BREAKING NEWS
LATEST POSTS
-
Mastering Camera Shots and Angles: A Guide for Filmmakers
https://website.ltx.studio/blog/mastering-camera-shots-and-angles
1. Extreme Wide Shot
2. Wide Shot
3. Medium Shot
4. Close Up
5. Extreme Close Up
-
Bennett Waisbren – ChatGPT 4 video generation
1. Rankin/Bass – That nostalgic stop-motion look like Rudolph the Red-Nosed Reindeer. Cozy and janky.
2. Don Bluth – Lavish hand-drawn fantasy. Lush lighting, expressive eyes, dramatic weight.
3. Fleischer Studios – 1930s rubber-hose style, like Betty Boop and Popeye. Surreal, bouncy, jazz-age energy.
4. Pixar – Clean, subtle facial animation, warm lighting, and impeccable shot composition.
5. Toei Animation (Classic Era) – Foundation of mainstream anime. Big eyes, clean lines, iconic nostalgia.
6. Cow and Chicken / Cartoon Network Gross-Out – Elastic, grotesque, hyper-exaggerated. Ugly-cute characters, zoom-ins on feet and meat, lowbrow chaos.
7. Max Fleischer’s Superman – Retro-futurist noir from the ’40s, bold shadows and heroic lighting.
8. Sylvain Chomet – French surrealist like The Triplets of Belleville. Slender, elongated, moody weirdness. -
GIMP 3.0 review – 20 years on from 2.0, has GIMP kept up with the times?
https://www.gimp.org/release-notes/gimp-3.0.html
Highlights
- Need to tweak a filter you applied hours ago? New in GIMP 3.0 is non-destructive editing for most commonly-used filters. See the changes in real time with on-canvas preview.
- Exchange files with more applications, including BC7 DDS files as well as better PSD export and many new formats.
- Don’t know how big to make your drawing? Simply set your paint tool to expand layers automatically as needed.
- Making pro-quality text got easier, too. Style your text, apply outlines, shadows, bevels, and more, and you can still edit your text, change font and size, and even tweak the style settings.
- Organizing your layers has become much easier with the ability to select multiple items at once, move them or transform them all together!
- Color Management was again improved, as our long-term project to make GIMP an advanced image editor for all usages.
- Updated graphical toolkit (GTK3) for modern desktop usage.
- New Wilber logo!
FEATURED POSTS
-
Embedding frame ranges into Quicktime movies with FFmpeg
QuickTime (.mov) files are fundamentally time-based, not frame-based, and so don’t have a built-in, uniform “first frame/last frame” field you can set as numeric frame IDs. Instead, tools like Shotgun Create rely on the timecode track and the movie’s duration to infer frame numbers. If you want Shotgun to pick up a non-default frame range (e.g. start at 1001, end at 1064), you must bake in an SMPTE timecode that corresponds to your desired start frame, and ensure the movie’s duration matches your clip length.
How Shotgun Reads Frame Ranges
- Default start frame is 1. If no timecode metadata is present, Shotgun assumes the movie begins at frame 1.
- Timecode ⇒ frame number. Shotgun Create “honors the timecodes of media sources,” mapping the embedded TC to frame IDs. For example, a 24 fps QuickTime tagged with a start timecode of 00:00:41:17 will be interpreted as beginning on frame 1001 (1001 ÷ 24 fps ≈ 41.71 s).
Embedding a Start Timecode
QuickTime uses a
tmcd
(timecode) track. You can bake in an SMPTE track via FFmpeg’s-timecode
flag or via Compressor/encoder settings:- Compute your start TC.
- Desired start frame = 1001
- Frame 1001 at 24 fps ⇒ 1001 ÷ 24 ≈ 41.708 s ⇒ TC 00:00:41:17
- FFmpeg example:
ffmpeg -i input.mov \ -c copy \ -timecode 00:00:41:17 \ output.mov
This adds a timecode track beginning at 00:00:41:17, which Shotgun maps to frame 1001.
Ensuring the Correct End Frame
Shotgun infers the last frame from the movie’s duration. To end on frame 1064:
- Frame count = 1064 – 1001 + 1 = 64 frames
- Duration = 64 ÷ 24 fps ≈ 2.667 s
FFmpeg trim example:
ffmpeg -i input.mov \ -c copy \ -timecode 00:00:41:17 \ -t 00:00:02.667 \ output_trimmed.mov
This results in a 64-frame clip (1001→1064) at 24 fps.
-
Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs Illuminance
https://www.translatorscafe.com/unit-converter/en-US/illumination/1-11/
The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.
The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.
Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts
Details in the post
(more…)