High level tools to make the power of Geometry Nodes accessible to any user familiar with modifiers. The focus here is (opposite to builtin Geometry Nodes) to combine lots of options and functionality into one convenient package, that can be extended by editing the nodes, or integrating it into a node-setup, but is focused on being used without node editing.
Design: I started by generating cohesive concept images in Midjourney, with sleek white interiors with yellow accents to define the overall vibe.
Generate: Using World Labs, I transformed those images into fully explorable and persistent 3D environments in minutes.
Assemble: I cropped out doorways inside the Gaussian splats, then aligned and stitched multiple rooms together using PlayCanvas Supersplat, creating a connected spaceship layout.
Experience: Just a few hours later, I was walking through a custom interactive game level that started as a simple idea earlier that day.
The AI Toolkit UI is a web interface for the AI Toolkit. It allows you to easily start, stop, and monitor jobs. It also allows you to easily train models with a few clicks. It also allows you to set a token for the UI to prevent unauthorized access so it is mostly safe to run on an exposed server.
Over 600+ production-ready models for image, video, audio, 3D. Fal AI
Serverless / On-demand Compute
You don’t have to set up GPU clusters yourself. It offers serverless GPUs with no cold starts or autoscaler setup. Fal AI
Custom / Private Deployments
Support for bringing your own model weights, private endpoints, and secure model serving. Fal AI
High Throughput & Speed
fal claims their inference engine for diffusion models is “up to 10× faster” and built for scale (100M+ daily inference calls) with “99.99% uptime.” Fal AI
Enterprise / Compliance
SOC 2 compliance, single sign-on, analytics, priority support, and tooling aimed at enterprise deployment and procurement. Fal AI
Flexible Pricing
Options include per-output (serverless) or hourly GPU pricing (for more custom compute). Fal AI
Use Cases & Positioning
Useful for rapid prototyping or productionizing generative media features (e.g. image generation, video, voice).
Appeals to teams that don’t want to manage MLOps/infra — it abstracts a lot of the “plumbing.”
Targets both startups and enterprises — they emphasize scale, reliability, and security.
They also showcase that fal is used by recognized companies in AI, design, and media (testimonials on site
– player and number detection with RF-DETR – player tracking with SAM2 – team clustering with SigLIP, UMAP and K-means – number recognition with SmolVLM2
“The Lionsgate catalog is too small to create a model,” a source tells The Wrap. “In fact, the Disney catalog is too small to create a model.” … Another issue is the rights of actors and the model for remuneration if their likeness appears in an AI-generated clip. It is a legal gray area with no clear path.
Ethan Roffler I recently had the honor of interviewing this VFX genius and gained great insight into what it takes to work in the entertainment industry. Keep in mind, these questions are coming from an artist’s perspective but can be applied to any creative individual looking for some wisdom from a professional. So grab a drink, sit back, and enjoy this fun and insightful conversation.
Ethan To start, I just wanted to say thank you so much for taking the time for this interview!
Daniele My pleasure. When I started my career I struggled to find help. Even people in the industry at the time were not that helpful. Because of that, I decided very early on that I was going to do exactly the opposite. I spend most of my weekends talking or helping students. ;)
Ethan That’s awesome! I have also come across the same struggle! Just a heads up, this will probably be the most informal interview you’ll ever have haha! Okay, so let’s start with a small introduction!
A measure of how large the object appears to an observer looking from that point. Thus. A measure for objects in the sky. Useful to retuen the size of the sun and moon… and in perspective, how much of their contribution to lighting. Solid angle can be represented in ‘angular diameter’ as well.
A solid angle is expressed in a dimensionless unit called a steradian (symbol: sr). By default in terms of the total celestial sphere and before atmospheric’s scattering, the Sun and the Moon subtend fractional areas of 0.000546% (Sun) and 0.000531% (Moon).
On earth the sun is likely closer to 0.00011 solid angle after athmospheric scattering. The sun as perceived from earth has a diameter of 0.53 degrees. This is about 0.000064 solid angle.
The mean angular diameter of the full moon is 2q = 0.52° (it varies with time around that average, by about 0.009°). This translates into a solid angle of 0.0000647 sr, which means that the whole night sky covers a solid angle roughly one hundred thousand times greater than the full moon.
The apparent size of an object as seen by an observer; expressed in units of degrees (of arc), arc minutes, or arc seconds. The moon, as viewed from the Earth, has an angular diameter of one-half a degree.
The angle covered by the diameter of the full moon is about 31 arcmin or 1/2°, so astronomers would say the Moon’s angular diameter is 31 arcmin, or the Moon subtends an angle of 31 arcmin.