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BREAKING NEWS

LATEST POSTS

  • Best icon designers directory

    pIXELsHAM.com
    Jun 2, 2024
    design

    https://blog.streamlinehq.com/best-icon-designers/

     

    Views : 30
  • SeeSaw – Browse the best websites on the internet. Hand-picked and updated daily

    pIXELsHAM.com
    Jun 2, 2024
    design

    https://www.seesaw.website/

     

    Views : 39
  • Philosophical Ideologies Explained in 9 Minutes

    pIXELsHAM.com
    Jun 1, 2024
    quotes

    Views : 26
  • Comfy MusePose – an image-to-video generation framework for virtual human under control signal such as pose

    pIXELsHAM.com
    Jun 1, 2024
    A.I., software

    https://github.com/TMElyralab/Comfyui-MusePose

     

    ComfyMusePose

     

     

    Views : 58
  • Interview red flags

    pIXELsHAM.com
    Jun 1, 2024
    quotes, ves

    Views : 33
  • ToonCrafter + ComfyUI – Generative Cartoon Interpolation

    pIXELsHAM.com
    May 31, 2024
    A.I., animation, software

     

    https://doubiiu.github.io/projects/ToonCrafter

     

    Views : 80
  • Noel Gallagher on customers

    pIXELsHAM.com
    May 31, 2024
    quotes

    https://youtube.com/WGuVEVvB52c?si=48f235KjDgoaKFp

    Views : 24
  • John Cutler – The production Failure Threshold (for Start Ups)

    pIXELsHAM.com
    May 31, 2024
    production, quotes

    https://cutlefish.substack.com/p/tbm-290-the-dependency-threshold

     

    There’s a point beyond which no individual, no team, and no company can solve the dependency and constraint puzzle using brute-force methods.

    Imagine a company where 10% of the work involves multiple teams, touches different codebases, requires careful coordination, and requires frequent meetings that span organizational boundaries and challenge local incentives. This situation might still be feasible.

    Now imagine that this percentage is more like 25%. Very quickly, the constraint satisfaction problem becomes an order of magnitude more complex.

     

    What might a heuristic approach look like in product development?

    • Reducing work-in-progress limits
    • Force ranking priorities
    • Weighted-shortest-job-first

     

    There (is) a chance that teams will miss an opportunity to find an optimal solution? Yes. But the probability of that happening is far outweighed by the likelihood that 1) bad things will NOT happen, and 2) good things may emerge.

    The trouble, I believe, is that it can be incredibly hard for managers to make the case for, on the surface, doing less. Discussions about WIP limits and prioritization often devolve into debates over the actual WIP limit and precise estimates! Instead of seeing the forest through the trees, we obsess about finding the optimal answer.

    Views : 27
  • Veggie Pets Rock!!!

    pIXELsHAM.com
    May 30, 2024
    A.I.

    Views : 29
  • Illustration Art Styles gallery

    pIXELsHAM.com
    May 30, 2024
    design, reference

    https://airtable.com/appGc7YdwCFVYwTK8/shrY4CRFRaIhLjiBe/tbldCHol3ABwHG9ex

     

    Views : 44
  • The Three Laws of Software Code Complexity

    pIXELsHAM.com
    May 30, 2024
    production, python, quotes, software

    https://maheshba.bitbucket.io/blog/2024/05/08/2024-ThreeLaws.html

     

    1. A well-designed system will degrade into a badly designed system over time.
    2. Complexity is a Moat (filled by Leaky Abstractions).
    3. There is no fundamental upper limit on Software Complexity.
    Views : 34
  • Optical Illusions in 8 Minutes

    pIXELsHAM.com
    May 30, 2024
    cool

    https://www.youtube.com/watch?v=0RZYWhd78SY

    Views : 28
  • Looking Glass Debuts 16-inch OLED and 32-inch ‘Holographic’ Spatial Displays

    pIXELsHAM.com
    May 28, 2024
    hardware

    https://petapixel.com/2024/05/14/looking-glass-debuts-16-inch-oled-and-32-inch-holographic-spatial-displays/

    Views : 31
  • Adobe Firefly V3: A Complete 3D Tutorial

    pIXELsHAM.com
    May 28, 2024
    A.I.

    Views : 45
  • Raw hours – If you want to get really good at something, forget about shortcuts. You simply have to inject a ton of raw hours.

    pIXELsHAM.com
    May 27, 2024
    quotes
    Jonathan Stern

    Home Blog 

    Raw hours

    20 May, 2024

    On Twitter yesterday, @RJoads asked me how I got good at styling (CSS).

    I replied: “Raw hours. I’m obsessed with how things look and feel—probably more than the median engineer. Mind you, this has not always been a positive. I’ve been wildly distracted for hours and hours on the smallest items, things that truly do not matter to the business. But that’s how I’ve gotten better.”

    If you want to get really good at something, forget about shortcuts. You simply have to inject a ton of raw hours.

    “Work smarter, not harder” is a common refrain these days—particularly in sophisticated circles. The thing is, for most people I think it’s bad advice. My experience learning to code has suggested you have to work hard before you know how to work smart. No substitute for raw hours.

    It’s similar to what Brian Armstrong says: “If you’re pre-product/market fit, the best advice that I have from that period is: action produces information. Just keep doing stuff.”

    People with limited experience are similar to startups pre-product/market fit. Of course you should aim to work smarter! The catch is that you have to work extremely hard in order to know HOW to work smart. You must first go down dozens of dead-end paths to know where the smarter paths lie.

    The second catch is that in order to be able to inject a ton of raw hours in a natural, sustainable way, oftentimes you need to be OBSESSED. Otherwise – you’ll be banging your head against the wall year after year. Some people are so dogged they’re able to do it. But this is exceedingly rare and probably not worth aspiring to.

    “It’s hard to do a really good job on anything you don’t think about in the shower.” – Paul Graham

     

     

    Andrew Quinn’s TILs

     

    Doing is normally distributed; Learning is log-normal

    https://hiandrewquinn.github.io/til-site/posts/doing-is-normally-distributed-learning-is-log-normal

    Views : 36
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FEATURED POSTS

  • Josh Parks – Improve the Look of Your VFX Shots | How to Draw the Audience’s Eye

    pIXELsHAM.com
    Nov 9, 2022
    composition, photography

    Views : 498
  • NormalCrafter – Learning Temporally Consistent Normals from Video Diffusion Priors

    pIXELsHAM.com
    Apr 17, 2025
    A.I.

    https://normalcrafter.github.io

    https://github.com/Binyr/NormalCrafter

    https://huggingface.co/spaces/Yanrui95/NormalCrafter

    https://huggingface.co/Yanrui95/NormalCrafter

    Views : 98
  • Snapseed app

    pIXELsHAM.com
    Oct 13, 2018
    photography

    https://itunes.apple.com/au/app/snapseed/id439438619?mt=8

    Views : 1,270
  • Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs Illuminance

    pIXELsHAM.com
    Aug 5, 2020
    colour, Featured, lighting, photography

    https://www.translatorscafe.com/unit-converter/en-US/illumination/1-11/

     

     

    The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.

    The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.

    Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts

     

     

    Details in the post
    (more…)

    Views : 8,580
  • Most common ways to smooth 3D prints

    pIXELsHAM.com
    Jul 27, 2024
    3Dprinting, Featured
    Most common ways to smooth 3D prints

     

    https://www.xometry.com/resources/3d-printing/smooth-3d-prints

     

    1. Using Paint and Sanding Material for PLA filaments
    2. Using Abrasive Smoothing Methods
    3. Using XTC-3D epoxy resin
    4. Using 3D Gloop
    5. Using PolyMaker PolySmooth PVB Filament
    6. Using Chemical Smoothing like Resin, Ethyl Acetate, Acetone for ABS filaments or Isopropyl Alcohol for PVB filaments
    7. Using Heat Gun
    8. Using hardware like Polymaker Polysher
    9. Automotive Spray Putty for PLA
    10. Using bees wax
    11. Changing inner/outer order

     

    Note: Some methods apply to only a few types of 3D print technologies

    3D Printing Hack – Smoothing 3D Prints with Resin

     

     

    (more…)
    Views : 270
  • The Science of Vision, Eye Health & Seeing Better | Andrew Huberman Lab Podcast #24

    pIXELsHAM.com
    Aug 5, 2021
    colour, quotes

    Views : 755
  • Sweethtooth – Genesis of Cookies Poster

    pIXELsHAM.com
    Apr 8, 2014
    design

    https://www.kickstarter.com/projects/sweetoothdesign/genesis-of-cookies-poster-the-documented-history-o

    http://www.sweetoothdesign.com/

    Views : 1,199
  • StudioBinder.com – CRI color rendering index

    pIXELsHAM.com
    Feb 24, 2022
    colour, lighting

    www.studiobinder.com/blog/what-is-color-rendering-index

    “The Color Rendering Index is a measurement of how faithfully a light source reveals the colors of whatever it illuminates, it describes the ability of a light source to reveal the color of an object, as compared to the color a natural light source would provide. The highest possible CRI is 100. A CRI of 100 generally refers to a perfect black body, like a tungsten light source or the sun. ”

    www.pixelsham.com/2021/04/28/types-of-film-lights-and-their-efficiency

    Views : 740
Views : 17,213

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