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LATEST POSTS
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Zach Goldberg – The Startup CTO Handbook
https://github.com/ZachGoldberg/Startup-CTO-Handbook
You can buy the book on Amazon or Audible
Hi, thanks for checking out the Startup CTO’s Handbook! This repository has the latest version of the content of the book. You’re welcome and encouraged to contribute issues or pull requests for additions / changes / suggestions / criticisms to be included in future editions. Please feel free to add your name to ACKNOWLEDGEMENTS if you do so.
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Momentum-GS – Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction
https://jixuan-fan.github.io/Momentum-GS_Page
https://github.com/Jixuan-Fan/Momentum-GS
A novel approach that leverages momentum-based self-distillation to promote consistency and accuracy across the blocks while decoupling the number of blocks from the physical GPU count.
FEATURED POSTS
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Photography basics: Production Rendering Resolution Charts
https://www.urtech.ca/2019/04/solved-complete-list-of-screen-resolution-names-sizes-and-aspect-ratios/
Resolution – Aspect Ratio 4:03 16:09 16:10 3:02 5:03 5:04 CGA 320 x 200 QVGA 320 x 240 VGA (SD, Standard Definition) 640 x 480 NTSC 720 x 480 WVGA 854 x 450 WVGA 800 x 480 PAL 768 x 576 SVGA 800 x 600 XGA 1024 x 768 not named 1152 x 768 HD 720 (720P, High Definition) 1280 x 720 WXGA 1280 x 800 WXGA 1280 x 768 SXGA 1280 x 1024 not named (768P, HD, High Definition) 1366 x 768 not named 1440 x 960 SXGA+ 1400 x 1050 WSXGA 1680 x 1050 UXGA (2MP) 1600 x 1200 HD1080 (1080P, Full HD) 1920 x 1080 WUXGA 1920 x 1200 2K 2048 x (any) QWXGA 2048 x 1152 QXGA (3MP) 2048 x 1536 WQXGA 2560 x 1600 QHD (Quad HD) 2560 x 1440 QSXGA (5MP) 2560 x 2048 4K UHD (4K, Ultra HD, Ultra-High Definition) 3840 x 2160 QUXGA+ 3840 x 2400 IMAX 3D 4096 x 3072 8K UHD (8K, 8K Ultra HD, UHDTV) 7680 x 4320 10K (10240×4320, 10K HD) 10240 x (any) 16K (Quad UHD, 16K UHD, 8640P) 15360 x 8640
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Scene Referred vs Display Referred color workflows
Display Referred it is tied to the target hardware, as such it bakes color requirements into every type of media output request.
Scene Referred uses a common unified wide gamut and targeting audience through CDL and DI libraries instead.
So that color information stays untouched and only “transformed” as/when needed.Sources:
– Victor Perez – Color Management Fundamentals & ACES Workflows in Nuke
– https://z-fx.nl/ColorspACES.pdf
– Wicus