BREAKING NEWS
LATEST POSTS
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HoloPart -Generative 3D Models Part Amodal Segmentation
https://vast-ai-research.github.io/HoloPart
https://huggingface.co/VAST-AI/HoloPart
https://github.com/VAST-AI-Research/HoloPart
Applications:
– 3d printing segmentation
– texturing segmentation
– animation segmentation
– modeling segmentation -
The Diary Of A CEO – A talk with Dr. Bessel Van Der Kolk described as “perhaps the most influential psychiatrist of the 21st century”
– Why traumatic memories are not like normal memories?
– What it was like working in a mental asylum.
– Does childhood trauma impact us permanently?
– Can yoga reverse deep past trauma? -
AI 2027 – Predicting the impact of superhuman AI over the next decade
We predict that the impact of superhuman AI over the next decade will be enormous, exceeding that of the Industrial Revolution.
We wrote a scenario that represents our best guess about what that might look like.1 It’s informed by trend extrapolations, wargames, expert feedback, experience at OpenAI, and previous forecasting successes.
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HuggingFace – AI Agents Course
https://huggingface.co/learn/agents-course/en/unit0/introduction
In this course, you will:
- 📖 Study AI Agents in theory, design, and practice.
- 🧑💻 Learn to use established AI Agent libraries such as smolagents, LlamaIndex, and LangGraph.
- 💾 Share your agents on the Hugging Face Hub and explore agents created by the community.
- 🏆 Participate in challenges where you will evaluate your agents against other students’.
- 🎓 Earn a certificate of completion by completing assignments.
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The best music management software for PC, Android and iOS
https://audials.com/en/apps/manage-music?utm_source=chatgpt.com
https://umatechnology.org/the-best-free-music-management-tools-for-organizing-your-mp3s
- Audials Play
- Media Monkey
- Musicbee
- AIMP
- Mp3tag
- Helium
- MusicBrainz Picard
- iTunes
- Magix MP3 Deluxe 19
- Foobar 2000
- Clementine
- Tuneup Media
- Organize Your Music
- Musicnizer
- Bliss
- Music Connect
- VLC Media Player
- TagScanner
- Greenify
- KeepVid Music
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NVIDIA Adds Native Python Support to CUDA
https://thenewstack.io/nvidia-finally-adds-native-python-support-to-cuda
https://nvidia.github.io/cuda-python/latest
Check your Cuda version, it will be the release version here:
>>> nvcc --version nvcc: NVIDIA (R) Cuda compiler driver Copyright (c) 2005-2024 NVIDIA Corporation Built on Wed_Apr_17_19:36:51_Pacific_Daylight_Time_2024 Cuda compilation tools, release 12.5, V12.5.40 Build cuda_12.5.r12.5/compiler.34177558_0
or from here:
>>> nvidia-smi Mon Jun 16 12:35:20 2025 +-----------------------------------------------------------------------------------------+ | NVIDIA-SMI 555.85 Driver Version: 555.85 CUDA Version: 12.5 | |-----------------------------------------+------------------------+----------------------+
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Matt Gray – How to generate a profitable business
In the last 10 years, over 1,000 people have asked me how to start a business. The truth? They’re all paralyzed by limiting beliefs. What they are and how to break them today:
(more…)
Before we get into the How, let’s first unpack why people think they can’t start a business.
Here are the biggest reasons I’ve found: -
Turn Yourself Into an Action Figure Using ChatGPT
ChatGPT Action Figure Prompts:
Create an action figure from the photo. It must be visualised in a realistic way. There should be accessories next to the figure like a UX designer have, Macbook Pro, a camera, drawing tablet, headset etc. Add a hole to the top of the box in the action figure. Also write the text “UX Mate” and below it “Keep Learning! Keep Designing
Use this image to create a picture of a action figure toy of a construction worker in a blister package from head to toe with accessories including a hammer, a staple gun and a ladder. The package should read “Kirk The Handy Man”
Create a realistic image of a toy action figure box. The box should be designed in a toy-equipment/action-figure style, with a cut-out window at the top like classic action figure packaging. The main color of the box and moleskine notebook should match the color of my jacket (referenced visually). Add colorful Mexican skull decorations across the box for a vibrant and artistic flair. Inside the box, include a “Your name” action figure, posed heroically. Next to the figure, arrange the following “equipment” in a stylized layout: • item 1 • item 2 … On the box, write: “Your name” (bold title font) Underneath: “Your role or anything else” The entire scene should look like a real product mockup, highly realistic, lit like a studio product photo. On the box, write: “Your name” (bold title font) Underneath: “Your role or description” The entire scene should look like a real product mockup, highly realistic, lit like a studio product photo. Prompt on Kling AI The figure steps out of its toy packaging and begins walking forward. As he continues to walk, the camera gradually zooms out in sync with his movement.
