Meshtron provides a simple and scalable, data-driven solution for generating intricate, artist-like meshes of up to 64K faces at 1024-level coordinate resolution. This is over an order of magnitude higher face count and 8x higher coordinate resolution compared to existing methods.
A model that can generate the next frame of a 3D scene based on the previous frame(s) and user input, trained on video data, and running in real-time.
World models enable AI systems to simulate and reason about their environments, pushing forward autonomous decision-making and real-world problem-solving.
The key insight is that by training on video data, these models learn not just how to generate images, but also:
the physics of our world (objects fall down, water flows, etc)
how objects look from different angles (that chair should look the same as you walk around it)
how things move and interact (a ball bouncing off a wall, a character walking on sand)
basic spatial understanding (you can’t walk through walls)
Some companies, like World Labs, are taking a hybrid approach: using World Models to generate static 3D representations that can then be rendered using traditional 3D engines (in this case, Gaussian Splatting). This gives you the best of both worlds: the creative power of AI generation with the multiview consistency and performance of traditional rendering.
Spline Path Control is a simple tool designed to make it easy to create motion controls. It allows you to create and animate shapes that follow splines, and then export the result as a .webm video file. This project was created to simplify the process of generating control videos for tools like VACE. Use it to control the motion of anything (camera movement, objects, humans etc) all without extra prompting.