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BREAKING NEWS

LATEST POSTS

  • HumanDiT – Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generation

    pIXELsHAM.com
    Feb 11, 2025
    A.I.

    https://agnjason.github.io/HumanDiT-page

    By inputting a single character image and template pose video, our method can generate vocal avatar videos featuring not only pose-accurate rendering but also realistic body shapes.

    Views : 76
  • DynVFX – Augmenting Real Videoswith Dynamic Content

    pIXELsHAM.com
    Feb 11, 2025
    A.I.

    https://dynvfx.github.io

    Given an input video and a simple user-provided text instruction describing the desired content, our method synthesizes dynamic objects or complex scene effects that naturally interact with the existing scene over time. The position, appearance, and motion of the new content are seamlessly integrated into the original footage while accounting for camera motion, occlusions, and interactions with other dynamic objects in the scene, resulting in a cohesive and realistic output video. 

    https://dynvfx.github.io/sm/index.html

    Views : 447
  • CLO 3D – Fashion Design Software

    pIXELsHAM.com
    Feb 8, 2025
    modeling, software

    https://www.clo3d.com/en

    https://linkin.bio/itsclo3d

    Views : 38
  • VideoJAM – Joint Appearance-Motion Representations for Enhanced Motion Generation in Video Models

    pIXELsHAM.com
    Feb 7, 2025
    A.I.

    https://hila-chefer.github.io/videojam-paper.github.io

    Views : 39
  • 100+ Open Source SVG Spinners

    pIXELsHAM.com
    Feb 7, 2025
    design, reference

    https://magecdn.com/tools/svg-loaders

    Views : 31
  • ByteDance OmniHuman-1

    pIXELsHAM.com
    Feb 7, 2025
    A.I.

    https://omnihuman-lab.github.io

    They propose an end-to-end multimodality-conditioned human video generation framework named OmniHuman, which can generate human videos based on a single human image and motion signals (e.g., audio only, video only, or a combination of audio and video). In OmniHuman, we introduce a multimodality motion conditioning mixed training strategy, allowing the model to benefit from data scaling up of mixed conditioning. This overcomes the issue that previous end-to-end approaches faced due to the scarcity of high-quality data. OmniHuman significantly outperforms existing methods, generating extremely realistic human videos based on weak signal inputs, especially audio. It supports image inputs of any aspect ratio, whether they are portraits, half-body, or full-body images, delivering more lifelike and high-quality results across various scenarios.

    Views : 58
  • Hunyuan3D-2 – Add-on for Blender and ComfyUI

    pIXELsHAM.com
    Feb 7, 2025
    A.I., modeling

    https://github.com/kijai/ComfyUI-Hunyuan3DWrapper

    https://github.com/Tencent/Hunyuan3D-2/blob/main/blender_addon.py

    https://github.com/tencent/Hunyuan3D-2

    https://huggingface.co/tencent/Hunyuan3D-2

    Views : 1,263
  • Conda – an open source management system for installing multiple versions of software packages and their dependencies into a virtual environment

    pIXELsHAM.com
    Feb 6, 2025
    production, software

    https://anaconda.org/anaconda/conda

    https://docs.conda.io/projects/conda/en/latest/user-guide/getting-started.html

    NOTE The company recently changed their TOS and this service now incurs into costs for teams above a threshold.
    Use MicroMamba instead.

    Views : 21
  • Vashi Nedomansky – Shooting ratios of feature films

    pIXELsHAM.com
    Feb 6, 2025
    ves

    In the Golden Age of Hollywood (1930-1959), a 10:1 shooting ratio was the norm—a 90-minute film meant about 15 hours of footage. Directors like Alfred Hitchcock famously kept it tight with a 3:1 ratio, giving studios little wiggle room in the edit.

    Fast forward to today: the digital era has sent shooting ratios skyrocketing. Affordable cameras roll endlessly, capturing multiple takes, resets, and everything in between. Gone are the disciplined “Action to Cut” days of film.

    https://en.wikipedia.org/wiki/Shooting_ratio

    SHOOTING RATIOS OF FEATURE FILMS

    Views : 35
  • Me.Meshcapade.com – multi-person markerless mocap with detailed hands and gestures

    pIXELsHAM.com
    Feb 6, 2025
    animation

    https://me.meshcapade.com/editor

    https://meshcapade.com

    Views : 156
  • General OCR Theory – Towards OCR-2.0 via a Unified End-to-end Model – HF Transformers implementation

    pIXELsHAM.com
    Feb 6, 2025
    A.I.

    https://huggingface.co/stepfun-ai/GOT-OCR-2.0-hf

    GOT-OCR2 works on a wide range of tasks, including plain document OCR, scene text OCR, formatted document OCR, and even OCR for tables, charts, mathematical formulas, geometric shapes, molecular formulas and sheet music.

