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BREAKING NEWS

LATEST POSTS

  • Foundry Mari in Minutes – Lesson 1: Introduction to textures

    pIXELsHAM.com
    Aug 10, 2025
    production, software
    Views : 7
  • AI and the Law – CartoonBrew: Disney, Universal ‘Cannot Have It Both Ways’: Midjourney Slams Studios For Suing While Using GenAI

    pIXELsHAM.com
    Aug 7, 2025
    A.I., ves

    https://www.cartoonbrew.com/law/disney-universal-midjourney-lawsuit-response-250197.html

    Screenshot
    Views : 6
  • Fast & Easy Rotoscope with Magic Mask in Davinci Resolve Studio

    pIXELsHAM.com
    Aug 7, 2025
    software

    Views : 12
  • Kelly Boesch – Static and Toward The Light

    pIXELsHAM.com
    Aug 7, 2025
    A.I., design, music

    https://www.kellyboeschdesign.com

    I was working an album cover last night and got these really cool images in midjourney so made a video out of it. Animated using Pika. Song made using Suno Full version on my bandcamp. It’s called Static.

    https://www.linkedin.com/posts/kellyboesch_midjourney-keyframes-ai-activity-7359244714853736450-Wvcr

    (more…)
    Views : 12
  • Introducing GPT-5

    pIXELsHAM.com
    Aug 7, 2025
    A.I.

    https://www.youtube.com/openai/live

    Views : 4
  • sRGB vs REC709 – An introduction and FFmpeg implementations

    pIXELsHAM.com
    Aug 7, 2025
    colour, Featured

    1. Basic Comparison

    • What they are
      • sRGB: A standard “web”/computer-display RGB color space defined by IEC 61966-2-1. It’s used for most monitors, cameras, printers, and the vast majority of images on the Internet.
      • Rec. 709: An HD-video color space defined by ITU-R BT.709. It’s the go-to standard for HDTV broadcasts, Blu-ray discs, and professional video pipelines.
    • Why they exist
      • sRGB: Ensures consistent colors across different consumer devices (PCs, phones, webcams).
      • Rec. 709: Ensures consistent colors across video production and playback chains (cameras → editing → broadcast → TV).
    • What you’ll see
      • On your desktop or phone, images tagged sRGB will look “right” without extra tweaking.
      • On an HDTV or video-editing timeline, footage tagged Rec. 709 will display accurate contrast and hue on broadcast-grade monitors.

    2. Digging Deeper

    FeaturesRGBRec. 709
    White pointD65 (6504 K), same for bothD65 (6504 K)
    Primaries (x,y)R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060)R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060)
    Gamut sizeIdentical triangle on CIE 1931 chartIdentical to sRGB
    Gamma / transferPiecewise curve: approximate 2.2 with linear toePure power-law γ≈2.4 (often approximated as 2.2 in practice)
    Matrix coefficientsN/A (pure RGB usage)Y = 0.2126 R + 0.7152 G + 0.0722 B (Rec. 709 matrix)
    Typical bit-depth8-bit/channel (with 16-bit variants)8-bit/channel (10-bit for professional video)
    Usage metadataTagged as “sRGB” in image files (PNG, JPEG, etc.)Tagged as “bt709” in video containers (MP4, MOV)
    Color rangeFull-range RGB (0–255)Studio-range Y′CbCr (Y′ [16–235], Cb/Cr [16–240])


    Why the Small Differences Matter

    (more…)
    Views : 104
  • RenderMan XPU – A Hybrid CPU+GPU Renderer for Interactive and Final-Frame Rendering

    pIXELsHAM.com
    Aug 7, 2025
    production, software
    RenderMan XPU – A Hybrid CPU+GPU Renderer for Interactive and Final-Frame Rendering (1)Download
    Views : 6
  • Sebastian Schütt – RGB Matte Merging, The Technique You’re Not Using (Yet!)

    pIXELsHAM.com
    Aug 7, 2025
    production

    https://www.lucasjwarren.com/post/lw_mergeaberation

    Views : 9
  • Formas.ai – From Sketch to Spatial PointCloud

    pIXELsHAM.com
    Aug 6, 2025
    A.I.

