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  • Famous Funny Commercials

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    Jun 2, 2019
    commercials

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  • Chaos Group Releases V-Ray for Unreal Update 1

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    May 31, 2019
    software

    www.awn.com/news/chaos-group-releases-v-ray-unreal-update-1

    www.chaosgroup.com/blog/get-up-to-speed-with-v-ray-for-unreal

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  • How ‘Spider-Man: Into The Spider-Verse’ Was Animated

    pIXELsHAM.com
    May 31, 2019
    animation

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  • Tatsuya Tanaka – One miniature a day calendar

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    May 31, 2019
    design

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  • Creative People Who Are On Another Level

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    May 25, 2019
    design

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  • Oscar Winner Doug Chiang Talks ‘Star Wars’ Visual Design

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    May 25, 2019
    design, production

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  • Snappers Advanced Facial Rig for Maya and Unreal Engine

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    May 24, 2019
    software

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  • Real time ray-tracing put to test on a real project with NVIDIA Quadro RTX

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    May 24, 2019
    production

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  • Yintion Jiang – concept designer portfolio

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    May 24, 2019
    design

    www.artstation.com/yintion

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  • Technical Papers Preview: SIGGRAPH 2019

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    May 23, 2019
    software

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  • Filmmaking and Cinematography Techniques: composition in Blade Runner 2049

    pIXELsHAM.com
    May 23, 2019
    composition, lighting, photography

    Views : 1,237
  • Making Of Uncharted 4: A Thief’s End

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    May 23, 2019
    production

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  • Trent Kaniuga’s channel – Increase your value as an artist

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    May 22, 2019
    production

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  • Proko channel – Top 5 Drawing Mistakes

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    May 22, 2019
    design

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  • Post Processing in 3D Printing – Tech Tips

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    May 18, 2019
    3Dprinting

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  • Runway – Using Restyled First Frame

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    Mar 6, 2025
    A.I.

    https://academy.runwayml.com/gen3-alpha/using-restyled-first-frame

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  • Compare the Best Noise Reduction Software for Photographers

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    Sep 19, 2020
    photography, production, software

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  • Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs Illuminance

    pIXELsHAM.com
    Aug 5, 2020
    colour, Featured, lighting, photography

    https://www.translatorscafe.com/unit-converter/en-US/illumination/1-11/

     

     

    The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.

    The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.

    Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts

     

     

    Details in the post
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    Views : 8,632
  • Hyper-realistic dioramas

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    Dec 31, 2018
    design

    Views : 1,465
  • The Key to Realistic Renders in Blender

    pIXELsHAM.com
    Jul 16, 2024
    blender, colour, composition, lighting

    Views : 85
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