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BREAKING NEWS

LATEST POSTS

  • HumanDiT – Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generation

    pIXELsHAM.com
    Feb 11, 2025
    A.I.

    https://agnjason.github.io/HumanDiT-page

    By inputting a single character image and template pose video, our method can generate vocal avatar videos featuring not only pose-accurate rendering but also realistic body shapes.

    Views : 76
  • DynVFX – Augmenting Real Videoswith Dynamic Content

    pIXELsHAM.com
    Feb 11, 2025
    A.I.

    https://dynvfx.github.io

    Given an input video and a simple user-provided text instruction describing the desired content, our method synthesizes dynamic objects or complex scene effects that naturally interact with the existing scene over time. The position, appearance, and motion of the new content are seamlessly integrated into the original footage while accounting for camera motion, occlusions, and interactions with other dynamic objects in the scene, resulting in a cohesive and realistic output video. 

    https://dynvfx.github.io/sm/index.html

    Views : 447
  • CLO 3D – Fashion Design Software

    pIXELsHAM.com
    Feb 8, 2025
    modeling, software

    https://www.clo3d.com/en

    https://linkin.bio/itsclo3d

    Views : 38
  • VideoJAM – Joint Appearance-Motion Representations for Enhanced Motion Generation in Video Models

    pIXELsHAM.com
    Feb 7, 2025
    A.I.

    https://hila-chefer.github.io/videojam-paper.github.io

    Views : 39
  • 100+ Open Source SVG Spinners

    pIXELsHAM.com
    Feb 7, 2025
    design, reference

    https://magecdn.com/tools/svg-loaders

    Views : 31
  • ByteDance OmniHuman-1

    pIXELsHAM.com
    Feb 7, 2025
    A.I.

    https://omnihuman-lab.github.io

    They propose an end-to-end multimodality-conditioned human video generation framework named OmniHuman, which can generate human videos based on a single human image and motion signals (e.g., audio only, video only, or a combination of audio and video). In OmniHuman, we introduce a multimodality motion conditioning mixed training strategy, allowing the model to benefit from data scaling up of mixed conditioning. This overcomes the issue that previous end-to-end approaches faced due to the scarcity of high-quality data. OmniHuman significantly outperforms existing methods, generating extremely realistic human videos based on weak signal inputs, especially audio. It supports image inputs of any aspect ratio, whether they are portraits, half-body, or full-body images, delivering more lifelike and high-quality results across various scenarios.

    Views : 58
  • Hunyuan3D-2 – Add-on for Blender and ComfyUI

    pIXELsHAM.com
    Feb 7, 2025
    A.I., modeling

    https://github.com/kijai/ComfyUI-Hunyuan3DWrapper

    https://github.com/Tencent/Hunyuan3D-2/blob/main/blender_addon.py

    https://github.com/tencent/Hunyuan3D-2

    https://huggingface.co/tencent/Hunyuan3D-2

    Views : 1,263
  • Conda – an open source management system for installing multiple versions of software packages and their dependencies into a virtual environment

    pIXELsHAM.com
    Feb 6, 2025
    production, software

    https://anaconda.org/anaconda/conda

    https://docs.conda.io/projects/conda/en/latest/user-guide/getting-started.html

    NOTE The company recently changed their TOS and this service now incurs into costs for teams above a threshold.
    Use MicroMamba instead.

    Views : 21
  • Vashi Nedomansky – Shooting ratios of feature films

    pIXELsHAM.com
    Feb 6, 2025
    ves

    In the Golden Age of Hollywood (1930-1959), a 10:1 shooting ratio was the norm—a 90-minute film meant about 15 hours of footage. Directors like Alfred Hitchcock famously kept it tight with a 3:1 ratio, giving studios little wiggle room in the edit.

    Fast forward to today: the digital era has sent shooting ratios skyrocketing. Affordable cameras roll endlessly, capturing multiple takes, resets, and everything in between. Gone are the disciplined “Action to Cut” days of film.

    https://en.wikipedia.org/wiki/Shooting_ratio

    SHOOTING RATIOS OF FEATURE FILMS

    Views : 35
  • Me.Meshcapade.com – multi-person markerless mocap with detailed hands and gestures

    pIXELsHAM.com
    Feb 6, 2025
    animation

    https://me.meshcapade.com/editor

    https://meshcapade.com

    Views : 155
  • General OCR Theory – Towards OCR-2.0 via a Unified End-to-end Model – HF Transformers implementation

    pIXELsHAM.com
    Feb 6, 2025
    A.I.

    https://huggingface.co/stepfun-ai/GOT-OCR-2.0-hf

    GOT-OCR2 works on a wide range of tasks, including plain document OCR, scene text OCR, formatted document OCR, and even OCR for tables, charts, mathematical formulas, geometric shapes, molecular formulas and sheet music.