    https://www.formas.ai

    Views : 9
  • Google DeepMind Genie 3 – A new frontier for world models

    pIXELsHAM.com
    Aug 6, 2025
    A.I., modeling

    https://deepmind.google/discover/blog/genie-3-a-new-frontier-for-world-models/

    Views : 15
  • Scott Ross on the future of VFX

    pIXELsHAM.com
    Aug 5, 2025
    ves
    Views : 17
  • BANG – Dividing 3D Assets via Generative Exploded Dynamics

    pIXELsHAM.com
    Aug 5, 2025
    A.I., modeling

    https://sites.google.com/view/bang7355608

    https://dl.acm.org/doi/10.1145/3730840

    Views : 7
  • Narcis Calin’s Galaxy Engine – A free, open source simulation software

    pIXELsHAM.com
    Aug 5, 2025
    lighting, software

    https://www.linkedin.com/posts/narciscalin_this-2025-i-decided-to-start-learning-how-activity-7357485340300832768-1f3i

    This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub

    https://github.com/NarcisCalin/Galaxy-Engine

    Views : 15
  • Storyboards to 3d with one cilck – MagiCam + Blender + TV Paint

    pIXELsHAM.com
    Aug 5, 2025
    blender

    Views : 7
  • Capcut Seedream 3.0 – AI-powered editor for everyone

    pIXELsHAM.com
    Aug 5, 2025
    A.I., production, software

    https://www.capcut.com/

    Views : 13
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FEATURED POSTS

  • Directing Camera Movement – Filmmaking Composition Techniques for Directors

    pIXELsHAM.com
    Sep 1, 2018
    composition, photography

    Views : 1,208
  • Midjourney 5.2 → Runway Gen-2 (text-to-image to image-to-video)

    pIXELsHAM.com
    Jul 26, 2023
    A.I., software

     

     

     

    Views : 326
  • Epic Dubstep by DJ Mindfield

    pIXELsHAM.com
    Apr 12, 2013
    composition, music, photography

    Views : 1,284
  • Blender VideoDepthAI – Turn any video into 3D Animated Scenes

    pIXELsHAM.com
    Jun 10, 2025
    A.I., blender, Featured, photogrammetry

    https://superhivemarket.com/products/video-depth-ai

    Views : 69
  • Python and TCL: Tips and Tricks for Foundry Nuke

    pIXELsHAM.com
    Jan 12, 2021
    Featured, production, python, software

    www.andreageremia.it/tutorial_python_tcl.html

    https://www.gatimedia.co.uk/list-of-knobs-2

    https://learn.foundry.com/nuke/developers/63/ndkdevguide/knobs-and-handles/knobtypes.html

    http://www.andreageremia.it/tutorial_python_tcl.html

     

    http://thoughtvfx.blogspot.com/2012/12/nuke-tcl-tips.html


    Check final image quality

    https://www.compositingpro.com/tech-check-compositing-shot-in-nuke/

    Local copy:
    http://pixelsham.com/wp-content/uploads/2023/03/compositing_pro_tech_check_nuke_script.nk

     

    Nuke tcl procedures
    https://www.gatimedia.co.uk/nuke-tcl-procedures

     

    Knobs
    https://learn.foundry.com/nuke/developers/63/ndkdevguide/knobs-and-handles/knobtypes.html

     

     

    (more…)
    Views : 8,231
  • Claudia Marvisi – Texturing lessons from House of the Dragon – FMX 2024

    pIXELsHAM.com
    Oct 10, 2024
    colour, design, modeling, production, reference

    Views : 34
  • yoshbott multilayered acrylic paintings

    pIXELsHAM.com
    Apr 4, 2020
    design

    Views : 666
  • Interview with Director of Photography Newton Thomas Sigel, ASC | ShotDeck: Shot Talk

    pIXELsHAM.com
    Jun 12, 2023
    composition, lighting, photography

    Views : 252
Views : 12,959

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