David Sandberg has responded and said “This was an internal promo video that was never supposed to be seen by the public. I feel bad because it contains a bunch of plot points and temp VFX,” Sandberg told Variety in a statement. “I hope at least people can see the passion that we poured into the movie, the world deserves to see it as it was meant to be seen. This movie has been held hostage for the past 5 years but I promise to keep fighting for it and make sure this film gets the chance it truly deserves.”
Immersive video offers a 6-Dof-free viewing experience, potentially playing a key role in future video technology. Recently, 4D Gaussian Splatting has gained attention as an effective approach for immersive video due to its high rendering efficiency and quality, though maintaining quality with manageable storage remains challenging. To address this, we introduce GIFStream, a novel 4D Gaussian representation using a canonical space and a deformation field enhanced with time-dependent feature streams. These feature streams enable complex motion modeling and allow efficient compression by leveraging their motion-awareness and temporal correspondence. Additionally, we incorporate both temporal and spatial compression networks for endto-end compression.
Experimental results show that GIFStream delivers high-quality immersive video at 30 Mbps, with real-time rendering and fast decoding on an RTX 4090.
Basically, gamma is the relationship between the brightness of a pixel as it appears on the screen, and the numerical value of that pixel. Generally Gamma is just about defining relationships.
Three main types: – Image Gamma encoded in images – Display Gammas encoded in hardware and/or viewing time – System or Viewing Gamma which is the net effect of all gammas when you look back at a final image. In theory this should flatten back to 1.0 gamma.
Tencent just made Hunyuan3D 2.1 open-source. This is the first fully open-source, production-ready PBR 3D generative model with cinema-grade quality. https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1
What makes it special? • Advanced PBR material synthesis brings realistic materials like leather, bronze, and more to life with stunning light interactions. • Complete access to model weights, training/inference code, data pipelines. • Optimized to run on accessible hardware. • Built for real-world applications with professional-grade output quality.
They’re making it accessible to everyone: • Complete open-source ecosystem with full documentation. • Ready-to-use model weights and training infrastructure. • Live demo available for instant testing. • Comprehensive GitHub repository with implementation details.