    Views : 28
  • AI and the Law – Can AI art be copyrighted? not if there’s no human input, US office says

    pIXELsHAM.com
    Feb 6, 2025
    A.I., quotes, ves

    https://www.designboom.com/art/can-ai-art-be-copyrighted-not-if-theres-no-human-input-us-office-01-31-2025

    https://www.techspot.com/news/106562-us-copyright-office-rules-out-copyright-ai-created.html

    Views : 23
  • Beej – Guide to Git

    pIXELsHAM.com
    Feb 6, 2025
    production

    https://beej.us/guide/bggit

    bggit_a4_c_2Download
    Views : 16
  • QNTM – Developer Philosophy

    pIXELsHAM.com
    Feb 6, 2025
    production, quotes

    https://qntm.org/devphilo

    • Avoid, at all costs, arriving at a scenario where the ground-up rewrite starts to look attractive
    • Aim to be 90% done in 50% of the available time
    • Automate good practice
    • Think about pathological data
    • There is usually a simpler way to write it
    • Write code to be testable
    • It is insufficient for code to be provably correct; it should be obviously, visibly, trivially correct

    Views : 33
  • Arminas Valunas – “Coca-Cola: Wherever you are.”

    pIXELsHAM.com
    Feb 4, 2025
    A.I., commercials, design

    Arminas created this using Juggernaut Xl model and QR Code Monster SDXL ControlNet.

    His pipeline:
    Static Images – Forge UI.
    Upscaled with Leonardo AI universal upscaler.
    Animated with Runway ML and Minimax.
    Video upscale – Topaz Video AI.
    Composited in Adobe Premiere.


    Juggernaut Xl download here:
    https://civitai.com/models/133005/juggernaut-xl

    QR Code Monster SDXL:
    https://civitai.com/models/197247?modelVersionId=221829

    https://www.linkedin.com/posts/arminas-valunas-b4477255_my-spec-ad-for-coca-cola-wherever-you-are-ugcPost-7292470579431956480-VSBz

    Views : 42
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FEATURED POSTS

  • Key/Fill ratios and scene composition using false colors and Nuke node

    pIXELsHAM.com
    Apr 22, 2021
    composition, Featured, lighting, photography

    www.videomaker.com/article/c03/18984-how-to-calculate-contrast-ratios-for-more-professional-lighting-setups

    To measure the contrast ratio you will need a light meter. The process starts with you measuring the main source of light, or the key light.

    Get a reading from the brightest area on the face of your subject. Then, measure the area lit by the secondary light, or fill light. To make sense of what you have just measured you have to understand that the information you have just gathered is in F-stops, a measure of light. With each additional F-stop, for example going one stop from f/1.4 to f/2.0, you create a doubling of light. The reverse is also true; moving one stop from f/8.0 to f/5.6 results in a halving of the light.

     

    (more…)
    Views : 3,100
  • Stable Fast 3D – Rapid 3D Asset Generation From Single Images

    pIXELsHAM.com
    Aug 2, 2024
    A.I., software

    https://stability.ai/news/introducing-stable-fast-3d

     

    https://huggingface.co/spaces/stabilityai/stable-fast-3d

     

    Views : 145
  • Lighting Masterclass || Billy Williams || Masterclass

    pIXELsHAM.com
    Aug 30, 2019
    lighting, photography

    Views : 1,071
  • Gamma correction

    pIXELsHAM.com
    Apr 1, 2018
    colour, Featured, lighting, photography, production

    http://www.normankoren.com/makingfineprints1A.html#Gammabox

    https://en.wikipedia.org/wiki/Gamma_correction

    http://www.photoscientia.co.uk/Gamma.htm

    https://www.w3.org/Graphics/Color/sRGB.html

    http://www.eizoglobal.com/library/basics/lcd_display_gamma/index.html

    https://forum.reallusion.com/PrintTopic308094.aspx

    Basically, gamma is the relationship between the brightness of a pixel as it appears on the screen, and the numerical value of that pixel. Generally Gamma is just about defining relationships.

    Three main types:
    – Image Gamma encoded in images
    – Display Gammas encoded in hardware and/or viewing time
    – System or Viewing Gamma which is the net effect of all gammas when you look back at a final image. In theory this should flatten back to 1.0 gamma.

     

    (more…)
    Views : 3,258
  • Yann Lecun: Meta AI, Open Source, Limits of LLMs, AGI & the Future of AI | Lex Fridman Podcast #416

    pIXELsHAM.com
    Mar 14, 2024
    A.I., Featured, quotes

    Views : 138
  • 15 Years of Art Experience in One DRAGON

    pIXELsHAM.com
    Sep 27, 2024
    colour, composition, design, lighting

     

    Bonus clip in the post: Character Design Concept Art Process – Professional Workflow

    (more…)

    Views : 27
  • Gemmy Woud-Binnendijk flemming photography

    pIXELsHAM.com
    Jan 12, 2019
    design, photography

    https://petapixel.com/2018/02/01/photographer-shoots-portraits-style-old-master-painters

    (more…)
    Views : 1,470
  • The Art of Lighting: A history through time

    pIXELsHAM.com
    Jan 4, 2021
    lighting

    https://www.foundry.com/insights/film-tv/art-of-lighting-history

     

    Views : 798
Views : 18,232

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