    Views : 28
  • AI and the Law – Can AI art be copyrighted? not if there’s no human input, US office says

    pIXELsHAM.com
    Feb 6, 2025
    A.I., quotes, ves

    https://www.designboom.com/art/can-ai-art-be-copyrighted-not-if-theres-no-human-input-us-office-01-31-2025

    https://www.techspot.com/news/106562-us-copyright-office-rules-out-copyright-ai-created.html

    Views : 23
  • Beej – Guide to Git

    pIXELsHAM.com
    Feb 6, 2025
    production

    https://beej.us/guide/bggit

    bggit_a4_c_2Download
    Views : 16
  • QNTM – Developer Philosophy

    pIXELsHAM.com
    Feb 6, 2025
    production, quotes

    https://qntm.org/devphilo

    • Avoid, at all costs, arriving at a scenario where the ground-up rewrite starts to look attractive
    • Aim to be 90% done in 50% of the available time
    • Automate good practice
    • Think about pathological data
    • There is usually a simpler way to write it
    • Write code to be testable
    • It is insufficient for code to be provably correct; it should be obviously, visibly, trivially correct

    Views : 33
  • Arminas Valunas – “Coca-Cola: Wherever you are.”

    pIXELsHAM.com
    Feb 4, 2025
    A.I., commercials, design

    Arminas created this using Juggernaut Xl model and QR Code Monster SDXL ControlNet.

    His pipeline:
    Static Images – Forge UI.
    Upscaled with Leonardo AI universal upscaler.
    Animated with Runway ML and Minimax.
    Video upscale – Topaz Video AI.
    Composited in Adobe Premiere.


    Juggernaut Xl download here:
    https://civitai.com/models/133005/juggernaut-xl

    QR Code Monster SDXL:
    https://civitai.com/models/197247?modelVersionId=221829

    https://www.linkedin.com/posts/arminas-valunas-b4477255_my-spec-ad-for-coca-cola-wherever-you-are-ugcPost-7292470579431956480-VSBz

    Views : 42
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FEATURED POSTS

  • HuggingFace ai-comic-factory – a FREE AI Comic Book Creator

    pIXELsHAM.com
    Oct 3, 2023
    A.I., composition, production, software

    https://huggingface.co/spaces/jbilcke-hf/ai-comic-factory

     

     

    this is the epic story of a group of talented digital artists trying to overcame daily technical challenges to achieve incredibly photorealistic projects of monsters and aliens

     

     

    Views : 635
  • ComfyUI Tutorial Series Ep16 – How to Create Seamless Patterns & Tileable

    pIXELsHAM.com
    Jan 14, 2025
    A.I.

    Views : 49
  • A Closer Look – Super-Simple Macro Lens for Smartphones

    pIXELsHAM.com
    May 9, 2016
    photography

    http://weburbanist.com/2013/08/31/a-closer-look-super-simple-macro-lens-for-smartphones/

    Views : 1,117
  • UV maps

    pIXELsHAM.com
    Sep 29, 2018
    colour, Featured, lighting, production, reference

    https://byvalle.com/UVchecker/

    All maps in the post

    (more…)

    Views : 12,640
  • Matt Hallett – WAN 2.1 VACE Total Video Control in ComfyUI

    pIXELsHAM.com
    Jun 16, 2025
    A.I., Featured

    https://github.com/kijai/ComfyUI-Florence2

    https://huggingface.co/Kijai/WanVideo_comfy

    Views : 27
  • Blender 5.0 to Feature Built-In ACES 2.0 View Transform

    pIXELsHAM.com
    Aug 25, 2025
    blender, colour

    https://80.lv/articles/blender-5-0-to-feature-built-in-aces-2-0-view-transform

    https://80.lv/articles/blender-5-0-s-aces-2-0-view-transform-explained

    👇 Blender 5.0 Alert 🚨

    ACES 2.0 is now built in, making it an even stronger tool for VFX. #b3d pic.twitter.com/CGCvsAhz95

    — Thomas Marcos (@thomasmarcoscom) August 23, 2025
    Views : 40
  • Cut and smoke meat and various food in the kitchen

    pIXELsHAM.com
    Sep 23, 2017
    design

    Views : 1,250
  • Photography basics: Why Use a (MacBeth) Color Chart?

    pIXELsHAM.com
    Aug 24, 2018
    colour, lighting, photography

    Start here: https://www.pixelsham.com/2013/05/09/gretagmacbeth-color-checker-numeric-values/

     

    https://www.studiobinder.com/blog/what-is-a-color-checker-tool/

     

     

     

     

    In LightRoom

     

    in Final Cut

     

    in Nuke

    Note: In Foundry’s Nuke, the software will map 18% gray to whatever your center f/stop is set to in the viewer settings (f/8 by default… change that to EV by following the instructions below).
    You can experiment with this by attaching an Exposure node to a Constant set to 0.18, setting your viewer read-out to Spotmeter, and adjusting the stops in the node up and down. You will see that a full stop up or down will give you the respective next value on the aperture scale (f8, f11, f16 etc.).

    One stop doubles or halves the amount or light that hits the filmback/ccd, so everything works in powers of 2.
    So starting with 0.18 in your constant, you will see that raising it by a stop will give you .36 as a floating point number (in linear space), while your f/stop will be f/11 and so on.

     

    If you set your center stop to 0 (see below) you will get a relative readout in EVs, where EV 0 again equals 18% constant gray.

     

    In other words. Setting the center f-stop to 0 means that in a neutral plate, the middle gray in the macbeth chart will equal to exposure value 0. EV 0 corresponds to an exposure time of 1 sec and an aperture of f/1.0.

     

    This will set the sun usually around EV12-17 and the sky EV1-4 , depending on cloud coverage.

     

    To switch Foundry’s Nuke’s SpotMeter to return the EV of an image, click on the main viewport, and then press s, this opens the viewer’s properties. Now set the center f-stop to 0 in there. And the SpotMeter in the viewport will change from aperture and fstops to EV.

    Views : 2,506
Views : 18,314

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