BREAKING NEWS
LATEST POSTS
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USD Alab open source scene
The USD ALab data set is the Animal Logic interpretation and implementation of real world production and pipeline concepts. There are two downloads available, including guiding documents and two sets of textures.
The first download contains the ALab scene assets themselves, derived from our production assets and conformed for compatibility to allow them to load in any tool which supports USD.
The second download is an optional extra, a “production rendering Texture Pack,” which delivers 4K OpenEXR textures with udims for production style rendering.
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Walt Disney Animation Amps Up Production With New Vancouver Studio
https://www.awn.com/blog/blame-canada-and-covid
deadline.com/2021/08/walt-disney-animation-studios-vancouver-studio-what-if-1234809175/
Effective next year, Walt Disney Animation Studios is throwing the doors open to a new facility in Vancouver, BC that will focus on long-form series and special projects for Disney+. The first in the pipeline is the anticipated, feature-quality musical series Moana.
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FEATURED POSTS
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Erik Winquist – The Definitive Weta Digital Guide to IBL hdri capture
www.fxguide.com/fxfeatured/the-definitive-weta-digital-guide-to-ibl
Notes:
- Camera type: full frame with exposure bracketing and an 8mm circular fish eye lens.
- Bracketing: 7 exposures at 2 stops increments.
- Tripod: supporting 120 degrees locked offsets
- Camera angle: should point up 7.5 degrees for better sky or upper dome coverage.
- Camera focus: set and tape locked to manual
- Start shooting looking towards the sun direction with and without the ND3 filter; The other angles will not require the ND3 filter.
- Documenting shooting with a slate (measure distance to slate, day, location, camera info, camera temperature, camera position)
NOTE: The goal is to clean the initial individual brackets before or at merging time as much as possible.
This means:- keeping original shooting metadata
- de-fringing
- removing aberration (through camera lens data or automatically)
- at 32 bit
- in ACEScg (or ACES) wherever possible