Programmable Optics for LiDAR and 3D Sensing: How Lumotive’s LCM is Changing the Game
For decades, LiDAR and 3D sensing systems have relied on mechanical mirrors and bulky optics to direct light and measure distance. But at CES 2025, Lumotive unveiled a breakthrough—a semiconductor-based programmable optic that removes the need for moving parts altogether.
The Problem with Traditional LiDAR and Optical Systems
LiDAR and 3D sensing systems work by sending out light and measuring when it returns, creating a precise depth map of the environment. However, traditional systems have relied on physically moving mirrors and lenses, which introduce several limitations:
Size and weight – Bulky components make integration difficult.
Complexity – Mechanical parts are prone to failure and expensive to produce.
Speed limitations – Physical movement slows down scanning and responsiveness.
To bring high-resolution depth sensing to wearables, smart devices, and autonomous systems, a new approach is needed.
Enter the Light Control Metasurface (LCM)
Lumotive’s Light Control Metasurface (LCM) replaces mechanical mirrors with a semiconductor-based optical chip. This allows LiDAR and 3D sensing systems to steer light electronically, just like a processor manages data. The advantages are game-changing:
No moving parts – Increased durability and reliability
Ultra-compact form factor – Fits into small devices and wearables
Real-time reconfigurability – Optics can adapt instantly to changing environments
Energy-efficient scanning – Focuses on relevant areas, saving power
How Does it Work?
LCM technology works by controlling how light is directed using programmable metasurfaces. Unlike traditional optics that require physical movement, Lumotive’s approach enables light to be redirected with software-controlled precision.
This means:
No mechanical delays – Everything happens at electronic speeds.
AI-enhanced tracking – The sensor can focus only on relevant objects.
Scalability – The same technology can be adapted for industrial, automotive, AR/VR, and smart city applications.
Live Demo: Real-Time 3D Sensing
At CES 2025, Lumotive showcased how their LCM-enabled sensor can scan a room in real time, creating an instant 3D point cloud. Unlike traditional LiDAR, which has a fixed scan pattern, this system can dynamically adjust to track people, objects, and even gestures on the fly.
This is a huge leap forward for AI-powered perception systems, allowing cameras and sensors to interpret their environment more intelligently than ever before.
Who Needs This Technology?
Lumotive’s programmable optics have the potential to disrupt multiple industries, including:
Automotive – Advanced LiDAR for autonomous vehicles
Industrial automation – Precision 3D scanning for robotics and smart factories
Smart cities – Real-time monitoring of public spaces
AR/VR/XR – Depth-aware tracking for immersive experiences
The Future of 3D Sensing Starts Here
Lumotive’s Light Control Metasurface represents a fundamental shift in how we think about optics and 3D sensing. By bringing programmability to light steering, it opens up new possibilities for faster, smarter, and more efficient depth-sensing technologies.
With traditional LiDAR now facing a serious challenge, the question is: Who will be the first to integrate programmable optics into their designs?
ComfyDock is a tool that allows you to easily manage your ComfyUI environments via Docker.
Common Challenges with ComfyUI
Custom Node Installation Issues: Installing new custom nodes can inadvertently change settings across the whole installation, potentially breaking the environment.
Workflow Compatibility: Workflows are often tested with specific custom nodes and ComfyUI versions. Running these workflows on different setups can lead to errors and frustration.
Security Risks: Installing custom nodes directly on your host machine increases the risk of malicious code execution.
How ComfyDock Helps
Environment Duplication: Easily duplicate your current environment before installing custom nodes. If something breaks, revert to the original environment effortlessly.
Deployment and Sharing: Workflow developers can commit their environments to a Docker image, which can be shared with others and run on cloud GPUs to ensure compatibility.
Enhanced Security: Containers help to isolate the environment, reducing the risk of malicious code impacting your host machine.
Every 11 years the Sun’s magnetic pole flips. Leading up to this event, there is a period of increased solar activity — from sunspots and solar flares to spectacular northern and southern lights. The current solar cycle began in 2019 and scientists predict it will peak sometime in 2024 or 2025 before the Sun returns to a lower level of activity in the early 2030s.
The most dramatic events produced by the solar photosphere (the “surface” of the Sun) are coronal mass ejections. When these occur and solar particles get spewed out into space, they can wash over the Earth and interact with our magnetic field. This interaction funnels the charged particles towards Earth’s own North and South magnetic poles — where the particles interact with molecules in Earth’s ionosphere and cause them to fluoresce — phenomena known as aurora borealis (northern lights) and aurora australis (southern lights).
In 2019, it was predicted that the solar maximum would likely occur sometime around July 2025. However, Nature does not have to conform with our predictions, and seems to be giving us the maximum earlier than expected.
