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WhatDreamsCost Spline-Path-Control – Create motion controls for ComfyUI
https://github.com/WhatDreamsCost/Spline-Path-Control
https://whatdreamscost.github.io/Spline-Path-Control/
https://github.com/WhatDreamsCost/Spline-Path-Control/tree/main/example_workflows
Spline Path Control is a simple tool designed to make it easy to create motion controls. It allows you to create and animate shapes that follow splines, and then export the result as a
.webmvideo file.
This project was created to simplify the process of generating control videos for tools like VACE. Use it to control the motion of anything (camera movement, objects, humans etc) all without extra prompting.- Multi-Spline Editing: Create multiple, independent spline paths
 - Easy To Use Controls: Quickly edit splines and points
 - Full Control of Splines and Shapes:
- Start Frame: Set a delay before a spline’s animation begins.
 - Duration: Control the speed of the shape along its path.
 - Easing: Apply 
Linear,Ease-in,Ease-out, andEase-in-outfunctions for smooth acceleration and deceleration. - Tension: Adjust the “curviness” of the spline path.
 - Shape Customization: Change the shape (circle, square, triangle), size, fill color, and border.
 
 - Reference Images: Drag and drop or upload a background image to trace paths over an existing image.
 - WebM Export: Export your animation with a white background, perfect for use as a control video in VACE.
 

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MiniMax-Remover – Taming Bad Noise Helps Video Object Removal Rotoscoping
https://github.com/zibojia/MiniMax-Remover
MiniMax-Remover is a fast and effective video object remover based on minimax optimization. It operates in two stages: the first stage trains a remover using a simplified DiT architecture, while the second stage distills a robust remover with CFG removal and fewer inference steps.
 
FEATURED POSTS
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SlowMoVideo – How to make a slow motion shot with the open source program
http://slowmovideo.granjow.net/
slowmoVideo is an OpenSource program that creates slow-motion videos from your footage.
Slow motion cinematography is the result of playing back frames for a longer duration than they were exposed. For example, if you expose 240 frames of film in one second, then play them back at 24 fps, the resulting movie is 10 times longer (slower) than the original filmed event….
Film cameras are relatively simple mechanical devices that allow you to crank up the speed to whatever rate the shutter and pull-down mechanism allow. Some film cameras can operate at 2,500 fps or higher (although film shot in these cameras often needs some readjustment in postproduction). Video, on the other hand, is always captured, recorded, and played back at a fixed rate, with a current limit around 60fps. This makes extreme slow motion effects harder to achieve (and less elegant) on video, because slowing down the video results in each frame held still on the screen for a long time, whereas with high-frame-rate film there are plenty of frames to fill the longer durations of time. On video, the slow motion effect is more like a slide show than smooth, continuous motion.
One obvious solution is to shoot film at high speed, then transfer it to video (a case where film still has a clear advantage, sorry George). Another possibility is to cross dissolve or blur from one frame to the next. This adds a smooth transition from one still frame to the next. The blur reduces the sharpness of the image, and compared to slowing down images shot at a high frame rate, this is somewhat of a cheat. However, there isn’t much you can do about it until video can be recorded at much higher rates. Of course, many film cameras can’t shoot at high frame rates either, so the whole super-slow-motion endeavor is somewhat specialized no matter what medium you are using. (There are some high speed digital cameras available now that allow you to capture lots of digital frames directly to your computer, so technology is starting to catch up with film. However, this feature isn’t going to appear in consumer camcorders any time soon.)
 
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Google – Artificial Intelligence free courses
1. Introduction to Large Language Models: Learn about the use cases and how to enhance the performance of large language models.
https://www.cloudskillsboost.google/course_templates/5392. Introduction to Generative AI: Discover the differences between Generative AI and traditional machine learning methods.
https://www.cloudskillsboost.google/course_templates/5363. Generative AI Fundamentals: Earn a skill badge by demonstrating your understanding of foundational concepts in Generative AI.
https://www.cloudskillsboost.google/paths4. Introduction to Responsible AI: Learn about the importance of Responsible AI and how Google implements it in its products.
https://www.cloudskillsboost.google/course_templates/5545. Encoder-Decoder Architecture: Learn about the encoder-decoder architecture, a critical component of machine learning for sequence-to-sequence tasks.
https://www.cloudskillsboost.google/course_templates/5436. Introduction to Image Generation: Discover diffusion models, a promising family of machine learning models in the image generation space.
https://www.cloudskillsboost.google/course_templates/5417. Transformer Models and BERT Model: Get a comprehensive introduction to the Transformer architecture and the Bidirectional Encoder Representations from the Transformers (BERT) model.
https://www.cloudskillsboost.google/course_templates/5388. Attention Mechanism: Learn about the attention mechanism, which allows neural networks to focus on specific parts of an input sequence.
https://www.cloudskillsboost.google/course_templates/537
 
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Photography basics: Solid Angle measures
http://www.calculator.org/property.aspx?name=solid+angle
A measure of how large the object appears to an observer looking from that point. Thus. A measure for objects in the sky. Useful to retuen the size of the sun and moon… and in perspective, how much of their contribution to lighting. Solid angle can be represented in ‘angular diameter’ as well.
http://en.wikipedia.org/wiki/Solid_angle
http://www.mathsisfun.com/geometry/steradian.html
A solid angle is expressed in a dimensionless unit called a steradian (symbol: sr). By default in terms of the total celestial sphere and before atmospheric’s scattering, the Sun and the Moon subtend fractional areas of 0.000546% (Sun) and 0.000531% (Moon).
http://en.wikipedia.org/wiki/Solid_angle#Sun_and_Moon
On earth the sun is likely closer to 0.00011 solid angle after athmospheric scattering. The sun as perceived from earth has a diameter of 0.53 degrees. This is about 0.000064 solid angle.
http://www.numericana.com/answer/angles.htm
The mean angular diameter of the full moon is 2q = 0.52° (it varies with time around that average, by about 0.009°). This translates into a solid angle of 0.0000647 sr, which means that the whole night sky covers a solid angle roughly one hundred thousand times greater than the full moon.
More info
http://lcogt.net/spacebook/using-angles-describe-positions-and-apparent-sizes-objects
http://amazing-space.stsci.edu/glossary/def.php.s=topic_astronomy
Angular Size
The apparent size of an object as seen by an observer; expressed in units of degrees (of arc), arc minutes, or arc seconds. The moon, as viewed from the Earth, has an angular diameter of one-half a degree.
The angle covered by the diameter of the full moon is about 31 arcmin or 1/2°, so astronomers would say the Moon’s angular diameter is 31 arcmin, or the Moon subtends an angle of 31 arcmin.
 











