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LATEST POSTS
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THOMAS MANSENCAL – The Apparent Simplicity of RGB Rendering
https://thomasmansencal.substack.com/p/the-apparent-simplicity-of-rgb-rendering
The primary goal of physically-based rendering (PBR) is to create a simulation that accurately reproduces the imaging process of electro-magnetic spectrum radiation incident to an observer. This simulation should be indistinguishable from reality for a similar observer.
Because a camera is not sensitive to incident light the same way than a human observer, the images it captures are transformed to be colorimetric. A project might require infrared imaging simulation, a portion of the electro-magnetic spectrum that is invisible to us. Radically different observers might image the same scene but the act of observing does not change the intrinsic properties of the objects being imaged. Consequently, the physical modelling of the virtual scene should be independent of the observer.
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THE THEORY THAT CONSCIOUSNESS IS A QUANTUM SYSTEM
https://mindmatters.ai/2024/01/the-theory-that-consciousness-is-a-quantum-system-gains-support/
In short, it says that consciousness arises when gravitational instabilities in the fundamental structure of space-time collapse quantum wave functions in tiny structures called microtubules that are found inside neurons – and, in fact, in all complex cells.
In quantum theory, a particle does not really exist as a tiny bit of matter located somewhere but rather as a cloud of probabilities. If observed, it collapses into the state in which it was observed. Penrose has postulated that “each time a quantum wave function collapses in this way in the brain, it gives rise to a moment of conscious experience.”
Hameroff has been studying proteins known as tubulins inside the microtubules of neurons. He postulates that “microtubules inside neurons could be exploiting quantum effects, somehow translating gravitationally induced wave function collapse into consciousness, as Penrose had suggested.” Thus was born a collaboration, though their seminal 1996 paper failed to gain much traction.
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Rafael Perez – RIFE, an interpolation retimer for Nuke
This project implements RIFE – Real-Time Intermediate Flow Estimation for Video Frame Interpolation for The Foundry’s Nuke.
RIFE is a powerful frame interpolation neural network, capable of high-quality retimes and optical flow estimation.
This implementation allows RIFE to be used natively inside Nuke without any external dependencies or complex installations. It wraps the network in an easy-to-use Gizmo with controls similar to those in OFlow or Kronos.
https://github.com/rafaelperez/RIFE-for-Nuke
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Thomas Mansencal – Colour Science for Python
https://thomasmansencal.substack.com/p/colour-science-for-python
https://www.colour-science.org/
Colour is an open-source Python package providing a comprehensive number of algorithms and datasets for colour science. It is freely available under the BSD-3-Clause terms.
FEATURED POSTS
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Runway introduces Gen-4 – Generate consistent elements by controlling input elements
https://runwayml.com/research/introducing-runway-gen-4
With Gen-4, you are now able to precisely generate consistent characters, locations and objects across scenes. Simply set your look and feel and the model will maintain coherent world environments while preserving the distinctive style, mood and cinematographic elements of each frame. Then, regenerate those elements from multiple perspectives and positions within your scenes.
𝗛𝗲𝗿𝗲’𝘀 𝘄𝗵𝘆 𝗚𝗲𝗻-𝟰 𝗰𝗵𝗮𝗻𝗴𝗲𝘀 𝗲𝘃𝗲𝗿𝘆𝘁𝗵𝗶𝗻𝗴:
✨ 𝗨𝗻𝘄𝗮𝘃𝗲𝗿𝗶𝗻𝗴 𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 𝗖𝗼𝗻𝘀𝗶𝘀𝘁𝗲𝗻𝗰𝘆
• Characters and environments 𝗻𝗼𝘄 𝘀𝘁𝗮𝘆 𝗳𝗹𝗮𝘄𝗹𝗲𝘀𝘀𝗹𝘆 𝗰𝗼𝗻𝘀𝗶𝘀𝘁𝗲𝗻𝘁 across shots—even as lighting shifts or angles pivot—all from one reference image. No more jarring transitions or mismatched details.
✨ 𝗗𝘆𝗻𝗮𝗺𝗶𝗰 𝗠𝘂𝗹𝘁𝗶-𝗔𝗻𝗴𝗹𝗲 𝗠𝗮𝘀𝘁𝗲𝗿𝘆
• Generate cohesive scenes from any perspective without manual tweaks. Gen-4 intuitively 𝗰𝗿𝗮𝗳𝘁𝘀 𝗺𝘂𝗹𝘁𝗶-𝗮𝗻𝗴𝗹𝗲 𝗰𝗼𝘃𝗲𝗿𝗮𝗴𝗲, 𝗮 𝗹𝗲𝗮𝗽 𝗽𝗮𝘀𝘁 𝗲𝗮𝗿𝗹𝗶𝗲𝗿 𝗺𝗼𝗱𝗲𝗹𝘀 that struggled with spatial continuity.
✨ 𝗣𝗵𝘆𝘀𝗶𝗰𝘀 𝗧𝗵𝗮𝘁 𝗙𝗲𝗲𝗹 𝗔𝗹𝗶𝘃𝗲
• Capes ripple, objects collide, and fabrics drape with startling realism. 𝗚𝗲𝗻-𝟰 𝘀𝗶𝗺𝘂𝗹𝗮𝘁𝗲𝘀 𝗿𝗲𝗮𝗹-𝘄𝗼𝗿𝗹𝗱 𝗽𝗵𝘆𝘀𝗶𝗰𝘀, breathing life into scenes that once demanded painstaking manual animation.
✨ 𝗦𝗲𝗮𝗺𝗹𝗲𝘀𝘀 𝗦𝘁𝘂𝗱𝗶𝗼 𝗜𝗻𝘁𝗲𝗴𝗿𝗮𝘁𝗶𝗼𝗻
• Outputs now blend effortlessly with live-action footage or VFX pipelines. 𝗠𝗮𝗷𝗼𝗿 𝘀𝘁𝘂𝗱𝗶𝗼𝘀 𝗮𝗿𝗲 𝗮𝗹𝗿𝗲𝗮𝗱𝘆 𝗮𝗱𝗼𝗽𝘁𝗶𝗻𝗴 𝗚𝗲𝗻-𝟰 𝘁𝗼 𝗽𝗿𝗼𝘁𝗼𝘁𝘆𝗽𝗲 𝘀𝗰𝗲𝗻𝗲𝘀 𝗳𝗮𝘀𝘁𝗲𝗿 and slash production timelines.
• 𝗪𝗵𝘆 𝘁𝗵𝗶𝘀 𝗺𝗮𝘁𝘁𝗲𝗿𝘀: Gen-4 erases the line between AI experiments and professional filmmaking. 𝗗𝗶𝗿𝗲𝗰𝘁𝗼𝗿𝘀 𝗰𝗮𝗻 𝗶𝘁𝗲𝗿𝗮𝘁𝗲 𝗼𝗻 𝗰𝗶𝗻𝗲𝗺𝗮𝘁𝗶𝗰 𝘀𝗲𝗾𝘂𝗲𝗻𝗰𝗲𝘀 𝗶𝗻 𝗱𝗮𝘆𝘀, 𝗻𝗼𝘁 𝗺𝗼𝗻𝘁𝗵𝘀—democratizing access to tools that once required million-dollar budgets.