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BREAKING NEWS

LATEST POSTS

  • Foundry Nuke – Use the CopyCat node to make clouds

    pIXELsHAM.com
    Jan 23, 2024
    production, software

    Views : 80
  • Thomas Mansencal – Colour Science for Python

    pIXELsHAM.com
    Jan 23, 2024
    colour, python, software

    https://thomasmansencal.substack.com/p/colour-science-for-python

     

    https://www.colour-science.org/

     

    Colour is an open-source Python package providing a comprehensive number of algorithms and datasets for colour science. It is freely available under the BSD-3-Clause terms.

     

    Views : 43
  • Intro to Deep Compositing – Full CG Deep Workflow in Nuke

    pIXELsHAM.com
    Jan 23, 2024
    production, software

    Views : 63
  • Digital Puppets – Steambot Willie

    pIXELsHAM.com
    Jan 23, 2024
    animation

    Views : 40
  • Nathan Bazley – ICVFX flowchart v2 for Virtual Production

    pIXELsHAM.com
    Jan 23, 2024
    photography, production
    Views : 74
  • Runway Multi Motion Brush to animate stills

    pIXELsHAM.com
    Jan 20, 2024
    A.I., software

    https://runwayml.com/

     

    https://www.pixelsham.com/wp-content/uploads/2024/01/RunwayMultiBrush.mp4
    Views : 42
  • L.A. Production Slow to Rebound After WGA and SAG-AFTRA Strikes

    pIXELsHAM.com
    Jan 20, 2024
    ves

    https://variety.com/2024/biz/news/tv-film-production-strike-wga-sag-aftra-1235874059

     

    https://labusinessjournal.com/featured/film-production/

     

    https://www.latimes.com/entertainment-arts/business/story/2024-01-12/entertainment-layoffs-pixar-amazon-mgm-twitch-discord-umg

     

    https://www.tvtechnology.com/news/strikes-drop-la-filmtv-production-to-near-record-lows

     

    “Things that have never happened before happen all the time.”
    – Prof. Scott Sagan, Stanford University

     

    “We have months to go before we can describe what the new normal looks like for filming in Los Angeles.”

    Views : 37
  • Google Smerf – Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration

    pIXELsHAM.com
    Jan 20, 2024
    photogrammetry, production, software

    https://smerf-3d.github.io/

     

     

     

    Views : 59
  • The anatomy of the perfect pitch

    pIXELsHAM.com
    Jan 20, 2024
    A.I., production, quotes

    Views : 45
  • CG Renders to AI workflow – Concept Design – (ComfyUI)

    pIXELsHAM.com
    Jan 18, 2024
    A.I., photography

    Views : 66
  • Patricio Gonzalez Vivo – The State of the Art of Depth Estimation from Single Images

    pIXELsHAM.com
    Jan 18, 2024
    A.I., photogrammetry

    https://medium.com/@patriciogv/the-state-of-the-art-of-depth-estimation-from-single-images-9e245d51a315

     

    Views : 74
  • Paul d’Herbermont – Nuke HDRI model detection with TorchScript

    pIXELsHAM.com
    Jan 16, 2024
    photography, production, software

    A tool that detects, crops, and presents reference & cg spheres

     

    https://www.patreon.com/posts/nuke-auto-ai-96524139

     

    Views : 70
  • FLITE | Hyper Realistic CG Sci-Fi Short Using Unreal Engine

    pIXELsHAM.com
    Jan 16, 2024
    photography, production, trailers

    Views : 42
  • Nuke KnobScripter v3 – Full Tool Overview

    pIXELsHAM.com
    Jan 15, 2024
    production, software

    Website link: https://lnkd.in/dr7Xv5C9

     

    Nukepedia: https://lnkd.in/dfRuVtJ8

    Github: https://lnkd.in/drXeHcn

    Views : 60
  • Erwin Heyms – How to Generate Massive Game Worlds in Houdini for Unreal

    pIXELsHAM.com
    Jan 14, 2024
    production, software

    Views : 40
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FEATURED POSTS

  • Hasselblad XPAN – This camera turns your photos into frames from a movie

    pIXELsHAM.com
    Jan 31, 2023
    composition, photography

    Views : 346
  • This AI Can Clone Any Voice Including Yours

    pIXELsHAM.com
    Jun 21, 2018
    A.I., software

    https://lyrebird.ai/

    Views : 1,125
  • Photography basics: Solid Angle measures

    pIXELsHAM.com
    Aug 1, 2020
    Featured, lighting, photography

    http://www.calculator.org/property.aspx?name=solid+angle

     

     

    A measure of how large the object appears to an observer looking from that point. Thus. A measure for objects in the sky. Useful to retuen the size of the sun and moon… and in perspective, how much of their contribution to lighting. Solid angle can be represented in ‘angular diameter’ as well.

    http://en.wikipedia.org/wiki/Solid_angle

     

    http://www.mathsisfun.com/geometry/steradian.html

     

    A solid angle is expressed in a dimensionless unit called a steradian (symbol: sr). By default in terms of the total celestial sphere and before atmospheric’s scattering, the Sun and the Moon subtend fractional areas of 0.000546% (Sun) and 0.000531% (Moon).

     

    http://en.wikipedia.org/wiki/Solid_angle#Sun_and_Moon

     

    On earth the sun is likely closer to 0.00011 solid angle after athmospheric scattering. The sun as perceived from earth has a diameter of 0.53 degrees. This is about 0.000064 solid angle.

    http://www.numericana.com/answer/angles.htm

     

    The mean angular diameter of the full moon is 2q = 0.52° (it varies with time around that average, by about 0.009°). This translates into a solid angle of 0.0000647 sr, which means that the whole night sky covers a solid angle roughly one hundred thousand times greater than the full moon.

     

    More info

     

    http://lcogt.net/spacebook/using-angles-describe-positions-and-apparent-sizes-objects

    http://amazing-space.stsci.edu/glossary/def.php.s=topic_astronomy

     

    Angular Size

    The apparent size of an object as seen by an observer; expressed in units of degrees (of arc), arc minutes, or arc seconds. The moon, as viewed from the Earth, has an angular diameter of one-half a degree.

     

    The angle covered by the diameter of the full moon is about 31 arcmin or 1/2°, so astronomers would say the Moon’s angular diameter is 31 arcmin, or the Moon subtends an angle of 31 arcmin.

    Views : 3,459
  • Capturing the world in HDR for real time projects – Call of Duty: Advanced Warfare

    pIXELsHAM.com
    Dec 20, 2019
    colour, hardware, lighting, photogrammetry, photography, production, reference, software

    Real-World Measurements for Call of Duty: Advanced Warfare

    www.activision.com/cdn/research/Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf

     

    Local version

    Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf

     

    Views : 1,010
  • How to paint a boardgame miniatures

    pIXELsHAM.com
    Mar 19, 2019
    design, Featured

    Steps:

    • soap wash cleaning
    • primer
    • base-coat layer (black/white)
    • detailing
    • washing aka shade (could be done after highlighting)
    • highlights aka dry brushing (could be done after washing)
    • varnish (gloss/satin/matte)

    (more…)

    Views : 1,390
  • Victor Perez – Mind Mapping Conceptualisation Of Light

    pIXELsHAM.com
    Oct 12, 2021
    colour, lighting

    app.box.com/s/u4tl0j9gy7d8bf3vxc2pmz0j77khtd27

    Views : 979
Views : 11,785

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