the eye-mind connection, reveals that vision is predominantly a cognitive process. This understanding has profound implications for fields such as design, where capturing and maintaining attention is paramount. This essay delves into the nuances of visual perception, the brain’s role in interpreting visual data, and how this knowledge can be applied to effective design strategies.
This cognitive aspect of vision is evident in phenomena such as optical illusions, where the brain interprets visual information in a way that contradicts physical reality. These illusions underscore that what we “see” is not merely a direct recording of the external world but a constructed experience shaped by cognitive processes.
Understanding the cognitive nature of vision is crucial for effective design. Designers must consider how the brain processes visual information to create compelling and engaging visuals. This involves several key principles:
- Attention and Engagement
- Visual Hierarchy
- Cognitive Load Management
- Context and Meaning
FEATURED POSTS
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How to paint a boardgame miniatures
Steps:
- soap wash cleaning
- primer
- base-coat layer (black/white)
- detailing
- washing aka shade (could be done after highlighting)
- highlights aka dry brushing (could be done after washing)
- varnish (gloss/satin/matte)
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Scene Referred vs Display Referred color workflows
Display Referred it is tied to the target hardware, as such it bakes color requirements into every type of media output request.
Scene Referred uses a common unified wide gamut and targeting audience through CDL and DI libraries instead.
So that color information stays untouched and only “transformed” as/when needed.Sources:
– Victor Perez – Color Management Fundamentals & ACES Workflows in Nuke
– https://z-fx.nl/ColorspACES.pdf
– Wicus