“Create image. Create a toy of the person in the photo. Let it be an action figure. Next to the figure, there should be the toy’s equipment, each in its individual blisters. 1) a book called “Tecnoforma”. 2) A 3-headed dog with a tag that says “Troika” and a bone at its feet with word “austerity” written on it. 3) a three-headed Hydra with with a tag called “Geringonça”. 4) a book titled “D. Sebastião”. Don’t repeat the equipment under any circumstance. The card holding the blister should be strong orange. Also, on top of the box, write ‘Pedro Passos Coelho’ and underneath it, ‘PSD action figure’. The figure and equipment must all be inside blisters. Visualize this in a realistic way.”
FEATURED POSTS
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What’s the Difference Between Ray Casting, Ray Tracing, Path Tracing and Rasterization? Physical light tracing…
RASTERIZATION
Rasterisation (or rasterization) is the task of taking the information described in a vector graphics format OR the vertices of triangles making 3D shapes and converting them into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes), or in other words “rasterizing” vectors or 3D models onto a 2D plane for display on a computer screen.For each triangle of a 3D shape, you project the corners of the triangle on the virtual screen with some math (projective geometry). Then you have the position of the 3 corners of the triangle on the pixel screen. Those 3 points have texture coordinates, so you know where in the texture are the 3 corners. The cost is proportional to the number of triangles, and is only a little bit affected by the screen resolution.
In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.
With rasterization, objects on the screen are created from a mesh of virtual triangles, or polygons, that create 3D models of objects. A lot of information is associated with each vertex, including its position in space, as well as information about color, texture and its “normal,” which is used to determine the way the surface of an object is facing.
Computers then convert the triangles of the 3D models into pixels, or dots, on a 2D screen. Each pixel can be assigned an initial color value from the data stored in the triangle vertices.
Further pixel processing or “shading,” including changing pixel color based on how lights in the scene hit the pixel, and applying one or more textures to the pixel, combine to generate the final color applied to a pixel.
The main advantage of rasterization is its speed. However, rasterization is simply the process of computing the mapping from scene geometry to pixels and does not prescribe a particular way to compute the color of those pixels. So it cannot take shading, especially the physical light, into account and it cannot promise to get a photorealistic output. That’s a big limitation of rasterization.
There are also multiple problems:
If you have two triangles one is behind the other, you will draw twice all the pixels. you only keep the pixel from the triangle that is closer to you (Z-buffer), but you still do the work twice.
The borders of your triangles are jagged as it is hard to know if a pixel is in the triangle or out. You can do some smoothing on those, that is anti-aliasing.
You have to handle every triangles (including the ones behind you) and then see that they do not touch the screen at all. (we have techniques to mitigate this where we only look at triangles that are in the field of view)
Transparency is hard to handle (you can’t just do an average of the color of overlapping transparent triangles, you have to do it in the right order)
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VFX pipeline – Render Wall Farm management topics
1: Introduction Title: Managing a VFX Facility’s Render Wall
- Briefly introduce the importance of managing a VFX facility’s render wall.
- Highlight how efficient management contributes to project timelines and overall productivity.
2: Daily Overview Title: Daily Management Routine
- Monitor Queues: Begin each day by reviewing render queues to assess workload and priorities.
- Resource Allocation: Allocate resources based on project demands and available hardware.
- Job Prioritization: Set rendering priorities according to project deadlines and importance.
- Queue Optimization: Adjust queue settings to maximize rendering efficiency.
3: Resource Allocation Title: Efficient Resource Management
- Hardware Utilization: Distribute rendering tasks across available machines for optimal resource usage.
- Balance Workloads: Avoid overloading specific machines while others remain underutilized.
- Consider Off-Peak Times: Schedule resource-intensive tasks during off-peak hours to enhance overall performance.
4: Job Prioritization Title: Prioritizing Rendering Tasks
- Deadline Sensitivity: Give higher priority to tasks with imminent deadlines to ensure timely delivery.
- Critical Shots: Identify shots crucial to the project’s narrative or visual impact for prioritization.
- Dependent Shots: Sequence shots that depend on others should be prioritized together.
5: Queue Optimization and Reporting Title: Streamlining Render Queues
- Dependency Management: Set up dependencies to ensure shots are rendered in the correct order.
- Error Handling: Implement automated error detection and requeueing mechanisms.
- Progress Tracking: Regularly monitor rendering progress and update stakeholders.
- Data Management: Archive completed renders and remove redundant data to free up storage.
- Reporting: Provide daily reports on rendering status, resource usage, and potential bottlenecks.
6: Conclusion Title: Enhancing VFX Workflow
- Effective management of a VFX facility’s render wall is essential for project success.
- Daily monitoring, resource allocation, job prioritization, queue optimization, and reporting are key components.
- A well-managed render wall ensures efficient production, timely delivery, and overall project success.