Very strong solar activity — especially the coronal mass ejections — can indeed wreak some havoc on our satellite and communication electronics. Most often, it is fairly minor — we get what is known as a “radio blackout” that interferes with some of our radio communications. Once in a while, though, a major solar event occurs. The last of these was in 1859 in what is now known as the Carrington Event, which knocked out telegraph communications across Europe and North America. Should a similar solar storm happen today it would be fairly devastating, affecting major aspects of our infrastructure including our power grid and, (gasp), the internet itself.
Beyond Technicolor’s specific challenges, the broader VFX industry continues to grapple with systemic issues, including cost-cutting pressures, exploitative working conditions, and an unsustainable business model. VFX houses often operate on razor-thin margins, competing in a race to the bottom due to studios’ demand for cheaper and faster work. This results in a cycle of overwork, burnout, and, in many cases, eventual bankruptcy, as seen with Rhythm & Hues in 2013 and now at Technicolor. The reliance on tax incentives and outsourcing further complicates matters, making VFX work highly unstable. With major vendors collapsing and industry workers facing continued uncertainty, many are calling for structural changes, including better contracts, collective bargaining, and a more sustainable production pipeline. Without meaningful reform, the industry risks seeing more historic names disappear and countless skilled artists move to other fields.
For many modern programming languages, the associated tooling has the lock-file based dependency management mechanism baked in. For a great example, consider Rust’s Cargo.
Not so with Python.
The default package manager for Python is pip. The default instruction to install a package is to run pip install package. Unfortunately, this imperative approach for creating your environment is entirely divorced from the versioning of your code. You very quickly end up in a situation where you have 100’s of packages installed. You no longer know which packages you explicitly asked to install, and which packages got installed because they were a transitive dependency. You no longer know which version of the code worked in which environment, and there is no way to roll back to an earlier version of your environment. Installing any new package could break your environment. …
Avat3r takes 4 input images of a person’s face and generates an animatable 3D head avatar in a single forward pass. The resulting 3D head representation can be animated at interactive rates. The entire creation process of the 3D avatar, from taking 4 smartphone pictures to the final result, can be executed within minutes.
The Nemesis system, for those unfamiliar, is a clever in-game mechanic which tracks a player’s actions to create enemies that feel capable of remembering past encounters. In the studio’s Middle-earth games, this allowed foes to rise through the ranks and enact revenge.
The patent itself – which you can view here – was originally filed back in 2016, before it was granted in 2021. It is dubbed “Nemesis characters, nemesis forts, social vendettas and followers in computer games”. As it stands, the patent has an expiration date of 11th August, 2036.
The dynamic range is a ratio between the maximum and minimum values of a physical measurement. Its definition depends on what the dynamic range refers to.
For a scene: Dynamic range is the ratio between the brightest and darkest parts of the scene.
For a camera: Dynamic range is the ratio of saturation to noise. More specifically, the ratio of the intensity that just saturates the camera to the intensity that just lifts the camera response one standard deviation above camera noise.
For a display: Dynamic range is the ratio between the maximum and minimum intensities emitted from the screen.
The Dynamic Range of real-world scenes can be quite high — ratios of 100,000:1 are common in the natural world. An HDR (High Dynamic Range) image stores pixel values that span the whole tonal range of real-world scenes. Therefore, an HDR image is encoded in a format that allows the largest range of values, e.g. floating-point values stored with 32 bits per color channel. Another characteristics of an HDR image is that it stores linear values. This means that the value of a pixel from an HDR image is proportional to the amount of light measured by the camera.
For TVs HDR is great, but it’s not the only new TV feature worth discussing.
The law protects new works from unauthorized copying while allowing artists free rein on older works.
The Copyright Act of 1909 used to govern copyrights. Under that law, a creator had a copyright on his creation for 28 years from “publication,” which could then be renewed for another 28 years. Thus, after 56 years, a work would enter the public domain.
However, the Congress passed the Copyright Act of 1976, extending copyright protection for works made for hire to 75 years from publication.
Then again, in 1998, Congress passed the Sonny Bono Copyright Term Extension Act (derided as the “Mickey Mouse Protection Act” by some observers due to the Walt Disney Company’s intensive lobbying efforts), which added another twenty years to the term of copyright.
it is because Snow White was in the public domain that it was chosen to be Disney’s first animated feature.
Ironically, much of Disney’s legislative lobbying over the last several decades has been focused on preventing this same opportunity to other artists and filmmakers.
The battle in the coming years will be to prevent further extensions to copyright law that benefit corporations at the expense of creators and society as a whole.
In the retina, photoreceptors, bipolar cells, and horizontal cells work together to process visual information before it reaches the brain. Here’s how each cell type contributes to vision: