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iPhone 15 Pro Anamorphic Experiment – “What Makes a Cinema Camera” by Michael Cioni/Strada
For Michael Cioni, a cinema camera has to fulfill five requisites:
- Cinematic resolution
- Intraframe encoding
- High dynamic range
- Wide color gamut (10-bit or more)
- Removable lenses
For now, the iPhone 15 Pro meets four out of these five requirements, all except the last one.
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Google – Artificial Intelligence free courses
1. Introduction to Large Language Models: Learn about the use cases and how to enhance the performance of large language models.
https://www.cloudskillsboost.google/course_templates/5392. Introduction to Generative AI: Discover the differences between Generative AI and traditional machine learning methods.
https://www.cloudskillsboost.google/course_templates/5363. Generative AI Fundamentals: Earn a skill badge by demonstrating your understanding of foundational concepts in Generative AI.
https://www.cloudskillsboost.google/paths4. Introduction to Responsible AI: Learn about the importance of Responsible AI and how Google implements it in its products.
https://www.cloudskillsboost.google/course_templates/5545. Encoder-Decoder Architecture: Learn about the encoder-decoder architecture, a critical component of machine learning for sequence-to-sequence tasks.
https://www.cloudskillsboost.google/course_templates/5436. Introduction to Image Generation: Discover diffusion models, a promising family of machine learning models in the image generation space.
https://www.cloudskillsboost.google/course_templates/5417. Transformer Models and BERT Model: Get a comprehensive introduction to the Transformer architecture and the Bidirectional Encoder Representations from the Transformers (BERT) model.
https://www.cloudskillsboost.google/course_templates/5388. Attention Mechanism: Learn about the attention mechanism, which allows neural networks to focus on specific parts of an input sequence.
https://www.cloudskillsboost.google/course_templates/537 -
Neural Radiance Fields (NeRFs) at Mapillary
Today, Mapillary is launching NeRFs, a new feature that will allow you to explore landmarks and popular sites in detailed 3D views – all reconstructed from 2D images uploaded to Mapillary.
https://blog.mapillary.com/update/2024/03/11/Mapillary-NeRF.html
https://www.mapillary.com/app/?lat=17.751177534360437&lng=0&z=1.5
FEATURED POSTS
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HDR and Color
https://www.soundandvision.com/content/nits-and-bits-hdr-and-color
In HD we often refer to the range of available colors as a color gamut. Such a color gamut is typically plotted on a two-dimensional diagram, called a CIE chart, as shown in at the top of this blog. Each color is characterized by its x/y coordinates.
Good enough for government work, perhaps. But for HDR, with its higher luminance levels and wider color, the gamut becomes three-dimensional.
For HDR the color gamut therefore becomes a characteristic we now call the color volume. It isn’t easy to show color volume on a two-dimensional medium like the printed page or a computer screen, but one method is shown below. As the luminance becomes higher, the picture eventually turns to white. As it becomes darker, it fades to black. The traditional color gamut shown on the CIE chart is simply a slice through this color volume at a selected luminance level, such as 50%.
Three different color volumes—we still refer to them as color gamuts though their third dimension is important—are currently the most significant. The first is BT.709 (sometimes referred to as Rec.709), the color gamut used for pre-UHD/HDR formats, including standard HD.
The largest is known as BT.2020; it encompasses (roughly) the range of colors visible to the human eye (though ET might find it insufficient!).
Between these two is the color gamut used in digital cinema, known as DCI-P3.
sRGB
D65
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Cinematographers Blueprint 300dpi poster
The 300dpi digital poster is now available to all PixelSham.com subscribers.
If you have already subscribed and wish a copy, please send me a note through the contact page.
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Scene Referred vs Display Referred color workflows
Display Referred it is tied to the target hardware, as such it bakes color requirements into every type of media output request.
Scene Referred uses a common unified wide gamut and targeting audience through CDL and DI libraries instead.
So that color information stays untouched and only “transformed” as/when needed.Sources:
– Victor Perez – Color Management Fundamentals & ACES Workflows in Nuke
– https://z-fx.nl/ColorspACES.pdf
– Wicus