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Apple TV+ Reportedly Loses $1 Billion on Streaming a Year
https://www.indiewire.com/news/business/apple-tv-reportedly-loses-1-billion-streaming-1235110323
But it supposedly also has 45 million subscribers, and with $124.3 million in revenue.
Per the companyโs most recent earnings, the three months ending in January saw Apple bring in $124.3 billion in revenue, $26.3 billion of which came from Services, a record for the division. Thatโs just for one quarter. For the year, Services brought in more than $96 billion. It can afford to absorb a billion dollars in losses.https://spyglass.org/apple-tv-plus-strategy
It Wasn’t the Apple TV+ Spend, It Was the Apple TV+ Strategy
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VillageRoadShow production studio files for bankruptcy
Village Roadshow (prod company/financier: Wonka, the Matrix series, and Oceanโs 11) has filed for bankruptcy.
Itโs a rough indicator of where we are in 2025 when one of the last independent production companies working with the studios goes under.
Hereโs their balance sheet:
$400 M in library value of 100+ films (89 of which they co-own with Warner Bros.)
$500 M – $1bn total debt
$1.4 M in debt to WGA, whose members were told to stop working with Roadshow in December
$794 K owed to Bryan Cranstonโs prod company
$250 K owed to Sony Pictures TV
$300 K/month overhead
The crowning expense that brought down this 36-year-old production company is the $18 M in (unpaid) legal fees from a lengthy and currently unresolved arbitration with their long-time partner Warner Bros, who theyโve had a co-financing arrangement since the late 90s.
Roadshow sued when WBD released their Matrix Resurrections (2021) film in theaters and on Max simultaneously, causing Roadshow to withhold their portion of the $190 M production costs.
Due to mounting financial pressures, Village Roadshowโs CEO, Steve Mosko, a veteran film and TV exec, left the company in January.
Now, this all falls on the shoulders of Jim Moore, CEO of Vine, an equity firm that owns Village Roadshow, as well as Luc Bessonโs prod company EuropaCorp. -
Google Gemini Robotics
For safety considerations, Google mentions a “layered, holistic approach” that maintains traditional robot safety measures like collision avoidance and force limitations. The company describes developing a “Robot Constitution” framework inspired by Isaac Asimov’sย Three Laws of Roboticsย and releasing a dataset unsurprisingly called “ASIMOV” to help researchers evaluate safety implications of robotic actions.
This new ASIMOV dataset represents Google’s attempt to create standardized ways to assess robot safety beyond physical harm prevention. The dataset appears designed to help researchers test how well AI models understand the potential consequences of actions a robot might take in various scenarios. According to Google’s announcement, the dataset will “help researchers to rigorously measure the safety implications of robotic actions in real-world scenarios.”
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https://fenghora.github.io/Personalize-Anything-Page
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Photography basics: Exposure Value vs Photographic Exposure vs Il/Luminance vs Pixel luminance measurements
Also see: https://www.pixelsham.com/2015/05/16/how-aperture-shutter-speed-and-iso-affect-your-photos/
In photography, exposure value (EV) is a number that represents a combination of a camera’s shutter speed and f-number, such that all combinations that yield the same exposure have the same EV (for any fixed scene luminance).ย The EV concept was developed in an attempt to simplify choosing among combinations of equivalent camera settings. Although all camera settings with the same EV nominally give the same exposure, they do not necessarily give the same picture. EV is also used to indicate an interval on the photographic exposure scale. 1 EV corresponding to a standard power-of-2 exposure step, commonly referred to as a stop
EV 0 corresponds to an exposure time of 1 sec and a relative aperture of f/1.0. If the EV is known, it can be used to select combinations of exposure time and f-number.Note EV does not equal to photographic exposure. Photographic Exposure is defined as how much light hits the camera’s sensor. It depends on the camera settings mainly aperture and shutter speed. Exposure value (known as EV) is a number that represents the exposure setting of the camera.
Thus, strictly, EV is not a measure of luminance (indirect or reflected exposure) or illuminance (incidentl exposure); rather, an EV corresponds to a luminance (or illuminance) for which a camera with a given ISO speed would use the indicated EV to obtain the nominally correct exposure. Nonetheless, it is common practice among photographic equipment manufacturers to express luminance in EV for ISO 100 speed, as when specifying metering range or autofocus sensitivity.
The exposure depends on two things: how much light gets through the lenses to the camera’s sensor and for how long the sensor is exposed. The former is a function of the aperture value while the latter is a function of the shutter speed. Exposure value is a number that represents this potential amount of light that could hit the sensor. It is important to understand that exposure value is a measure of how exposed the sensor is to light and not a measure of how much light actually hits the sensor. The exposure value is independent of how lit the scene is. For example a pair of aperture value and shutter speed represents the same exposure value both if the camera is used during a very bright day or during a dark night.
Each exposure value number represents all the possible shutter and aperture settings that result in the same exposure. Although the exposure value is the same for different combinations of aperture values and shutter speeds the resulting photo can be very different (the aperture controls the depth of field while shutter speed controls how much motion is captured).
EV 0.0 is defined as the exposure when setting the aperture to f-number 1.0 and the shutter speed to 1 second. All other exposure values are relative to that number. Exposure values are on a base two logarithmic scale. This means that every single step of EV – plus or minus 1 – represents the exposure (actual light that hits the sensor) being halved or doubled.Formulas
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Gamma correction
http://www.normankoren.com/makingfineprints1A.html#Gammabox
https://en.wikipedia.org/wiki/Gamma_correction
http://www.photoscientia.co.uk/Gamma.htm
https://www.w3.org/Graphics/Color/sRGB.html
http://www.eizoglobal.com/library/basics/lcd_display_gamma/index.html
https://forum.reallusion.com/PrintTopic308094.aspx
Basically, gamma is the relationship between the brightness of a pixel as it appears on the screen, and the numerical value of that pixel. Generally Gamma is just about defining relationships.
Three main types:
– Image Gamma encoded in images
– Display Gammas encoded in hardware and/or viewing time
– System or Viewing Gamma which is the net effect of all gammas when you look back at a final image. In theory this should flatten back to 1.0 gamma.